Game at cash register
US-2019066139-A1 · Feb 28, 2019 · US
US10846724B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10846724-B2 |
| Application number | US-201916589710-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 1, 2019 |
| Priority date | Feb 23, 2007 |
| Publication date | Nov 24, 2020 |
| Grant date | Nov 24, 2020 |
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Official abstract text for this publication.
In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant.
Opening claim text (preview).
The invention claimed is: 1. A mobile device comprising: a memory; at least one processor to: detect a plurality of cash registers within a predetermined proximity of the mobile device; transmit a signal to each of the cash registers; receive the signal from each of the cash registers; identify which cash register is nearest to the mobile device based on an elapsed time between transmission of each signal and receipt of each signal; select, based on the elapsed time, the cash register nearest to the mobile device for an opportunity to play a game; in response to determining that more than one cash register are approximately nearest to the cash register, execute a tie breaking scheme to select one of the nearest cash registers; and transmit, to a selected nearest cash register, an indication that an item is being purchased via the mobile device receive, from the selected nearest cash register, information indicative of the opportunity to play the game. 2. The mobile device of claim 1 , wherein the predetermined proximity is approximately thirty feet. 3. The mobile device of claim 1 , wherein the at least one processor is further configured to transmit, to the selected nearest cash register, an instruction to initiate the game. 4. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select one of the nearest cash registers randomly. 5. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select a cash register that is not currently involved in a transaction. 6. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select a cash register based on a predetermined priority scheme. 7. The mobile device of claim 1 , wherein the at least one processor is configured to establish an exclusive communication channel with the selected nearest cash register. 8. The mobile device of claim 1 , wherein the at least one processor is configured to detect a beacon emitted from the plurality of cash registers. 9. A method comprising: detecting, by at least one processor, a plurality of cash registers within a predetermined proximity of a mobile device; transmitting, by the at least one processor, a signal to each of the cash registers; receiving, by the at least one processor, the signal from each of the cash registers; identifying, by the at least one processor, which cash register is nearest to the mobile device based on an elapsed time between transmission of each signal and receipt of each signal; selecting, by the at least one processor, the cash register nearest to the mobile device based on the elapsed time for an opportunity to play a game; in response to determining that more than one cash register are approximately nearest to the cash register, executing, by the at least one processor, a tie breaking scheme to select one of the nearest cash registers; transmitting, by the at least one processor, an indication to the selected nearest cash register that an item is being purchased via the mobile device; and receiving, by the at least one processor, information from the selected nearest cash register indicative of the opportunity to play the game. 10. The method of claim 9 , wherein the predetermined proximity is approximately thirty feet. 11. The method of claim 9 , further comprising transmitting, by the at least one processor, a game initiation instruction to the selected nearest cash register. 12. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register randomly. 13. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register that is not currently involved in a transaction. 14. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register based on a predetermined priority scheme. 15. The method of claim 9 , further comprises establishing, by the at least one processor, an exclusive communication channel with the selected nearest cash register. 16. The method of claim 9 , further comprises detecting, by the at least one processor, a beacon emitted from the plurality of cash registers.
Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title
Interconnection or interaction of plural electronic cash registers [ECR] or to host computer, e.g. network details, transfer of information from host to ECR or from ECR to ECR · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Incentive being awarded or redeemed in connection with the playing of a video game · CPC title
with change-giving · CPC title
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