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US-2016267067-A1 · Sep 15, 2016 · US
US11062509B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11062509-B2 |
| Application number | US-201916386910-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 17, 2019 |
| Priority date | Jun 22, 2012 |
| Publication date | Jul 13, 2021 |
| Grant date | Jul 13, 2021 |
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The present disclosure concerns a methodology that allows a user to “orbit” around a model on a specific axis of rotation and view an orthographic floor plan of the model. A user may view and “walk through” the model while staying at a specific height above the ground with smooth transitions between orbiting, floor plan, and walking modes.
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What is claimed is: 1. A system, comprising: a processor; and a memory communicatively coupled to the processor, the memory having stored therein computer-executable instructions, the memory comprising: an interface component configured to: generate a graphical user interface that facilitates viewing and navigating a three-dimensional model from different perspectives of a virtual camera in different navigation modes; receive user input indicating a target position of the virtual camera in one of the navigation modes; and in response to a determination that a transition from a current position to the target position of the virtual camera collides with the three-dimensional model: select a first position as a new target position such that another transition from the current position to the first position does not collide with the three-dimensional model, the selecting the first position including placing a series of successively larger concentric circles surrounding the current position, the first position representing a first circle of the series of successively larger concentric circles surrounding the current position in which the first position no longer collides with the three-dimensional model; and generate at least one representation of the three-dimensional model in the graphical user interface from at least one of the different perspectives based on the new target position. 2. The system of claim 1 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with an object within the three-dimensional model. 3. The system of claim 1 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with a wall within the three-dimensional model. 4. The system of claim 1 , wherein the different navigation modes comprise a walking mode. 5. The system of claim 1 , wherein the different navigation modes comprise an orbit mode. 6. The system of claim 1 , wherein the different navigation modes comprise a floor plan mode. 7. The system of claim 1 , wherein the different navigation modes comprise a transition mode. 8. A method, comprising: generating, by a system comprising a processor, a graphical user interface that facilitates viewing and navigating a three-dimensional model from different perspectives of a virtual camera in different navigation modes; receiving, by the system, user input indicating a target position of the virtual camera in one of the navigation modes; and in response to a determination that a transition from a current position to the target position of the virtual camera collides with the three-dimensional model: selecting, by the system, a first position as a new target position such that another transition from the current position to the first position does not collide with the three-dimensional model, the selecting including placing a series of successively larger concentric circles surrounding the current position, the first position representing a first circle of the series of successively larger concentric circles surrounding the current position in which the first position no longer collides with the three-dimensional model; and generating, by the system, at least one representation of the three-dimensional model in the graphical user interface from at least one of the different perspectives based on the new target position. 9. The method of claim 8 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with an object within the three-dimensional model. 10. The method of claim 8 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with a wall within the three-dimensional model. 11. The method of claim 8 , wherein the different navigation modes comprise a walking mode. 12. The method of claim 8 , wherein the different navigation modes comprise an orbit mode. 13. The method of claim 8 , wherein the different navigation modes comprise a floor plan mode. 14. The method of claim 8 , wherein the different navigation modes comprise a transition mode. 15. A non-transitory computer-readable medium having instructions stored thereon that, in response to execution, cause a system including a processor to perform operations, comprising: generating a graphical user interface that facilitates viewing and navigating a three-dimensional model from different perspectives of a virtual camera in different navigation modes; receiving user input indicating a target position of the virtual camera in one of the navigation modes; and in response to a determination that a transition from a current position to the target position of the virtual camera collides with the three-dimensional model: selecting a first position as a new target position such that another transition from the current position to the first position does not collide with the three-dimensional model, the selecting including placing a series of successively larger concentric circles surrounding the current position, the first position representing a first circle of the series of successively larger circles surrounding the current position in which the first position no longer collides with the three-dimensional model; and generating at least one representation of the three dimensional model in the graphical user interface from at least one of the different perspectives based on the new target position. 16. The non-transitory computer-readable medium of claim 15 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with an object within the three-dimensional model. 17. The non-transitory computer-readable medium of claim 15 , wherein the determination that the transition from the current position to the target position of the virtual camera collides with the three-dimensional model comprises determining that the target position collides with a wall within the three-dimensional model. 18. The non-transitory computer-readable medium of claim 15 , wherein the different navigation modes comprise a walking mode. 19. The non-transitory computer-readable medium of claim 15 , wherein the different navigation modes comprise an orbit mode. 20. The non-transitory computer-readable medium of claim 15 , wherein the different navigation modes comprise a transition mode.
Three-dimensional [3D] modelling for computer graphics · CPC title
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