Sketch-based abstraction for character posing and synthesis

US11087517B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11087517-B2
Application numberUS-201615172078-A
CountryUS
Kind codeB2
Filing dateJun 2, 2016
Priority dateJun 3, 2015
Publication dateAug 10, 2021
Grant dateAug 10, 2021

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

Official abstract text for this publication.

In particular embodiments, a 2D representation of an object may be provided. A first method may comprise: receiving sketch input identifying a target position for a specified portion of the object; computing a deformation for the object within the context of a character rig specification for the object; and displaying an updated version of the object. A second method may comprise detecting sketch input; classifying the sketch input, based on the 2D representation, as an instantiation of the object; instantiating the object using a 3D model of the object; and displaying a 3D visual representation of the object.

First claim

Opening claim text (preview).

What is claimed is: 1. A method, performed by one or more computing devices, comprising: providing a two-dimensional (2D) representation of an object to be animated, wherein the 2D representation of the object is created by projection of a three-dimensional (3D) model of the object into a viewing plane; mapping rig parameters of a character rig specification for the object to a 2D representation of the 3D model and to a surface mesh for the 3D model, wherein changes to the character rig specification simultaneously influence the surface mesh and the 2D representation; receiving sketch input with respect to the object, wherein the sketch input identifies a target position for a specified portion of the object; updating the character rig specification based on the target position for the specified portion of the object; computing a deformation for the object based on the updated character rig specification, wherein: the surface mesh and the 2D representation are deformed in accordance with the computed deformation, the character rig specification comprises a defined space of deformations, and the computed deformation is within the defined space; and displaying an updated version of the 2D representation of the object based on the computed deformation. 2. The method of claim 1 , wherein the sketch input for the target position is drawn over the 2D representation of the object. 3. The method of claim 1 , wherein the deformation for the object is computed based on a nonlinear iterative closest point calculation between an original position of the specified portion and an updated position of the specified portion. 4. The method of claim 3 , wherein the updated position of the specified portion is determined by sampling the sketch input identifying the target position. 5. The method of claim 3 , wherein the nonlinear iterative closest point calculation incorporates correspondence weights determined between a first plurality of points along the 2D representation of the object and a second plurality of points along the sketch input identifying the target position. 6. The method of claim 3 , wherein the nonlinear iterative closest point calculation is based on minimizing an energy metric by incorporating aspects of the character rig specification as unknown values. 7. The method of claim 6 , wherein the minimizing the energy metric incorporates a regularization energy component. 8. The method of claim 1 , further comprising receiving initial sketch input comprising a curve drawn over a mesh for the object, wherein the 2D representation of the object is based on the initial sketch input, and wherein the curve is incorporated in the computed deformation. 9. The method of claim 8 , wherein the computing the deformation comprises penalizing any deformation in regions remote from the curve of the initial sketch input. 10. The method of claim 1 , wherein the 2D representation of the object is based on a set of curves embedded into the object, and wherein the curves are rigged alongside a mesh for the object. 11. One or more computer-readable non-transitory storage media embodying software that is operable when executed to: provide a two-dimensional (2D) representation of an object to be animated, wherein the 2D representation of the object is created by projection of a three-dimensional (3D) model of the object into a viewing plane; map rig parameters of a character rig specification for the object to a 2D representation of the 3D model and to a surface mesh for the 3D model, wherein changes to the character rig specification simultaneously influence the surface mesh and the 2D representation; receive sketch input with respect to the object, wherein the sketch input identifies a target position for a specified portion of the object; update the character rig specification based on the target position for the specified portion of the object; compute a deformation for the object based on the updated character rig specification for the object, wherein the character rig specification comprises the 3D model of the object, and wherein: the surface mesh and the 2D representation are deformed in accordance with the computed deformation, the character rig specification comprises a defined space of deformations, and the computed deformation is within the defined space; and display an updated version of the 2D representation of the object based on the computed deformation. 12. The media of claim 11 , wherein the sketch input for the target position is drawn over the 2D representation of the object. 13. The media of claim 11 , wherein the deformation for the object is computed based on a nonlinear iterative closest point calculation between an original position of the specified portion and an updated position of the specified portion. 14. The media of claim 13 , wherein the updated position of the specified portion is determined by sampling the sketch input identifying the target position. 15. The media of claim 13 , wherein the nonlinear iterative closest point calculation incorporates correspondence weights determined between a first plurality of points along the 2D representation of the object and a second plurality of points along the sketch input identifying the target position. 16. The media of claim 13 , wherein the nonlinear iterative closest point calculation is based on minimizing an energy metric by incorporating aspects of the character rig specification as unknown values. 17. The media of claim 16 , wherein the minimizing the energy metric incorporates a regularization energy component. 18. The media of claim 11 , wherein the software is further operable when executed to receive initial sketch input comprising a curve drawn over a mesh for the object, wherein the 2D representation of the object is based on the initial sketch input, and wherein the curve is incorporated in the computed deformation. 19. The media of claim 18 , wherein the software that is operable when executed to compute the deformation comprises software that is operable when executed to penalize any deformation in regions remote from the curve of the initial sketch input. 20. A system comprising: one or more processors; and one or more computer-readable non-transitory storage media coupled to one or more of the processors and comprising instructions operable when executed by one or more of the processors to cause the system to: provide a two-dimensional (2D) representation of an object to be animated, wherein the 2D representation of the object is created by projection of a three-dimensional (3D) model of the object into a viewing plane; map rig parameters of a character rig specification for the object to a 2D representation of the 3D model and to a surface mesh for the 3D model, wherein changes to the character rig specification simultaneously influence the 3D model and the 2D representation of the 3D model; receive sketch input with respect to the object, wherein the sketch input identifies a target position for a specified portion of the object; update the character rig specification based on the target position for the specified portion of the object; compute a deformation for the object based on the updated character rig specification for the object, wherein the character rig specification comprises the 3D model of the object, and wherein: the surface mesh and the 2D representation are deformed in accordance with the computed deformation, the character rig specification comprises a defined space of deformations, and the computed d

Assignees

Inventors

Classifications

  • using straight lines or curves · CPC title

  • Shape modification · CPC title

  • Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts · CPC title

  • Creating or editing images; Combining images with text · CPC title

  • G06T13/40Primary

    of characters, e.g. humans, animals or virtual beings · CPC title

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What does patent US11087517B2 cover?
In particular embodiments, a 2D representation of an object may be provided. A first method may comprise: receiving sketch input identifying a target position for a specified portion of the object; computing a deformation for the object within the context of a character rig specification for the object; and displaying an updated version of the object. A second method may comprise detecting sket…
Who is the assignee on this patent?
Disney Entpr Inc, Eth Zuerich Eidgenoessische Technische Hochschule Zuerich
What technology area does this patent fall under?
Primary CPC classification G06T13/40. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Aug 10 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).