Sharing gameplay in cloud gaming environments

US11014012B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11014012-B2
Application numberUS-201916696964-A
CountryUS
Kind codeB2
Filing dateNov 26, 2019
Priority dateMar 13, 2012
Publication dateMay 25, 2021
Grant dateMay 25, 2021

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method for enabling multiplayer gameplay includes: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live video feed of the first user's gameplay to a remote second user; processing a request for the second user to join the first user's gameplay; initiating gameplay by the second user in the first user's gameplay, wherein initiating gameplay by the second user includes processing input received over the network from a second controller device that is associated with the second user to direct at least some of the gameplay events occurring in the first user's gameplay.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for enabling multiplayer gameplay, comprising: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live video feed of the first user's gameplay to a remote second user; processing a request for the second user to join the first user's gameplay; initiating gameplay by the second user in the first user's gameplay, wherein initiating gameplay by the second user includes processing input received over the network from a second controller device that is associated with the second user to direct at least some of the gameplay events occurring in the first user's gameplay. 2. The method of claim 1 , wherein initiating gameplay by the second user in the first user's gameplay includes initiating a multiplayer mode of the video game that facilitates multiplayer gameplay by the first user and the second user. 3. The method of claim 2 , wherein the multiplayer mode includes continuing the processing of the input received from the first controller device while actively processing the input received from the second controller device. 4. The method of claim 1 , wherein the multiplayer gameplay is configured to enable one or more additional players to join based on availability or priority ordering of said one or more additional players. 5. The method of claim 1 , wherein one or more additional players are enabled to join the first user's gameplay or discontinue said joining. 6. The method of claim 1 , wherein said first player's gameplay is associated with a gaming process, and said gaming process is configured to run to enable said second user or other users to join or discontinue said joining over time. 7. The method of claim 6 , wherein an interface is provided by the cloud gaming server to enable access to one or more other video games or game functions, said cloud gaming server enabling navigation to the interface and said video game while the gaming process remains available to continue gameplay by said first user, second user, or one or more users that join the multiplayer gameplay of the video game. 8. The method of claim 6 , wherein during said gaming process control of the first user's gameplay is transitioned from the first controller device to the second controller device, or from the second controller device to the first controller device. 9. A non-transitory computer readable medium having program instructions embodied thereon that, when executed by at least one computing device, cause said at least one computing device to perform a method for enabling multiplayer gameplay, said method including the following method operations: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live video feed of the first user's gameplay to a remote second user; processing a request for the second user to join the first user's gameplay; initiating gameplay by the second user in the first user's gameplay, wherein initiating gameplay by the second user includes processing input received over the network from a second controller device that is associated with the second user to direct at least some of the gameplay events occurring in the first user's gameplay. 10. The non-transitory computer readable medium of claim 9 , wherein initiating gameplay by the second user in the first user's gameplay includes initiating a multiplayer mode of the video game that facilitates multiplayer gameplay by the first user and the second user. 11. The non-transitory computer readable medium of claim 10 , wherein the multiplayer mode includes continuing the processing of the input received from the first controller device while actively processing the input received from the second controller device. 12. The non-transitory computer readable medium of claim 9 , wherein the multiplayer gameplay is configured to enable one or more additional players to join based on availability or priority ordering of said one or more additional players. 13. The non-transitory computer readable medium of claim 9 , wherein one or more additional players are enabled to join the first user's gameplay or discontinue said joining. 14. The non-transitory computer readable medium of claim 9 , wherein said first player's gameplay is associated with a gaming process, and said gaming process is configured to run to enable said second user or other users to join or discontinue said joining over time. 15. The non-transitory computer readable medium of claim 14 , wherein an interface is provided by the cloud gaming server to enable access to one or more other video games or game functions, said cloud gaming server enabling navigation to the interface and said video game while the gaming process remains available to continue gameplay by said first user, second user, or one or more users that join the multiplayer gameplay of the video game. 16. The non-transitory computer readable medium of claim 14 , wherein during said gaming process control of the first user's gameplay is transitioned from the first controller device to the second controller device, or from the second controller device to the first controller device. 17. A system comprising at least one computing device, said at least one computing device configured to perform a method including the following method operations: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live video feed of the first user's gameplay to a remote second user; processing a request for the second user to join the first user's gameplay; initiating gameplay by the second user in the first user's gameplay, wherein initiating gameplay by the second user includes processing input received over the network from a second controller device that is associated with the second user to direct at least some of the gameplay events occurring in the first user's gameplay. 18. The system of claim 17 , wherein initiating gameplay by the second user in the first user's gameplay includes initiating a multiplayer mode of the video game that facilitates multiplayer gameplay by the first user and the second user. 19. The system of claim 18 , wherein the multiplayer mode includes continuing the processing of the input received from the first controller device while actively processing the input received from the second controller device. 20. The system of claim 17 , wherein the multiplayer gameplay is configured to enable one or more additional players to join based on availability or priority ordering of said one or more additional players. 21. The system of claim 17 , wherein one or more additional players are enabled to join the first user's gameplay or discontinue said joining. 22. The system of claim 17 , wherein said first player's gameplay is assoc

Assignees

Inventors

Classifications

  • for supporting social networking services · CPC title

  • Commands or executable codes · CPC title

  • Multimedia information · CPC title

  • communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title

  • A63F13/86Primary

    Watching games played by other players · CPC title

Patent family

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Frequently asked questions

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What does patent US11014012B2 cover?
A method for enabling multiplayer gameplay includes: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live…
Who is the assignee on this patent?
Sony Interactive Entertainment LLC
What technology area does this patent fall under?
Primary CPC classification A63F13/86. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 25 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).