Sharing buffered gameplay in response to an input request

US11065533B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11065533-B2
Application numberUS-201916695022-A
CountryUS
Kind codeB2
Filing dateNov 25, 2019
Priority dateNov 23, 2011
Publication dateJul 20, 2021
Grant dateJul 20, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method for sharing gameplay is provided, including the following operations: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay; receiving an input from a controller device used for playing the video game; responsive to receiving the input, enabling sharing of at least part of the portion of gameplay to a website.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for sharing gameplay, comprising: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay; receiving an input from a controller device used for playing the video game; responsive to receiving the input, enabling sharing of at least part of the portion of gameplay to a website. 2. The method of claim 1 , wherein the input is from a button of the controller device. 3. The method of claim 2 , wherein sharing of at least part of the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed. 4. The method of claim 1 , wherein the portion of gameplay is associated to a user ID of a user that plays the video game. 5. The method of claim 1 , wherein the amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay. 6. The method of claim 5 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay. 7. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a statistical anomaly event determined by comparing gameplay metrics to average metrics. 8. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a gaming achievement, a trophy being attained, a landmark being reached, a predefined level being reached, or a predefined number of points being reached. 9. The method of claim 1 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game. 10. The method of claim 1 , wherein the gameplay is defined by video generated from the execution of the video game. 11. The method of claim 1 , wherein the website is a social media website. 12. A method for sharing gameplay, comprising: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay, wherein the portion of gameplay is associated to a user ID of a user that plays the video game; receiving an input from a controller device used for playing the video game; responsive to receiving the input, enabling sharing of at least part of the portion of gameplay to a website. 13. The method of claim 12 , wherein the input is from a button of the controller device. 14. The method of claim 13 , wherein sharing the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed. 15. The method of claim 12 , wherein the amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay. 16. The method of claim 15 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay. 17. The method of claim 12 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game. 18. A method for sharing gameplay, comprising: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay; receiving an input from a controller device used for playing the video game, wherein the input is from a button of the controller device; responsive to receiving the input, enabling sharing of at least part of the portion of gameplay to a website. 19. The method of claim 18 , wherein sharing of at least part of the portion of gameplay includes sharing gameplay that occurred during a duration of time when the button was pressed. 20. The method of claim 18 , wherein the amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay.

Assignees

Inventors

Classifications

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • for locating contacts on a surface, e.g. floor mats or touch pads · CPC title

  • characterized by input arrangements for converting player-generated signals into game device control signals · CPC title

  • A63F13/24Primary

    Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title

  • comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title

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What does patent US11065533B2 cover?
A method for sharing gameplay is provided, including the following operations: executing a video game at a server for streaming to a client; while executing the video game, buffering a portion of gameplay of the video game, wherein the buffered portion of gameplay includes an amount of gameplay prior to a currently executing gameplay; receiving an input from a controller device used for playing…
Who is the assignee on this patent?
Sony Interactive Entertainment LLC
What technology area does this patent fall under?
Primary CPC classification A63F13/24. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jul 20 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).