Programmable actuation inputs of an accessory and methods thereof

US10933313B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10933313-B2
Application numberUS-201916416999-A
CountryUS
Kind codeB2
Filing dateMay 20, 2019
Priority dateApr 21, 2014
Publication dateMar 2, 2021
Grant dateMar 2, 2021

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.

First claim

Opening claim text (preview).

What is claimed is: 1. A method, comprising: determining, by a system comprising a processor according to analyzing of an image of a present video presentation from a gaming application, a venue state associated with a present game environment in the gaming application; detecting, by the system, a depressing of a button of a gaming device, wherein the depressing of the button results in a first depression range followed by a second depression range; comparing, by the system, the first depression range to a first actuation threshold of a plurality of actuation thresholds, wherein the first actuation threshold is based on the venue state; asserting, by the system, a first actuation state when the first depression range satisfies the first actuation threshold; comparing, by the system, the second depression range to a second actuation threshold of the plurality of actuation thresholds, wherein the second actuation threshold is based on the venue state; and asserting, by the system, a second actuation state when the second depression range satisfies the second actuation threshold, wherein the first and second actuation states correspond to different commands for the venue state. 2. The method of claim 1 , wherein the asserting the first actuation state comprises transmitting first substitute stimuli to the gaming application. 3. The method of claim 2 , wherein the first substitute stimuli is retrieved from a profile according to the venue state. 4. The method of claim 2 , wherein the asserting the second actuation state comprises transmitting second substitute stimuli to the gaming application. 5. The method of claim 1 , wherein the button comprises an electro-mechanical sensor for detecting the first depression range. 6. The method of claim 5 , wherein the electro-mechanical sensor generates a voltage level proportional to a depression range of the button, and further comprising monitoring the venue state of the gaming application by tracking gaming options chosen by an operation of the gaming device. 7. The method of claim 1 , wherein the analyzing the image comprises detecting an object in the present video presentation. 8. The method of claim 7 , wherein the first depression range comprises a signal supplied by a sensor of the button. 9. The method of claim 1 , further comprising: detecting, by the system, a first release range of the button; comparing, by the system, the first release range to a first reset threshold; and asserting, by the system, a first reset state when the first release range satisfies the first reset threshold. 10. The method of claim 9 , further comprising: detecting, by the system, a second release range of the button; comparing, by the system, the second release range to a second reset threshold; and asserting, by the system, a second reset state when the second release range satisfies the second reset threshold. 11. The method of claim 1 , further comprising receiving, by the system, a program setting for the first actuation threshold. 12. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising: determining a gaming venue state from a gaming application executing on a computing device based on a present gaming environment in the gaming application by a software application executing on the computing device to control aspects of the gaming application; receiving a signal from a sensor of an accessory that represents a depression range of a button, wherein the software application accesses a plurality of actuation thresholds for the gaming venue state according to different commands for the gaming venue state; and providing the signal to the software application, wherein the software application causes a first actuation threshold of the plurality of actuation thresholds to be changed to a second actuation threshold of the plurality of actuation thresholds in accordance with a change in the gaming venue state. 13. The machine-readable storage device of claim 12 , wherein the gaming application performs an image analysis of a video presentation by the gaming application. 14. The machine-readable storage device of claim 13 , wherein the image analysis comprises: detecting a first object and a second object in the video presentation; and detecting a motion of the first object relative to the second object in the video presentation. 15. The machine-readable storage device of claim 12 , wherein the signal comprises an analog signal or a digital signal. 16. The machine-readable storage device of claim 15 , wherein the operations further comprise receiving instructions to change the second actuation threshold to a new actuation threshold of the plurality of actuation thresholds for detecting the new actuation threshold for a different depression range of the button, responsive to another change in the gaming venue state, and wherein the different depression range is compared with the first actuation threshold of the plurality of actuation thresholds. 17. An accessory, comprising: a button comprising a sensor; a memory to store instructions; and a processor coupled to the memory and the button, wherein responsive to executing the instructions, the processor performs operations comprising: receiving venue information from an accessory management application being executed on a computing device of a gaming application being executed on the computing device, wherein the accessory management application determines the venue information based on an image analysis of a video presentation of the gaming application to determine a venue state based on a present game environment in the video presentation; determining an actuation threshold of a plurality of actuation thresholds for the venue state according to different commands for the venue state; comparing an input from the sensor to the actuation threshold; and transmitting an actuation signal to the accessory management application responsive to the input exceeding the actuation threshold, wherein the accessory management application causes the actuation threshold to be changed in accordance with the venue state. 18. The accessory of claim 17 , wherein the image analysis is based on detecting motion of objects relative to each other in the video presentation. 19. The accessory of claim 17 , wherein the sensor generates a voltage level proportional to a depression range of the button, and wherein the receiving the venue information further comprises receiving gaming options chosen by an operation of the gaming application. 20. The accessory of claim 19 , wherein the button comprises an electro-mechanical sensor for detecting the depression range of the input.

Assignees

Inventors

Classifications

  • Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • Mice or pucks (G06F3/03541 takes precedence) · CPC title

  • Magnetic circuits with PM for magnetic field generation · CPC title

  • where the program performs an interfacing function, e.g. device driver (G06F13/105 takes precedence; contention policies within device drivers G06F9/4881; scheduling within device drivers G06F9/52) · CPC title

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What does patent US10933313B2 cover?
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is …
Who is the assignee on this patent?
Steelseries Aps
What technology area does this patent fall under?
Primary CPC classification A63F13/22. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Mar 02 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 11 related publications on this page (citations in our corpus or others sharing the same primary CPC).