Spatial audio for interactive audio environments
US-2019387352-A1 · Dec 19, 2019 · US
US10891938B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10891938-B2 |
| Application number | US-201916678712-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 8, 2019 |
| Priority date | Nov 27, 2018 |
| Publication date | Jan 12, 2021 |
| Grant date | Jan 12, 2021 |
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A method of processing for sound effect of recording and a mobile terminal are disclosed in embodiments of the present disclosure. The method includes recording N audio signals generated from N sound sources, N being an integer greater than or equal to 2; obtaining location relationships of the N sound sources, determining a scene where the N sound sources are located in, and determining a reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in; and performing a sound effect processing for the N audio signals according to the reverberation algorithm to obtain a reverbed sound effect.
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What is claimed is: 1. A method of processing for sound effect of recording, comprising: recording N audio signals generated from N sound sources, N being an integer greater than or equal to 2; obtaining location relationships of the N sound sources, determining a scene where the N sound sources are located in, and determining a reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in; and performing a sound effect processing for the N audio signals according to the reverberation algorithm to obtain a reverbed sound effect; wherein the scene where the N sound sources are located in comprises an indoor scene; and the determining the reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in comprises: determining indoor parameters of the indoor scene, wherein the indoor parameters comprise a parameter of indoor area, a parameter of indoor volume, a parameter of indoor material, and a parameter of indoor air medium; determining reverberation parameters according to the indoor parameters and the location relationships of the N sound sources, wherein the reverberation parameters comprise a ratio of direct sounds, attenuation coefficients corresponding to the direct sounds, a radio of echoes, attenuation coefficients corresponding to the echoes, and a reverberation frequency range; and determining the reverberation algorithm according to the reverberation parameters. 2. The method of claim 1 , wherein recording the N audio signals generated from the N sound sources comprises: recording the N audio signals generated from the N sound sources through N microphones, each of which is arranged adjacent to a respective one of the N sound sources. 3. The method of claim 2 , wherein obtaining the location relationships of the N sound sources comprises: measuring a distance and a relative orientation between any two of the N microphones through a measuring device. 4. The method of claim 3 , wherein determining the reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in comprises: determining the reverberation algorithm according to the distance and relative orientation between any two of the N microphones and the scene where the N sound sources are located in. 5. The method of claim 1 , wherein the method is applied to a video call terminal; and obtaining the location relationships of the N sound sources comprises: obtaining a first location of each of the N sound sources with respect to the video call terminal. 6. The method of claim 5 , wherein determining the reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in comprises: determining the reverberation algorithm according to the first location of the each of the N sound sources with respect to the video call terminal and the scene where the N sound sources are located in. 7. The method of claim 1 , wherein performing the sound effect processing for the N audio signals according to the reverberation algorithm to obtain the reverbed sound effect comprises: performing a denoising processing for the N audio signals to obtain the denoised N audio signals through a multi-noise filtering engine; and performing the sound effect processing for the denoised N audio signals according to the reverberation algorithm to obtain the reverbed sound effect. 8. The method of claim 1 , further comprising: transmitting the reverbed sound effect to a video call terminal to play the reverbed sound effect. 9. A mobile terminal, comprising a processor and a non-transitory memory storing one or more programs, wherein the one or more programs are configured to be executed by the processor to perform a method, and the method comprises: recording N audio signals generated from N sound sources, N being an integer greater than or equal to 2; obtaining location relationships of the N sound sources, determining a scene where the N sound sources are located in, and determining a reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in; and performing a sound effect processing for the N audio signals according to the reverberation algorithm to obtain a reverbed sound effect; wherein the scene where the N sound sources are located in comprises an indoor scene; and the reverberation algorithm is determined according to reverberation parameters, wherein the reverberation parameters are determined according to indoor parameters of the indoor scene and the location relationships of the N sound sources and comprise a ratio of direct sounds, attenuation coefficients corresponding to the direct sounds, a radio of echoes, attenuation coefficients corresponding to the echoes, and a reverberation frequency range, and the indoor parameters comprise a parameter of indoor area, a parameter of indoor volume, a parameter of indoor material, and a parameter of indoor air medium. 10. The mobile terminal of claim 9 , wherein each of the N audio signals are recorded through a respective one of N microphones, and each of the N microphones is arranged adjacent to a respective one of the N sound sources. 11. The mobile terminal of claim 10 , wherein the location relationships of the N sound sources comprise a distance and a relative orientation between any two of the N microphones. 12. The mobile terminal of claim 11 , wherein the reverberation algorithm is determined according to the distance and the relative orientation between any two of the N microphones and the scene where the N sound sources are located in. 13. The mobile terminal of claim 9 , wherein the location relationships of the N sound sources comprise a first location of each of the N sound sources with respect to the mobile terminal. 14. The mobile terminal of claim 13 , wherein the reverberation algorithm is determined according to the first location of the each of the N sound sources with respect to the mobile terminal and the scene where the N sound sources are located in. 15. A non-transitory storage medium storing one or more programs, when executed, causing a processor to perform a processing method, wherein the processing method comprises: recording N audio signals generated from N sound sources, N being an integer greater than or equal to 2; obtaining location relationships of the N sound sources, determining a scene where the N sound sources are located in, and determining a reverberation algorithm according to the location relationships of the N sound sources and the scene where the N sound sources are located in; and performing a sound effect processing for the N audio signals according to the reverberation algorithm to obtain a reverbed sound effect; wherein the scene where the N sound sources are located in comprises an indoor scene; and the reverberation algorithm is determined according to reverberation parameters, wherein the reverberation parameters are determined according to indoor parameters of the indoor scene and the location relationships of the N sound sources and comprise a ratio of direct sounds, attenuation coefficients corresponding to the direct sounds, a radio of echoes, attenuation coefficients corresponding to the echoes, and a reverberation frequency range, and the indoor parameters comprise a parameter of indoor area, a parameter of indoor volume, a parameter of indoor material, and a paramet
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