Reserve credits for use on gaming device

US11069189B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11069189-B2
Application numberUS-201916669011-A
CountryUS
Kind codeB2
Filing dateOct 30, 2019
Priority dateJun 17, 2009
Publication dateJul 20, 2021
Grant dateJul 20, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.

First claim

Opening claim text (preview).

The invention claimed is: 1. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to: (a) access a player tracking system that is operatively connected to a network of electronic gaming machines, the player tracking system storing data related to wagers and awards made on the gaming machines; (b) determine from the data in the player tracking system if at least one of wagers and awards at one of the electronic gaming machines bears a predefined relationship to a predefined criterion that is a function of at least one of the wagers and awards; (c) send a command over the network to the one electronic gaming machine if the one award is less than the predefined criterion; (d) apply a first credit to a credit meter associated with the one electronic gaming machine in response to the command; (e) prevent the applied first credit from being cashed out; (f) permit the player to use the applied first credit to play a game on the one electronic gaming machine; (g) determine the value of an award, if any, resulting from the game played using the applied first credit; (h) determine whether the value of the award resulting from the game played using the applied credit is above a predefined value; (i) if the value of the award from the game played using the applied credit is above the predefined value, receive a wager from the credit balance in response to a player-actuated input; (j) if the value of the award from the game played using the applied credit is below the predefined value: apply a second credit to a credit meter associated with the one electronic gaming device in response to a pay command sent on the network; prevent the applied second credit from being cashed out; permit the player to use the applied second credit to play a game on the one electronic gaming device; and (k) periodically performing steps (a) through (j) while the player plays the game. 2. The at least one non-transitory computer readable medium of claim 1 wherein the predefined criterion comprises an amount of money. 3. The at least one non-transitory computer readable medium of claim 2 wherein the amount of money comprises a function of at least one of an amount wagered by the player and an amount won by the player. 4. The at least one non-transitory computer readable medium of claim 2 wherein the amount of money is related to the total awards generated as a result of game play. 5. The at least one non-transitory computer readable medium of claim 1 wherein the predefined criterion comprises tracking consecutive losses after an initial wager. 6. The at least one non-transitory computer readable medium of claim 1 wherein the predefined criterion comprises tracking consecutive game outcomes—that are each below a predefined level. 7. The at least one non-transitory computer readable medium of claim 1 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to change the predefined criterion responsive to a user-operated input device operatively connected to the network. 8. The at least one non-transitory computer readable medium of claim 1 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to: establish at least one qualification criterion for the one electronic gaming device to receive the pay command; and not send the pay command unless the criterion is met. 9. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to: define a losing experience as a function of at least one game outcome on one of a plurality of networked electronic gaming machines; store the losing experience in a computer memory operatively connected to the network; determine whether at least one outcome of a game played by a player comprise the losing experience; if the at least one outcome comprises the losing experience, award the player a credit via a network pay command that applies the credit to a credit meter associated with the one electronic gaming device; prevent the applied credit from being cashed out; permit the player to use the applied credit to play another game on the one electronic gaming device; determine an outcome for the game played using the applied credit; determining whether the value of the award, if any, resulting from the game played using the applied credit results in the losing experience; if the value of the award from the game played using the applied credit does not result in the losing experience, receive a wager from the credit balance in response to a player-actuated input; and if the value of the award, if any, from the game played using the applied credit results in the losing experience: apply a second credit to a credit meter associated with the one electronic gaming device in response to a pay command, prevent the applied second credit from being cashed out, and permit the player to use the applied second credit to play an additional game on the one electronic gaming device. 10. The at least one non-transitory computer readable medium of claim 9 wherein the losing experience comprises a plurality of consecutive outcomes in which game awards are less than a predefined amount. 11. The at least one non-transitory computer readable medium of claim 10 wherein the predefined amount is a function of the total amount wagered by the player. 12. The at least one non-transitory computer readable medium of claim 10 wherein the first of the plurality of consecutive outcomes comprises the first outcome after the player applies an initial amount to a credit meter associated with the one electronic gaming device. 13. The at least one non-transitory computer readable medium of claim 12 wherein the initial amount is above a predefined value. 14. The at least one non-transitory computer readable medium of claim 9 wherein the credit applied to the credit meter associated with the one gaming device comprises a credit in an amount sufficient to play only one additional game. 15. The at least one non-transitory computer readable medium of claim 14 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor, to after the additional game, continue to award a credit via at least one command sent over the network in an amount sufficient to play only one game until the outcome of any of the games generates an award above a predefined amount. 16. The at least one non-transitory computer readable medium of claim 9 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to, for the game played with the applied credit and for each game played with an applied credit subsequent thereto, award a credit in an amount sufficient to play only one game until the player cashes out or the game outcome is associated with an award above a predefined amount. 17. The at least one non-transitory computer readable medium of claim 9 wherein the losing experience is related to the amount of game outcomes wagered on and lost by the player. 18. The at least one non-transitory computer readable medium of claim 9 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to determine a losing experience as a function of game outcomes via a user-operated input device loca

Assignees

Inventors

Classifications

  • wherein the number of active machines is limited · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • Games involving multiple players · CPC title

  • for games, toys, sports, or amusements · CPC title

Patent family

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Frequently asked questions

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What does patent US11069189B2 cover?
Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementati…
Who is the assignee on this patent?
Patent Invest & Licensing Co, Acres Tech
What technology area does this patent fall under?
Primary CPC classification G07F17/3244. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jul 20 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).