Game at cash register

US10846724B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10846724-B2
Application numberUS-201916589710-A
CountryUS
Kind codeB2
Filing dateOct 1, 2019
Priority dateFeb 23, 2007
Publication dateNov 24, 2020
Grant dateNov 24, 2020

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant.

First claim

Opening claim text (preview).

The invention claimed is: 1. A mobile device comprising: a memory; at least one processor to: detect a plurality of cash registers within a predetermined proximity of the mobile device; transmit a signal to each of the cash registers; receive the signal from each of the cash registers; identify which cash register is nearest to the mobile device based on an elapsed time between transmission of each signal and receipt of each signal; select, based on the elapsed time, the cash register nearest to the mobile device for an opportunity to play a game; in response to determining that more than one cash register are approximately nearest to the cash register, execute a tie breaking scheme to select one of the nearest cash registers; and transmit, to a selected nearest cash register, an indication that an item is being purchased via the mobile device receive, from the selected nearest cash register, information indicative of the opportunity to play the game. 2. The mobile device of claim 1 , wherein the predetermined proximity is approximately thirty feet. 3. The mobile device of claim 1 , wherein the at least one processor is further configured to transmit, to the selected nearest cash register, an instruction to initiate the game. 4. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select one of the nearest cash registers randomly. 5. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select a cash register that is not currently involved in a transaction. 6. The mobile device of claim 1 , wherein to execute the tie breaking scheme the at least one processor is configured to select a cash register based on a predetermined priority scheme. 7. The mobile device of claim 1 , wherein the at least one processor is configured to establish an exclusive communication channel with the selected nearest cash register. 8. The mobile device of claim 1 , wherein the at least one processor is configured to detect a beacon emitted from the plurality of cash registers. 9. A method comprising: detecting, by at least one processor, a plurality of cash registers within a predetermined proximity of a mobile device; transmitting, by the at least one processor, a signal to each of the cash registers; receiving, by the at least one processor, the signal from each of the cash registers; identifying, by the at least one processor, which cash register is nearest to the mobile device based on an elapsed time between transmission of each signal and receipt of each signal; selecting, by the at least one processor, the cash register nearest to the mobile device based on the elapsed time for an opportunity to play a game; in response to determining that more than one cash register are approximately nearest to the cash register, executing, by the at least one processor, a tie breaking scheme to select one of the nearest cash registers; transmitting, by the at least one processor, an indication to the selected nearest cash register that an item is being purchased via the mobile device; and receiving, by the at least one processor, information from the selected nearest cash register indicative of the opportunity to play the game. 10. The method of claim 9 , wherein the predetermined proximity is approximately thirty feet. 11. The method of claim 9 , further comprising transmitting, by the at least one processor, a game initiation instruction to the selected nearest cash register. 12. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register randomly. 13. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register that is not currently involved in a transaction. 14. The method of claim 9 , wherein executing the tie breaking scheme comprises selecting, by the at least one processor, a cash register based on a predetermined priority scheme. 15. The method of claim 9 , further comprises establishing, by the at least one processor, an exclusive communication channel with the selected nearest cash register. 16. The method of claim 9 , further comprises detecting, by the at least one processor, a beacon emitted from the plurality of cash registers.

Assignees

Inventors

Classifications

  • Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title

  • Interconnection or interaction of plural electronic cash registers [ECR] or to host computer, e.g. network details, transfer of information from host to ECR or from ECR to ECR · CPC title

  • wherein the player is informed, e.g. advertisements, odds, instructions · CPC title

  • Incentive being awarded or redeemed in connection with the playing of a video game · CPC title

  • with change-giving · CPC title

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Frequently asked questions

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What does patent US10846724B2 cover?
In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number gen…
Who is the assignee on this patent?
Cfph Llc
What technology area does this patent fall under?
Primary CPC classification G06Q30/0209. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Nov 24 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).