Role-play simulation engine
US-9213935-B2 · Dec 15, 2015 · US
US10877644B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10877644-B2 |
| Application number | US-201816169091-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 24, 2018 |
| Priority date | Nov 5, 2001 |
| Publication date | Dec 29, 2020 |
| Grant date | Dec 29, 2020 |
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Official abstract text for this publication.
Systems and methods for providing multimedia highlight segments featuring real-life action related to fantasy sports competition. Links to highlight segments are provided in conjunction with fantasy sports contest information. A Highlight Center is provided with links to compilations of highlight segments featuring the best action culled from a pool of highlight segments. The user may be alerted of newly available highlight segments affecting fantasy scoring while the user watches a fantasy sports related television broadcast.
Opening claim text (preview).
What is claimed is: 1. A method for providing a highlight segment to a user participating in a fantasy sports contest, the method comprising: accessing, using control circuitry, fantasy sports contest information associated with a user from a database, wherein the fantasy sports contest information comprises a fantasy roster containing names of real-life athletes selected by the user; obtaining, via a network, media content of a media asset relating to a fantasy sports contest from a content provider; determining, in real time, whether an event from the media asset is associated with at least one of the real-life athletes selected by the user; in response to determining that the event from the media asset is associated with at least one of the real-life athletes selected by the user generating, using the control circuitry, a footage portion from the media asset as a newly available highlight segment depicting the event; alerting the user, using the control circuitry, that the newly available highlight segment has become available for viewing; receiving, using the control circuitry, a user input to view the newly available highlight segment; and generating for display, using the control circuitry, the newly available highlight segment. 2. The method of claim 1 , further comprising: selecting an alert type, from a plurality of alert types, based on the at least one of the real-life athletes with which the newly available highlight segment is associated. 3. The method of claim 1 , further comprising: generating for display an option to receive an alert when the newly available highlight segment depicting the event is available for viewing; and receiving a user selection of the option. 4. The method of claim 1 , further comprising: comparing a number of points scored by the at least one of the real-life athletes selected by the user in the depicted event to a threshold number of points; and determining to alert the user based on the number of points scored being higher than the threshold number of points. 5. The method of claim 1 , further comprising: determining a type of play performed by the at least one of the real-life athletes in the depicted event; and determining to alert the user based on the type of play. 6. The method of claim 1 , further comprising: identifying a second newly available highlight segment associated with a favorite team of the user; and alerting the user that the second newly available highlight segment has become available for viewing. 7. The method of claim 1 , further comprising: identifying a second newly available highlight segment associated with a team that is local to the user; and alerting the user that the second newly available highlight segment has become available for viewing. 8. The method of claim 1 , further comprising: generating for display an identification of the at least one of the real-life athletes in the newly available highlight segment with the newly available highlight segment. 9. The method of claim 1 , wherein the identifying of the newly available highlight segment is based on preference information associated with the user. 10. The method of claim 1 , wherein the control circuitry alerts the user that the newly available highlight segment has become available for viewing while concurrently generating for display a real-time sports game. 11. A system for providing a highlight segment to a user participating in fantasy sports contest, the system comprising: a memory configured to store fantasy sports contest information associated with a user from a database, wherein the fantasy sports contest information comprises a fantasy roster containing names of real-life athletes selected by the user; communication circuitry configured to obtain media content of a media asset relating to a fantasy sports contest from a content provider; and control circuitry configured to: determine, in real time, whether an event from the media asset is associated with at least one of the real-life athletes selected by the user; in response to determining that the event from the media asset is associated with at least one of the real-life athletes selected by the user, generate a footage portion from the media asset as a newly available highlight segment depicting the event; alert the user that the newly available highlight segment has become available for viewing; receive a user input to view the newly available highlight segment; and generate for display the newly available highlight segment. 12. The system of claim 11 , wherein the control circuitry is further configured to: select an alert type, from a plurality of alert types, based on the at least one of the real-life athletes with which the newly available highlight segment is associated. 13. The system of claim 11 , wherein the control circuitry is further configured to: generate for display an option to receive an alert when the newly available highlight segment depicting the event is available for viewing; and receive a user selection of the option. 14. The system of claim 11 , wherein the control circuitry is further configured to: compare a number of points scored by the at least one of the real-life athletes selected by the user in the depicted event to a threshold number of points; and determine to alert the user based on the number of points scored being higher than the threshold number of points. 15. The system of claim 11 , wherein the control circuitry is further configured to: determine a type of play performed by the at least one of the real-life athletes in the depicted event; and determine to alert the user based on the type of play. 16. The system of claim 11 , wherein the control circuitry is further configured to: identify a second newly available highlight segment associated with a favorite team of the user; and alert the user that the second newly available highlight segment has become available for viewing. 17. The system of claim 11 , wherein the control circuitry is further configured to: identify a second newly available highlight segment associated with a team that is local to the user; and alert the user that the second newly available highlight segment has become available for viewing. 18. The system of claim 11 , wherein the control circuitry is further configured to: generate for display an identification of the at least one of the real-life athletes in the newly available highlight segment with the newly available highlight segment. 19. The system of claim 11 , wherein the identifying of the newly available highlight segment is based on preference information associated with the user. 20. The system of claim 11 , wherein the control circuitry alerts the user that the newly available highlight segment has become available for viewing while generating for display a real-time sports game.
Managing virtual sport teams · CPC title
involving end-user characteristics, e.g. viewer profile, preferences (monitoring of user activities for profile generation for accessing a video database G06F16/739; user profiles in network data switching protocols H04L67/306; processing of user preferences or user profiles in wireless networks H04W8/18) · CPC title
being end-user preferences (retrieval of video data in a video database based on user preferences G06F16/739; arrangements for recognizing users' preferences H04H60/46; user profiles in network data switching protocols H04L67/306; processing of user preferences or user profiles in wireless networks H04W8/18) · CPC title
for defining user preferences, e.g. favourite actors or genre (retrieval personalisation and generation of user profiles for the retrieval of video data G06F16/739; user profiles in network data switching protocols H04L67/306) · CPC title
Games · CPC title
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