Start node determination for tree traversal for shadow rays in graphics processing
US-2017249779-A1 · Aug 31, 2017 · US
US11069123B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11069123-B2 |
| Application number | US-201816236218-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 28, 2018 |
| Priority date | Dec 28, 2018 |
| Publication date | Jul 20, 2021 |
| Grant date | Jul 20, 2021 |
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Cloud-based real time rendering. For example, one embodiment of a system comprises: a first graphics processing node to perform a first set of graphics processing operations to render a graphics scene, the first set of graphics processing operations comprising ray-tracing independent operations; an interconnect or network interface coupling the first graphics processing node to a second graphics processing node; the second graphics processing node to receive an indication of a current view of a user of the first graphics processing node and to receive or construct a view-independent surface generated by view-independent ray traversal and intersection operations; the second graphics processing node to responsively perform a view-dependent translation of the view-independent surface based on the current view of the user to generate a view-dependent surface and to provide the view-dependent surface to the first graphics processing node; and the first graphics processing node to perform a second set of graphics processing operations to complete rendering of the graphics scene using the view-dependent surface.
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What is claimed is: 1. A system comprising: a first graphics processing node to perform a first set of graphics processing operations to render a graphics scene, the first set of graphics processing operations comprising operations independent from ray tracing operations and tracking a current view of a user through one or more sensors of the first graphics processing node; an interconnect or network interface coupling the first graphics processing node to a second graphics processing node; the second graphics processing node to receive an indication of the current view of the user, and to receive, from a third graphics processing node, a view-independent surface generated by ray traversal and intersection operations that are view-independent; and the third graphics processing node to perform the ray traversal and intersection operations that are view-independent, wherein the second graphics processing node to perform a view-dependent translation of the view-independent surface based on the current view of the user to generate a view-dependent surface and to provide the view-dependent surface to the first graphics processing node, wherein the view-dependent translation comprises translating view-independent coordinates to view-dependent coordinates based on the current view of the user, and wherein the first graphics processing node is to perform a second set of graphics processing operations to complete rendering of the graphics scene using the view-dependent surface. 2. The system of claim 1 wherein the first set of graphics processing operations comprise executing a local virtual reality application using local graphics data. 3. The system of claim 1 wherein the first set of graphics processing operations comprise rendering operations which are lighting-independent. 4. The system of claim 1 wherein the third graphics processing node is to compress the view-independent surface to generate a compressed view-independent surface and to transmit the compressed view-independent surface to the second graphics processing node. 5. The system of claim 4 wherein the third graphics processing node comprises graphics processing resources of a Cloud service, the third graphics processing node coupled to the second graphics processing node over a network interface. 6. The system of claim 5 wherein the third graphics processing node is to perform video encoding to compress the view-independent surface and wherein the second graphics processing node is to perform video decoding to decompress the view-independent surface. 7. The system of claim 1 wherein the first graphics processing node comprises a first graphics processing unit (GPU) including a first set of graphics processing cores to execute the first set of graphics processing operations. 8. The system of claim 7 wherein the second graphics processing node comprises a second GPU comprising a second set of graphics processing cores to perform the view-dependent translation. 9. A method comprising: performing a first set of graphics processing operations on a first graphics processing node to render a graphics scene, the first set of graphics processing operations comprising operations independent from ray tracing operations; tracking a current view of a user through one or more sensors of the first graphics processing node; receiving an indication of the current view of the user at a second graphics processing node; receiving, at the second graphics processing node from a third graphics processing node, a view-independent surface generated at the third graphics processing node by ray traversal and intersection operations that are view-independent; performing a view-dependent translation of the view-independent surface on the second graphics processing node based on the current view of the user to generate a view-dependent surface and to provide the view-dependent surface to the first graphics processing node, wherein the view-dependent translation comprises translating view-independent coordinates to view-dependent coordinates based on the current view of the user; and performing a second set of graphics processing operations on the first graphics processing node to complete rendering of the graphics scene using the view-dependent surface. 10. The method of claim 9 wherein the first set of graphics processing operations comprise executing a local virtual reality application using local graphics data. 11. The method of claim 9 wherein the first set of graphics processing operations comprise rendering operations which are lighting-independent. 12. The method of claim 9 wherein the third graphics processing node is to compress the view-independent surface to generate a compressed view-independent surface and to transmit the compressed view-independent surface to the second graphics processing node. 13. The method of claim 12 wherein the third graphics processing node comprises graphics processing resources of a Cloud service, the third graphics processing node coupled to the second graphics processing node over a network interface. 14. The method of claim 13 wherein the third graphics processing node is to perform video encoding to compress the view-independent surface and wherein the second graphics processing node is to perform video decoding to decompress the view-independent surface. 15. The method of claim 9 wherein the first graphics processing node comprises a first graphics processing unit (GPU) including a first set of graphics processing cores to execute the first set of graphics processing operations. 16. The method of claim 15 wherein the second graphics processing node comprises a second GPU comprising a second set of graphics processing cores to perform the view-dependent translation. 17. A non-transitory machine-readable medium having program code stored thereon which, when executed by a machine, causes the machine to perform the operations of: performing a first set of graphics processing operations on a first graphics processing node to render a graphics scene, the first set of graphics processing operations comprising operations independent from ray tracing operations; tracking a current view of a user through one or more sensors of the first graphics processing node; receiving an indication of the current view of the user at a second graphics processing node; receiving, at the second graphics processing node from a third graphics processing node, a view-independent surface generated at the third graphics processing node by ray traversal and intersection operations that are view-independent; performing a view-dependent translation of the view-independent surface on the second graphics processing node based on the current view of the user to generate a view-dependent surface and to provide the view-dependent surface to the first graphics processing node, wherein the view-dependent translation comprises translating view-independent coordinates to view-dependent coordinates based on the current view of the user; and performing a second set of graphics processing operations on the first graphics processing node to complete rendering of the graphics scene using the view-dependent surface. 18. The non-transitory machine-readable medium of claim 17 wherein the first set of graphics processing operations comprise executing a local virtual reality application using local graphics data. 19. The non-transitory machine-readable medium of claim 17 wherein the first set of graphics processing operations comprise rendering operations which are lighting-independent.
Lighting effects · CPC title
General purpose rendering architectures · CPC title
involving image processing hardware · CPC title
Ray-tracing · CPC title
Image coding (bandwidth or redundancy reduction for static pictures H04N1/41; coding or decoding of static colour picture signals H04N1/64; methods or arrangements for coding, decoding, compressing or decompressing digital video signals H04N19/00) · CPC title
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