System and method for providing awards to users of an online game

US10987582B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10987582-B2
Application numberUS-201916380646-A
CountryUS
Kind codeB2
Filing dateApr 10, 2019
Priority dateJun 2, 2014
Publication dateApr 27, 2021
Grant dateApr 27, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for incentivizing players of an online game that takes place in a virtual space by providing the players with information regarding potential awards that are available in a secondary game for the players that reach particular levels of progress in the online game, the system comprising: one or more physical computer processors configured by machine-readable instructions to: execute an instance of the online game and use the instance of the online game to generate game state information that is transmitted to client computing devices over a network, the game state information facilitating presentation of views of the online game to the players via the client computing devices, wherein the client computing devices include a first client computing device associated with a first player, wherein execution of the instance of the online game includes performing operations in the instance of the online game in response to commands received over the network from the client computing devices, wherein execution of the instance of the online game further includes facilitating player participation in the online game, such that the first player participates in the online game through a game interface on the first client computing device, wherein the game interface is configured to present views of the online game to the first player and to receive commands from the first player; determine a gameplay metric for individual ones of the players of the online game, wherein the gameplay metric is based on one or more of individual progress of the players in the online game and/or individual actions taken by the players in the online game, such that a first gameplay metric for the first player is based on one or more of actions taken by the first player in the online game and/or a first level of progress by the first player in the online game; selectively provide access for the players to a secondary game, wherein the players are presented with the secondary game through the game interface while participating in the online game, and wherein participation in the secondary game potentially results in awarding the players with a set of potential awards, wherein the set of potential awards includes one or more virtual items usable in the online game; determine a subset of potential awards that corresponds to a higher gameplay metric than the first gameplay metric, wherein the higher gameplay metric corresponds to a target level of progress in the online game that is higher than the first level of progress; and provide information to the first player regarding the subset of potential awards that corresponds to the higher gameplay metric, wherein the subset of potential awards would be available to the first player through the secondary game upon the first player reaching the target level of progress in the online game, thereby incentivizing the first player to make progress in the online game. 2. The system of claim 1 , wherein the one or more processors are configured by machine-readable instructions to: determine, for individual plays of the secondary game, an outcome of the secondary game, wherein the outcome includes an award from the subset of potential awards as an actual award, such that for a first play of the secondary game by the first player, a first actual award is determined from the first subset of potential awards. 3. The system of claim 2 , wherein the one or more processors are configured by machine-readable instructions to: facilitate distribution of the first actual award to the first player. 4. The system of claim 2 , wherein the secondary game further comprises: obtaining a set of probabilities for the awards in the subset of potential awards; and stochastically or quasi-stochastically selecting an award from the subset of potential awards as the actual award for distribution to the players. 5. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine-readable instructions to: provide information to the players of the online game regarding the subset of potential awards that corresponds to the higher gameplay metric. 6. The system of claim 1 , wherein the subsets of potential awards comprise virtual items, wherein the virtual items have a perceived value in the online game, and where the virtual items in the subset of potential awards corresponding to higher gameplay metric values have a higher perceived value in the online game than the virtual items in other subsets of potential awards corresponding to lower gameplay metric values. 7. The system of claim 1 , wherein the secondary game further comprises: effectuating presentation of an interface to facilitate participation by the players in the secondary game. 8. The system of claim 1 , wherein participating in the instance of the secondary game is associated with a cost to the user. 9. A method for incentivizing players of an online game that takes place in a virtual space by providing the players with information regarding potential awards that are available in a secondary game for the players that reach particular levels of progress in the online game, the method to be performed on a computer having one or more physical processors, the method comprising: executing an instance of the online game and using the instance of the online game to generate game state information that is transmitted to client computing devices over a network, the game state information facilitating presentation of views of the online game to the players via the client computing devices, wherein the client computing devices include a first client computing device associated with a first player, wherein execution of the instance of the online game includes performing operations in the instance of the online game in response to commands received over the network from the client computing devices, wherein execution of the instance of the online game further includes facilitating player participation in the online game, such that the first player participates in the online game through a game interface on the first client computing device, wherein the game interface presents views of the online game to the first player and receives commands from the first player; determining a gameplay metric for individual ones of the players of the online game, wherein the gameplay metric is based on one or more of individual progress of the players in the online game and/or individual actions taken by the players in the online game, such that a first gameplay metric for the first player is based on one or more of the actions taken by the first player in the online game and/or a first level of progress by the first player in the online game; selectively providing access for the players to a secondary game, wherein the players are presented with the secondary game through the game interface while participating in the online game, and wherein participation in the secondary game potentially results in awarding the players with a set of potential awards, wherein the set of potential awards includes one or more virtual items usable in the online game; determining a subset of potential awards that corresponds to a higher gameplay metric than the first gameplay metric, wherein the higher gameplay metric corresponds to a target level of progress in the online game that is higher than the first level of progress; and providing information to the first player regarding the subset of potential awards that corresponds to the higher gameplay metric, wherein the subset of potential awards would be available to the first player through the secondary game upon the first player reaching the target level of progress in the online game, thereby incentivizing the

Assignees

Inventors

Classifications

  • A63F13/69Primary

    by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title

  • Mini-games executed independently while main games are being loaded · CPC title

  • A63F13/50Primary

    Controlling the output signals based on the game progress · CPC title

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Frequently asked questions

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What does patent US10987582B2 cover?
An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/69. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Apr 27 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).