Audience adjusted gaming

US10857466B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10857466-B2
Application numberUS-201816197302-A
CountryUS
Kind codeB2
Filing dateNov 20, 2018
Priority dateDec 29, 2014
Publication dateDec 8, 2020
Grant dateDec 8, 2020

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.

First claim

Opening claim text (preview).

What is claimed is: 1. A system, comprising: one or more processors; and a memory coupled to the one or more processors and storing instructions that, when executed by the one or more processors, perform operations, comprising: receiving, from one or more computing devices, a request to receive streaming video of a video game; providing one or more game mechanics to the one or more computing devices; receiving, from the one or more computing devices, input that requests at least one of the one or more game mechanics be changed; and altering the at least one of the one or more game mechanics based, at least in part, on the received input. 2. The system of claim 1 , wherein the one or more game mechanics is a difficulty setting of the video game. 3. The system of claim 1 , wherein the one or more game mechanics is a size of map associated with the video game. 4. The system of claim 1 , wherein the one or more game mechanics is an attribute of a character of the video game. 5. The system of claim 4 , wherein the attribute is a damage-per-second of the character. 6. The system of claim 4 , wherein the attribute is a movement speed of the character. 7. The system of claim 1 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices. 8. The system of claim 1 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices. 9. The system of claim 1 , wherein the one or more game mechanics is altered for an amount of time. 10. The system of claim 9 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices. 11. A method, comprising: receiving, from one or more computing devices, a request to live stream a video game; providing one or more game mechanics of the video game to the one or more computing devices; receiving, from the one or more computing devices, input that requests a change to the one or more game mechanics; and altering the at least one of the one or more game mechanics based, at least in part, on the received input. 12. The method of claim 11 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices. 13. The method of claim 11 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices. 14. The method of claim 11 , wherein the one or more game mechanics is altered for an amount of time. 15. The method of claim 14 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices. 16. The method of claim 11 , wherein the one or more game mechanics is a difficulty setting of the video game. 17. The method of claim 11 , wherein the one or more game mechanics is associated with a map of the video game. 18. A method, comprising: receiving, from a remote computing device, a live stream of a video game; receiving, from the remote computing device, one or more game mechanics of the video game; providing input that requests a change to the one or more game mechanics during the live stream; and sending the request to the remote computing device. 19. The method of claim 18 , further comprising receiving an indication that the one or more game mechanics has been altered. 20. The method of claim 18 , wherein the one or more game mechanics is a difficulty level of the video game.

Assignees

Inventors

Classifications

  • Creating a channel for a dedicated end-user group, e.g. insertion of targeted commercials based on end-user profiles {(information retrieval from the Internet by querying with filtering and personalisation G06F16/9535; arrangements for replacing or switching information during the broadcast H04H20/10; push services over packet-switching network H04L12/1859; adaptation of message content in packet-switching networks H04L51/063)} · CPC title

  • Monitoring of transmitted content, e.g. distribution time, number of downloads (arrangements for monitoring programmes for broadcast or for distribution combined with broadcast H04H20/14) · CPC title

  • Watching games played by other players · CPC title

  • for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters · CPC title

  • A63F13/67Primary

    adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US10857466B2 cover?
A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.
Who is the assignee on this patent?
Ebay Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/67. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 08 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).