Audience adjusted gaming
US-10155167-B2 · Dec 18, 2018 · US
US10857466B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10857466-B2 |
| Application number | US-201816197302-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 20, 2018 |
| Priority date | Dec 29, 2014 |
| Publication date | Dec 8, 2020 |
| Grant date | Dec 8, 2020 |
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A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.
Opening claim text (preview).
What is claimed is: 1. A system, comprising: one or more processors; and a memory coupled to the one or more processors and storing instructions that, when executed by the one or more processors, perform operations, comprising: receiving, from one or more computing devices, a request to receive streaming video of a video game; providing one or more game mechanics to the one or more computing devices; receiving, from the one or more computing devices, input that requests at least one of the one or more game mechanics be changed; and altering the at least one of the one or more game mechanics based, at least in part, on the received input. 2. The system of claim 1 , wherein the one or more game mechanics is a difficulty setting of the video game. 3. The system of claim 1 , wherein the one or more game mechanics is a size of map associated with the video game. 4. The system of claim 1 , wherein the one or more game mechanics is an attribute of a character of the video game. 5. The system of claim 4 , wherein the attribute is a damage-per-second of the character. 6. The system of claim 4 , wherein the attribute is a movement speed of the character. 7. The system of claim 1 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices. 8. The system of claim 1 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices. 9. The system of claim 1 , wherein the one or more game mechanics is altered for an amount of time. 10. The system of claim 9 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices. 11. A method, comprising: receiving, from one or more computing devices, a request to live stream a video game; providing one or more game mechanics of the video game to the one or more computing devices; receiving, from the one or more computing devices, input that requests a change to the one or more game mechanics; and altering the at least one of the one or more game mechanics based, at least in part, on the received input. 12. The method of claim 11 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices. 13. The method of claim 11 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices. 14. The method of claim 11 , wherein the one or more game mechanics is altered for an amount of time. 15. The method of claim 14 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices. 16. The method of claim 11 , wherein the one or more game mechanics is a difficulty setting of the video game. 17. The method of claim 11 , wherein the one or more game mechanics is associated with a map of the video game. 18. A method, comprising: receiving, from a remote computing device, a live stream of a video game; receiving, from the remote computing device, one or more game mechanics of the video game; providing input that requests a change to the one or more game mechanics during the live stream; and sending the request to the remote computing device. 19. The method of claim 18 , further comprising receiving an indication that the one or more game mechanics has been altered. 20. The method of claim 18 , wherein the one or more game mechanics is a difficulty level of the video game.
Creating a channel for a dedicated end-user group, e.g. insertion of targeted commercials based on end-user profiles {(information retrieval from the Internet by querying with filtering and personalisation G06F16/9535; arrangements for replacing or switching information during the broadcast H04H20/10; push services over packet-switching network H04L12/1859; adaptation of message content in packet-switching networks H04L51/063)} · CPC title
Monitoring of transmitted content, e.g. distribution time, number of downloads (arrangements for monitoring programmes for broadcast or for distribution combined with broadcast H04H20/14) · CPC title
Watching games played by other players · CPC title
for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters · CPC title
adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use · CPC title
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