Gaming system and method for providing overlapping display of symbols from different games

US11074776B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11074776-B2
Application numberUS-201816052240-A
CountryUS
Kind codeB2
Filing dateAug 1, 2018
Priority dateSep 22, 2016
Publication dateJul 27, 2021
Grant dateJul 27, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

In various embodiments, the gaming system and method provide The present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.

First claim

Opening claim text (preview).

The invention is claimed as follows: 1. A gaming system comprising: a processor; and a memory device which stores instructions, which when executed by the processor, cause the processor to: for a play of a first game: determine a first game element, and cause a single display device to display the first game element, and responsive to a second game triggering event occurring, for a play of a second game: determine a boundary defined by the first game element displayed by the single display device, determine a second game element, wherein a first portion of the second game element has a predefined relationship to a second portion of the second game element, and while concurrently displaying at least a first part of the first game element, cause the single display device to display the first portion of the second game element at a first location within the boundary defined by the displayed first game element and the second portion of the second game element at a second location within the boundary defined by the displayed first game element, wherein at least part of one of the first portion of the second game element and the second portion of the second game element overlays a second part of the displayed first game element. 2. The gaming system of claim 1 , wherein the second game element comprises a second game award generator comprising a plurality of sections which display a plurality of second game awards, the first portion of the second game element comprising a first one of the plurality of sections and the second portion of the second game element comprising a second one of the plurality of sections. 3. The gaming system of claim 2 , wherein the first game comprises a poker game and the first game element comprises a plurality of playing cards. 4. The gaming system of claim 3 , wherein when executed by the processor, the instructions cause the processor to cause the single display device to display a section of the plurality of sections of the second game award generator partially overlaying at least two of the playing cards of the plurality of playing cards. 5. The gaming system of claim 3 , wherein when executed by the processor, the instructions cause the processor to cause the single display device to display a playing card of the plurality of playing cards partially overlaid by at least two sections of the plurality of sections of the second game award generator. 6. The gaming system of claim 1 , further comprising an acceptor, wherein when executed by the processor, the instructions cause the processor to: responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 7. The gaming system of claim 1 , wherein the single display device comprises part of a mobile device. 8. A gaming system comprising: a processor; and a memory device which stores instructions, which when executed by the processor, cause the processor to: for each of a plurality of concurrently played portions of a first game: determine a first game element, wherein at least part of the first game element determined for a first portion of the first game is based on at least part of the first game element determined for a second portion of the first game, and cause a single display device to display the first game element, responsive to a second game triggering event occurring, for a play of a second game: determine a boundary defined by at least one of the first game elements displayed by the single display device, determine a second game element, wherein a first portion of the second game element has a predefined relationship to a second portion of the second game element, and while concurrently displaying at least a first part of the at least one of the first game elements, cause the single display device to display the first portion of the second game element at a first location within the boundary and the second portion of the second game element at a second location within the boundary, wherein at least part of one of the first portion of the second game element and the second portion of the second game element overlays a second part of the at least one of the displayed first game elements. 9. The gaming system of claim 8 , wherein the first game comprises a multiple hand poker game, each currently played portion of the first game comprises a hand of the multiple hand poker game and for each hand of the multiple hand poker game, the first game element comprises a plurality of playing cards of that hand. 10. The gaming system of claim 9 , wherein the second game element comprises a second game award generator comprising a plurality of sections which display a plurality of second game awards, the first portion of the second game element comprising a first one of the plurality of sections, the second portion of the second game element comprising a second one of the plurality of sections and when executed by the processor responsive to the second game triggering event occurring, the instructions cause the processor to cause the single display device to display the second game award generator at least partially overlaying a first plurality of playing cards of a first hand of the multiple hand poker game. 11. The gaming system of claim 9 , wherein the second game element comprises a plurality of second game award generators each comprising a plurality of sections which display a plurality of second game awards, the first portion of the second game element comprising a first one of the plurality of sections, the second portion of the second game element comprising a second one of the plurality of sections and when executed by the processor responsive to the second game triggering event occurring, the instructions cause the processor to: cause the single display device to display a first of the plurality of second game award generators at least partially overlaying a first plurality of playing cards of a first hand of the multiple hand poker game, and cause the single display device to display a second of the plurality of second game award generators at least partially overlaying a second plurality of playing cards of a second hand of the multiple hand poker game. 12. The gaming system of claim 8 , further comprising an acceptor, wherein when executed by the processor, the instructions cause the processor to: responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 13. A gaming system comprising: a processor; and a memory device which stores instructions, which when executed by the processor, cause the processor to: for a play of a first game: determine a first game outcome, and cause a single display device to display the first game outcome, and responsive to an occurrence of a secondary event triggered independent of the processor and independent of the play of the first game: determine a boundary defined by the first game outcome displayed by the single display device, receive data associated with a game element of the secondary event, and while concurrently displaying at least a first part of the first game outcome, cause the single display device to display the game element of the secondary event within the boundary defined by the first game outcome, wherein at least part of the

Assignees

Inventors

Classifications

  • Card games, e.g. poker, canasta, black jack · CPC title

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

  • Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title

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Frequently asked questions

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What does patent US11074776B2 cover?
In various embodiments, the gaming system and method provide The present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.
Who is the assignee on this patent?
Igt Reno Nev
What technology area does this patent fall under?
Primary CPC classification G07F17/3213. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jul 27 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).