Identification using depth-based head-detection data
US-9754154-B2 · Sep 5, 2017 · US
US11065532B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11065532-B2 |
| Application number | US-201916406851-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 8, 2019 |
| Priority date | Jun 4, 2012 |
| Publication date | Jul 20, 2021 |
| Grant date | Jul 20, 2021 |
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A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
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What is claimed is: 1. A method for managing multi-player interactivity with an interactive application, comprising: analyzing, by a processor, captured images of an interactive environment to determine locations of a first controller, a second controller, a first user, and a second user in the interactive environment, said analyzing captured images includes identifying and searching, by the processor, first and second search regions proximate to the first and second controllers, respectively, to identify biometric identifiers of the first and second user that are used to determine the locations of the first and second user; pairing, by the processor, the first controller to the first user based on the location of the first controller and the location of the first user; pairing, by the processor, the second controller to the second user based on the location of the second controller and the location of the second user; presenting, by the processor, a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller. 2. The method of claim 1 , wherein presenting the split-screen view is configured to set the position of the first view on a same side of the split-screen view as the location of the first user, and set the position of the second view on a same side of the split screen view as the location of the second user. 3. The method of claim 2 , further comprising: detecting switched locations of the first user and the second user; responsive to detecting the switched locations, then switching the positions of the first view and the second view within the split-screen view. 4. The method of claim 2 , further comprising: detecting switched locations of the first controller and the second controller; responsive to detecting the switched locations, then switching the positions of the first view and the second view within the split-screen view. 5. The method of claim 1 , wherein determining the locations of the first controller and the second controller includes analyzing the captured images to identify trackable portions of the first controller and the second controller, respectively. 6. The method of claim 5 , wherein the trackable portions of the first controller and the second controller are defined by illuminated portions of the first controller and the second controller, respectively. 7. The method of claim 1 , wherein the biometric identifiers are defined by faces of the first user and the second user. 8. The method of claim 1 , wherein the first search region having a predefined region shape oriented about the first controller; wherein the second search region having a predefined region shape oriented about the second controller.
involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player · CPC title
involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title
Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
using visible light · CPC title
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