Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur
US-9129443-B2 · Sep 8, 2015 · US
US10943379B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10943379-B2 |
| Application number | US-201916533920-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 7, 2019 |
| Priority date | Apr 1, 2017 |
| Publication date | Mar 9, 2021 |
| Grant date | Mar 9, 2021 |
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An embodiment of a graphics apparatus may include a focus identifier to identify a focus area, and a color compressor to selectively compress color data based on the identified focus area. Another embodiment of a graphics apparatus may include a motion detector to detect motion of a real object, a motion predictor to predict a motion of the real object, and an object placer to place a virtual object relative to the real object based on the predicted motion of the real object. Another embodiment of a graphics apparatus may include a frame divider to divide a frame into viewports, a viewport prioritizer to prioritize the viewports, a renderer to render a viewport of the frame in order in accordance with the viewport priorities, and a viewport transmitter to transmit a completed rendered viewport. Other embodiments are disclosed and claimed.
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What is claimed is: 1. A computing system comprising: a graphics processor; a central processing unit; and a memory including a set of instructions, which when executed by one or more of the graphics processor or the central processing unit, cause the computing system to: detect motion of a real object, predict a motion of the real object based on the detected motion, determine a latency, and place a virtual object relative to the real object based on the predicted motion of the real object and the latency. 2. The system of claim 1 , wherein the instructions, when executed, cause the computing system to: predict a location of the real object; and place the virtual object relative to the real object based on the location of the real object. 3. The system of claim 1 , wherein the instructions, when executed, cause the computing system to: predict an orientation of the real object; and place the virtual object relative to the real object based on the orientation of the real object. 4. The system of claim 1 , wherein the instructions, when executed, cause the computing system to: determine an amount of the latency based on one or more of time to render an augmented reality scene, a number of augmented reality objects in the augmented reality scene, or a complexity of the augmented reality scene; and place the virtual object relative to the real object based on the amount of the latency. 5. The system of claim 4 , wherein the amount of the latency is to be a time difference between a time of capture of a real scene and a time that the augmented reality scene is to be rendered, wherein the real scene is to include the real object. 6. The system of claim 4 , wherein the instructions, when executed, cause the computing system to: predict the motion of the real object based on the latency. 7. An apparatus comprising: a memory; and logic communicatively coupled to the memory, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality logic hardware, the logic communicatively coupled to the memory to: detect motion of a real object, predict a motion of the real object based on the detected motion, determine a latency, and place a virtual object relative to the real object based on the predicted motion of the real object and the latency. 8. The apparatus of claim 7 , wherein the logic coupled to the memory is to: predict a location of the real object; and place the virtual object relative to the real object based on the location of the real object. 9. The apparatus of claim 7 , wherein the logic coupled to the memory is to: predict an orientation of the real object; and place the virtual object relative to the real object based on the orientation of the real object. 10. The apparatus of claim 7 , wherein the logic coupled to the memory is to: determine an amount of the latency based on one or more of time to render an augmented reality scene, a number of augmented reality objects in the augmented reality scene, or a complexity of the augmented reality scene; and place the virtual object relative to the real object based on the amount of the latency. 11. The apparatus of claim 10 , wherein the amount of the latency is to be a time difference between a time of capture of a real scene and a time that the augmented reality scene is to be rendered, wherein the real scene is to include the real object. 12. The apparatus of claim 10 , wherein the logic coupled to the memory is to: predict the motion of the real object based on the latency. 13. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing device, cause the computing device to: detect motion of a real object; predict a motion of the real object based on the detected motion; determine a latency; and place a virtual object relative to the real object based on the predicted motion of the real object and the latency. 14. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing device to: predict a location of the real object; and place the virtual object relative to the real object based on the location of the real object. 15. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing device to: predict an orientation of the real object; and place the virtual object relative to the real object based on the orientation of the real object. 16. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing device to: determine an amount of the latency based on one or more of time to render an augmented reality scene, a number of augmented reality objects in the augmented reality scene, or a complexity of the augmented reality scene; and place the virtual object relative to the real object based on the amount of the latency. 17. The at least one non-transitory computer readable storage medium of claim 16 , wherein the amount of the latency is to be a time difference between a time of capture of a real scene and a time that the augmented reality scene is to be rendered, wherein the real scene is to include the real object. 18. The at least one non-transitory computer readable storage medium of claim 16 , wherein the instructions, when executed, cause the computing device to: predict the motion of the real object based on the latency. 19. A method comprising: detecting motion of a real object; predicting a motion of the real object based on the detected motion; determining a latency; and placing a virtual object relative to the real object based on the predicted motion of the real object and the latency. 20. The method of claim 19 , further comprising: predicting a location of the real object; and placing the virtual object relative to the real object based on the location of the real object. 21. The method of claim 19 , further comprising: predicting an orientation of the real object; and placing the virtual object relative to the real object based on the orientation of the real object. 22. The method of claim 19 , further comprising: determining an amount of the latency based on one or more of time to render an augmented reality scene, a number of augmented reality objects in the augmented reality scene, or a complexity of the augmented reality scene; and placing the virtual object relative to the real object based on the amount of the latency. 23. The method of claim 22 , wherein the amount of the latency is to be a time difference between a time of capture of a real scene and a time that the augmented reality scene is to be rendered, wherein the real scene is to include the real object. 24. The method of claim 22 , further comprising: predicting the motion of the real object based on the latency.
Image coding (bandwidth or redundancy reduction for static pictures H04N1/41; coding or decoding of static colour picture signals H04N1/64; methods or arrangements for coding, decoding, compressing or decompressing digital video signals H04N19/00) · CPC title
the unit being an image region, e.g. an object · CPC title
Position within a video image, e.g. region of interest [ROI] · CPC title
Quantisation · CPC title
Creating or editing images; Combining images with text · CPC title
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