Method, Apparatus, and System for Implementing JAVA Application Installation by Means of Cloud Compilation
US-2016378462-A1 · Dec 29, 2016 · US
US11077377B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11077377-B2 |
| Application number | US-201916536864-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 9, 2019 |
| Priority date | Sep 20, 2018 |
| Publication date | Aug 3, 2021 |
| Grant date | Aug 3, 2021 |
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A method for game running and related products are provided. The method is applicable to an electronic device and the method includes the following. A game to be run is determined. A first file of the game is downloaded by requesting a network. The first file is decompressed to obtain a second file decompressed. At least one game engine is called to load the second file to run the game.
Opening claim text (preview).
What is claimed is: 1. A method for game running, the method being applicable to an electronic device, and the method comprising: determining a game to be run; downloading a first file of the game by requesting a network; decompressing the first file to obtain a second file decompressed; calling at least one game engine to load the second file to run the game, wherein the at least one game engine is embodied as one game engine for the game, and wherein calling the at least one game engine to load the second file to run the game comprises: determining, according to a mapping relationship between games and a plurality of game engines, the game engine for the game; and calling the game engine for the game to load the second file to run the game; recording first duration of loading the game via the game engine; loading, based on the first duration being longer than a preset time threshold, the game via the remaining of the plurality of game engines respectively; recording respective duration of loading the game via the remaining of the plurality of game engines respectively; determining shortest second duration from the respective duration of loading the game via the remaining of the plurality of game engines respectively; and replacing, based on the second duration being shorter than the first duration, the game engine for the game in the mapping relationship with a game engine corresponding to the second duration. 2. The method of claim 1 , wherein the at least one game engine is embodied as one game engine; and calling the at least one game engine to load the second file to run the game comprises: calling underlying rendering capability via an application programming interface (API) of the game engine; rendering the second file to obtain game interface rendered; calling game rules of the game via the game engine; and running, according to the game rules, the game interface rendered to run the game. 3. The method of claim 1 , further comprising: loading, every set time interval, the game via the plurality of game engines respectively; recording respective duration of loading the game via the plurality of game engines respectively; determining shortest duration from the respective duration of loading the game via the plurality of game engines respectively; and replacing the game engine for the game in the mapping relationship with a game engine corresponding to the shortest duration. 4. The method of claim 1 , wherein the at least one game engine is embodied as one game engine for the game among a plurality of game engines; and calling the at least one game engine to load the second file to run the game comprises: obtaining a plurality of system evaluation indexes of the plurality of game engines; determining a game engine having a maximum system evaluation index as the game engine for the game; and calling the game engine for the game to load the second file to run the game. 5. The method of claim 1 , wherein the at least one game engine is embodied as a plurality of game engines; and calling the at least one game engine to load the second file to run the game comprises: obtaining a plurality of processing sub-tasks capable of being executed by the plurality of game engines; determining a plurality of data types corresponding to the plurality of processing sub-tasks; dividing a task of the game into a plurality of sub-tasks according to the plurality of data types; and assigning the plurality of sub-tasks to the plurality of game engines to run the game. 6. The method of claim 1 , wherein the at least one game engine is embodied as n game engines, wherein n is an integer larger than or equal to 3; and calling the at least one game engine to load the second file to run the game comprises: dividing the n game engines into a main game engine and a plurality of secondary game engines; dividing, via the main game engine, a task of loading the game into a plurality of sub-tasks; sending, via the main game engine, the plurality of sub-tasks to the plurality of secondary game engines for execution, respectively; executing, via the plurality of secondary game engines, the sub-tasks assigned to obtain a plurality of sub-results; returning, via the plurality of secondary game engines, the plurality of sub-results to the main game engine; and combining, via the main game engine, the plurality of sub-results to complete the loading of the game. 7. An electronic device, comprising: at least one processor; and a computer readable storage, coupled to the at least one processor and storing at least one computer executable instruction thereon which, when executed by the at least one processor, is operable with the at least one processor to: determine a game to be run; download a first file of the game by requesting a network; decompress the first file to obtain a second file decompressed; call at least one game engine to load the second file to run the game, comprising: determine, according to a mapping relationship between games and a plurality of game engines, a game engine for the game, wherein the at least one game engine is embodied as the game engine for the game; and call the game engine for the game to load the second file to run the game; load, every set time interval, the game via the plurality of game engines respectively; record respective duration of loading the game via the plurality of game engines respectively; determine shortest duration from the respective duration of loading the game via the plurality of game engines respectively; and replace the game engine for the game in the mapping relationship with a game engine corresponding to the shortest duration. 8. The electronic device of claim 7 , wherein the at least one computer executable instruction operable with the at least one processor to call the at least one game engine to load the second file to run the game is operable with the at least one processor to: call underlying rendering capability via an API of a game engine, wherein the at least one game engine is embodied as the game engine; render the second file to obtain game interface rendered; call game rules of the game via the game engine; and run, according to the game rules, the game interface rendered to run the game. 9. The electronic device of claim 7 , wherein the at least one computer executable instruction is further operable with the at least one processor to: record first duration of loading the game via the game engine; load, based on that the first duration is longer than a preset time threshold, the game via the remaining of the plurality of game engines respectively; record respective duration of loading the game via the remaining of the plurality of game engines respectively; determine shortest second duration from the respective duration of loading the game via the remaining of the plurality of game engines respectively; and replace, based on that the second duration is shorter than the first duration, the game engine for the game in the mapping relationship with a game engine corresponding to the second duration. 10. The electronic device of claim 7 , wherein the at least one computer executable instruction operable with the at least one processor to call the at least one game engine to load the second file to run the game is operable with the at least one processor to: obtain a plurality of system evaluation indexes of a plurality of game engines, wherein the at least one game engine is embodied as one game engine for the game among the plurality of game engines; determine a game engine having a maximum system evaluation index as the game engine for the game; and call the game engine for the
Installation · CPC title
involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory · CPC title
for downloading to client devices, e.g. using OS version, hardware or software profile of the client device · CPC title
Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients · CPC title
Program loading or initiating (bootstrapping G06F9/4401; security arrangements for program loading or initiating G06F21/57) · CPC title
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