Game program, game controlling method, and information processing apparatus

US10918947B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10918947-B2
Application numberUS-201916367422-A
CountryUS
Kind codeB2
Filing dateMar 28, 2019
Priority dateSep 16, 2015
Publication dateFeb 16, 2021
Grant dateFeb 16, 2021

How to read this patent

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.

First claim

Opening claim text (preview).

What is claimed is: 1. A computer program product embodied on a non-transitory computer readable medium, comprising code executable by a computer arranged to operate a computer game, the computer having at least a processor, a storage unit, and a display screen configured to provide a graphical user interface, to cause the computer to carry out the following steps: receiving, on the graphical user interface, a first input instruction designating a first position on the graphical user interface; displaying, on the graphical user interface, a guide graphic, the guide graphic comprising a plurality of line graphics originating from the first position and forming a predetermined angle, wherein a first area is interior to the predetermined angle; and receiving, on the graphical user interface, a first area input instruction provided within the first area, and executing a first action to be performed by the character of the player when the first area input instruction is received within the first area. 2. The computer program product of claim 1 , wherein the guide graphic further comprises a second area centered on the first position; and wherein the computer program product further causes the computer to carry out the step of: receiving, on the graphical user interface, a second area input instruction provided within the second area, and executing a second action to be performed by the character of the player when the second area input instruction is received within the second area. 3. The computer program product of claim 1 , wherein the step of displaying the guide graphic comprises: displaying the guide graphic for a predetermined time period, and, upon expiration of the predetermined time period, ending the display of the guide graphic; and wherein the computer program product further causes the computer to carry out the steps of: receiving, on the graphical user interface, a second input instruction designating a second position on the graphical user interface, wherein the second position is different from the first position; and displaying, on the graphical user interface, the guide graphic, the guide graphic comprising the plurality of line graphics originating from the second position. 4. The computer program product of claim 2 , wherein the computer program product further causes the computer to carry out the steps of: receiving, on the graphical user interface, a plurality of second area input instructions provided within the second area; determining if a number of the plurality of second area input instructions exceeds a predetermined number; and when the number of the plurality of second area input instructions exceeds the predetermined number, adjusting a size of the second area. 5. The computer program product of claim 1 , wherein the computer program product further causes the computer to carry out the steps of: determining a parameter associated with a state of the character; and setting a size of the predetermined angle based on a value of the parameter. 6. The computer program product of claim 5 , wherein the step of executing the first action further comprises: decrementing the parameter associated with the state of the character; and adjusting the size of the predetermined angle. 7. The computer program product of claim 1 , wherein the guide graphic further comprises a third area, wherein the plurality of line graphics of the guide graphic originating from the first position further form a second predetermined angle, wherein the third area is interior to the second predetermined angle; and wherein the computer program product further causes the computer to carry out the steps of: receiving, on the graphical user interface, a third area input instruction provided within the third area, and executing a third action to be performed by the character of the player when the third area input instruction is received within the third area. 8. The computer program product of claim 1 , wherein the computer program product further causes the computer to carry out the steps of: receiving the first area input instruction provided within the first area, and displaying a plurality of areas associated with the first area, each of the plurality of areas associated with a different first action to be performed by the character of the player; receiving, on the graphical user interface, a first action selection instruction provided within one of the plurality of areas associated with the first area; and executing the first action to be performed by the character of the player based on the first action selection instruction. 9. A computer-implemented method, comprising executing on a computer having at least a processor, a storage unit, and a display screen configured to provide a graphical user interface, the following steps: receiving, on the graphical user interface, a first input instruction designating a first position on the graphical user interface; displaying, on the graphical user interface, a guide graphic, the guide graphic comprising a plurality of line graphics originating from the first position and forming a predetermined angle, wherein a first area is interior to the predetermined angle; and receiving, on the graphical user interface, a first area input instruction provided within the first area, and executing a first action to be performed by the character of the player when the first area input instruction is received within the first area. 10. The method of claim 9 , wherein the guide graphic further comprises a second area centered on the first position; and wherein the method further comprises the step of: receiving, on the graphical user interface, a second area input instruction provided within the second area, and executing a second action to be performed by the character of the player when the second area input instruction is received within the second area. 11. The method of claim 9 , wherein the step of displaying the guide graphic comprises: displaying the guide graphic for a predetermined time period, and, upon expiration of the predetermined time period, ending the display of the guide graphic; and wherein the method further comprises: receiving, on the graphical user interface, a second input instruction designating a second position on the graphical user interface, wherein the second position is different from the first position; and displaying, on the graphical user interface, the guide graphic, the guide graphic comprising the plurality of line graphics originating from the second position. 12. The method of claim 9 , further comprising the steps of: determining a parameter associated with a state of the character; and setting a size of the predetermined angle based on a value of the parameter. 13. The method of claim 9 , wherein the guide graphic further comprises a third area, wherein the plurality of line graphics of the guide graphic originating from the first position further form a second predetermined angle, wherein the third area is interior to the second predetermined angle; and wherein the method further comprises the steps of: receiving, on the graphical user interface, a third area input instruction provided within the third area, and executing a third action to be performed by the character of the player when the third area input instruction is received within the third area. 14. The method of claim 9 , wherein the method further comprises the steps of: receiving the first area input instruction provided within the first area, and displaying a plurality of areas associated with the first area, each of the plurality of areas associated with a different

Assignees

Inventors

Classifications

  • A63F13/822Primary

    Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal · CPC title

  • using wireless networks, e.g. Wi-Fi® or piconet · CPC title

  • Communication aspects specific to video games, e.g. between several handheld game devices at close range · CPC title

  • A63F13/55Primary

    Controlling game characters or game objects based on the game progress · CPC title

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Frequently asked questions

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What does patent US10918947B2 cover?
A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the…
Who is the assignee on this patent?
Gree Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/822. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Feb 16 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).