Overhead display assembly and method for electronic gaming machines
US-2019320543-A1 · Oct 17, 2019 · US
US11011010B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11011010-B2 |
| Application number | US-202017001642-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 24, 2020 |
| Priority date | Sep 29, 2017 |
| Publication date | May 18, 2021 |
| Grant date | May 18, 2021 |
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A gaming machine island includes a plurality of electronic gaming machines and one or more pedestals upon which the gaming machines are positioned and supported. A support stanchion supports one or more components associated with the gaming machines. The support stanchion has a first anchor end, a second coupling end, and a stanchion body extending therebetween. The first anchor end is coupled to a supporting structure different from the one or more pedestals. A counter-balanced hinging mechanism is coupled to the second coupling end of the support stanchion and at least one monitor frame. The counter-balanced hinging mechanism has first and second arm linkage assemblies that permit the monitor frame to pivot. At least one bias member is coupled to the first and second arm linkage assembly. The at least one bias member applies a variable amount of force to maintain the monitor frame stationary in intermediate positions.
Opening claim text (preview).
What is claimed is: 1. A gaming machine island comprising: a plurality of electronic gaming machines; one or more pedestals upon which the plurality of electronic gaming machines are positioned and supported; a support stanchion configured to support one or more components associated with the plurality of electronic gaming machines, the support stanchion comprising a first anchor end, a second coupling end, and a stanchion body extending therebetween, the first anchor end configured to couple to a supporting structure different from the one or more pedestals; and a counter-balanced hinging mechanism coupled to and between the second coupling end of the support stanchion and at least one monitor frame, the counter-balanced hinging mechanism comprising: a first arm linkage assembly and a second arm linkage assembly configured to permit the at least one monitor frame to pivot with respect to the support stanchion, the first arm linkage assembly spaced apart from the second arm linkage assembly; and at least one bias member coupled to one or more of the first arm linkage assembly and the second arm linkage assembly, the at least one bias member configured to apply a variable amount of force to maintain the at least one monitor frame stationary in any of a plurality of intermediate positions between an approximately vertical position and an approximately horizontal position. 2. The gaming machine island of claim 1 , wherein the one or more components associated with the plurality of electronic gaming machines comprise one or more display monitors of the plurality of electronic gaming machines. 3. The gaming machine island of claim 1 , wherein the supporting structure comprises at least one of a wall surface and a floor surface. 4. The gaming machine island of claim 1 , wherein the at least one bias member includes one or more of a linear actuator or a spring. 5. The gaming machine island of claim 1 , wherein the at least one bias member includes a first torsion spring coupled to the first arm linkage assembly and a second torsion spring coupled to the second arm linkage assembly. 6. The gaming machine island of claim 1 , wherein the counter balanced hinging mechanism has at least two pivot points. 7. The gaming machine island of claim 1 , wherein the at least one bias member is configured to apply the variable amount of force to at least one of the first arm linkage assembly and the second arm linkage assembly. 8. The gaming machine island of claim 1 , wherein the counter-balanced hinging mechanism further comprises a cam coupled to the monitor frame. 9. The gaming machine island of claim 8 , further comprising a cam roller coupled to at least one of the first arm linkage and the second arm linkage, the cam roller configured to engage a surface of the cam. 10. The gaming machine island of claim 1 , wherein the counter-balanced hinging mechanism comprises a first second bias members coupled to the first arm linkage assembly and third and fourth bias members coupled to the second arm linkage assembly. 11. A system for supporting a plurality of display monitors, the system comprising: a support stanchion comprising a first anchor end, a second coupling end, and a stanchion body extending therebetween, the first anchor end configured to couple to a support surface; and at least one counter-balanced hinging mechanism coupled to the second coupling end of the support stanchion and at least one monitor frame, the counter-balanced hinging mechanism comprising: a first arm linkage assembly and a second arm linkage assembly configured to permit the at least one monitor frame to pivot with respect to the support stanchion, the first arm linkage assembly spaced apart from the second arm linkage assembly; and at least one bias member coupled to at least one of the first arm linkage assembly and the second arm linkage assembly, the at least one bias member configured to apply a variable amount of force to maintain the at least one monitor frame stationary in any of a plurality of intermediate positions between an approximately vertical position and an approximately horizontal position. 12. The system of claim 11 , wherein the at least one counter-balanced hinging mechanism is coupled to a plurality of monitor frames, each monitor frame of the plurality of monitor frames supporting a display monitor. 13. The system of claim 11 , wherein the at least one bias member includes one or more of a linear actuator or spring. 14. The system of claim 11 , wherein the at least one bias member includes a first torsion spring coupled to the first arm linkage assembly and a second torsion spring coupled to the second arm linkage assembly. 15. The system of claim 11 , wherein the counter balanced hinging mechanism has at least two pivot points. 16. The system of claim 11 , wherein the at least one bias member is configured to apply the variable amount of force to at least one of the first arm linkage assembly and the second arm linkage assembly. 17. The system of claim 11 , wherein the counter-balanced hinging mechanism further comprises a cam coupled to the monitor frame. 18. The system of claim 17 , further comprising a cam roller coupled to at least one of the first arm linkage and the second arm linkage, the cam roller configured to engage a surface of the cam. 19. The system of claim 11 , wherein the counter-balanced hinging mechanism comprises a first second bias members coupled to the first arm linkage assembly and third and fourth bias members coupled to the second arm linkage assembly. 20. A method for supporting a plurality of display monitors in a gaming machine island, the method comprising: coupling a plurality of monitor frames to at least one counter-balanced hinging mechanism, the plurality of monitor frames defining at least a portion of the gaming machine island; coupling the at least one counter-balanced hinging mechanism to a support stanchion, the at least one counter-balanced hinging mechanism comprising: a first arm linkage assembly and a second arm linkage assembly configured to permit the plurality of monitor frames to pivot with respect to the support stanchion, the first arm linkage assembly spaced apart from the second arm linkage assembly; and at least one bias member coupled to the at least one arm linkage assembly, the at least one bias member configured to apply a variable amount of force to at least one of the first arm linkage assembly and the second arm linkage assembly.
Other supports for positioning apparatus or articles (heads thereof F16M11/02 {; undercarriages thereof F16M11/20} ; adapted to be stuck in the ground A45F3/44 {; sockets or holders for poles or posts E04H12/22}); Means for steadying hand-held apparatus or articles {(supports for measuring instruments G01D11/30; supports for casings of remote control switching devices H01H9/025)} · CPC title
Display means · CPC title
Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects · CPC title
allowing pivoting · CPC title
Locking means · CPC title
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