Methods and Systems for Determining Decal Projections Intersecting Spatial Units in a Frame of a Game Space
US-2024408486-A1 · Dec 12, 2024 · US
US10946290B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10946290-B2 |
| Application number | US-201815952303-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 13, 2018 |
| Priority date | Feb 6, 2013 |
| Publication date | Mar 16, 2021 |
| Grant date | Mar 16, 2021 |
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Official abstract text for this publication.
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
Opening claim text (preview).
The invention claimed is: 1. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device: displaying a game area having a plurality of game objects of different types on said display; providing a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and if so, removing from the game area the player object, the hit game object and the another game object, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying said at least one game element in the game area for targeting and shooting by the player object, and executing said characteristics of said at least one game element in said game, said characteristics of said game element comprise said game element obscuring at least one of said game objects displayed on said interface, wherein in response to said player input, said player object is controlled to shoot said game element to cause a game object previously obscured by said game element to be displayed. 2. The method as claimed in claim 1 , wherein said characteristics of said game element comprise that the displayed game element is stationary with respect to said objects. 3. The method as claimed in claim 1 , wherein said characteristics of said at least one game element comprise that the displayed at least one game element is moving with respect to said objects. 4. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device: displaying a game area having a plurality of game objects on said interface, providing a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and if so, removing from the game area the player object, the hit game object and the another game object, providing data comprising characteristics of at least one line removing game element, selecting said at least one line removing game element and associated characteristics for display, displaying said at least one line removing game element in the game area for targeting and shooting by the player object, detecting if a player object hits the game element and when it is detected that the player object hits the game element, executing said characteristics of said at least one line removing game element in said game, said characteristics of said at least one line removing game element comprise eliminating a plurality of game objects arranged in a line. 5. The method as claimed in claim 4 , wherein said plurality of game objects to be eliminated are arranged in a horizontal or diagonal direction with respect to said at least one line removing game element and said game area. 6. The method as claimed in claim 4 , wherein said plurality of game objects to be eliminated are arranged in a direction perpendicular to a horizontal direction with respect to said at least one line removing game element and said game area. 7. The method as claimed in claim 4 , wherein the at least one line removing game element is associated with a predetermined line direction of eliminating the plurality of game objects. 8. The method as claimed in claim 4 , wherein the at least one line removing game element is associated with a line direction selected at random of eliminating the plurality of game elements. 9. A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following implemented by a processor of a computer device: displaying a game area having a plurality of game objects of different types on said display, providing a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detecting if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and if so, removing from the game area the player object, the hit game object and the another game object, providing data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying said at least one game element in the game area for targeting and shooting by the player object, and executing said characteristics of said at least one game element in said game, said characteristics of said at least one game element comprising resetting said displayed game area and said game objects to a previous state. 10. The method as claimed in claim 9 , wherein said previous state comprises the game state immediately prior to a triggering event. 11. The method as claimed in claim 9 , wherein said game element comprises a booster. 12. The method as claimed in claim 9 , wherein said previous state comprises a game state prior to the shooting of the previous player object. 13. A computer device having: a user interface configured to display a game area having a plurality of game objects of different types and to display at least one game element, said user interface being configured to receive user input; and at least one processor in conjunction with at least one memory configured to: provide a launcher configured to provide a sequence of player objects of different types into the game area, the launcher receiving player input for targeting and shooting of said game objects by said player objects provided by the launcher, detect if a player object hits a game object of the same type as the player object, the hit game object being adjacent to another of the game objects of the same type as the hit game object, and if so, removing from the game area the player object, the hit game object and the another game object, provide data comprising characteristics of at least one game element, select said at least one game element and associated characteristics for display by said user interface, display said at least one game element in the game area for targeting and shooting by the player object; and execute said characteristics of said at least one game element in said game, said characteristics of said game element comprise said game element obscuring at least one of said game objects displayed in said game by said user interface, wherein in response to said player input, said player object is controlled to shoot said game element to cause a game object previously obscured by said game element to be displayed. 14. The computer device as claimed in claim 13 wherein said characteristics of s
involving timing of operations, e.g. performing an action within a time slot · CPC title
shooting arrows or other missiles · CPC title
for games, toys, sports, or amusements · CPC title
Shooting or hurling games · CPC title
involving aspects of the displayed game scene · CPC title
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