Ar output method and electronic device for supporting the same
US-2017212585-A1 · Jul 27, 2017 · US
US10740973B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10740973-B2 |
| Application number | US-201715631963-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 23, 2017 |
| Priority date | Jun 23, 2017 |
| Publication date | Aug 11, 2020 |
| Grant date | Aug 11, 2020 |
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Systems and methods for ultrasonic collision management in virtual, augmented, and mixed reality (xR) applications are described. In some embodiments, an Information Handling System (IHS) may include a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: execute an xR application to display an xR image to a user of the IHS; and detect, via an ultrasonic sensor coupled to the processor, a potential physical interaction between the user and a physical object during execution of the xR application.
Opening claim text (preview).
The invention claimed is: 1. An Information Handling System (IHS), comprising: a processor; and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution by the processor, cause the IHS to: execute a virtual reality, augmented reality, or mixed reality (xR) application to display an xR image to a user of the IHS; detect, via an ultrasonic sensor coupled to the processor, a potential collision between the user and a physical object during execution of the xR application by comparing a position, a velocity, and an acceleration of the user with a position, a velocity, and an acceleration of the physical object; and in response to the ultrasonic detection, instruct the user to lay down or stand up to cause the collision using haptic system coupled to a user's vest or backpack, wherein the haptic system comprises haptic circuitry configured to control four haptic actuators located in the front, back, left, and right of the user using a set of digital-to-analog converters (DACs), piezo-driving circuitry coupled to the DACs, and flyback circuitry coupled to the piezo-driving circuitry that controls a vibration of at least one of the haptic actuators, and wherein (a) if a distance between the user and the physical object is above a threshold value, decrease at least one of: an intensity of the vibration or a frequency of the vibration, and (b) if the distance is below the threshold value, increase at least one of: the intensity of the vibration or the frequency of the vibration. 2. The IHS of claim 1 , wherein the IHS includes a headset worn by the user during execution of the xR application. 3. The IHS of claim 2 , wherein the ultrasonic sensor includes an ultrasonic transducer array. 4. The IHS of claim 1 , wherein the physical object is transparent or translucent, and wherein the collision is a collision between the user and the physical object. 5. The IHS of claim 1 , wherein the physical object is another user of another IHS executing another instance of the xR application. 6. The IHS of claim 1 , wherein the program instructions, upon execution, further cause the IHS to provide feedback to the user regarding the potential collision. 7. The IHS of claim 1 , wherein the program instructions, upon execution, further cause the IHS to, in response to the ultrasonic detection, render an aspect of the physical object as a digitally-generated entity in the xR image, and wherein the aspect includes at least one of: a color, a shape, or a size of the physical object. 8. The IHS of claim 7 , wherein the program instructions, upon execution, further cause the IHS to indicate, using the digitally-generated entity, whether the physical object is stationary or in motion. 9. The IHS of claim 7 , wherein the digitally-generated entity is superimposed or displayed alongside at least a portion of the physical object or a digital representation of the physical object in the xR image. 10. The IHS of claim 7 , wherein the physical object is another user of another IHS participating in the xR application, and wherein the digitally-generated entity identifies a role of the user in the xR application. 11. The IHS of claim 10 , wherein the xR application is a video game. 12. The IHS of claim 1 , wherein the program instructions, upon execution, further cause the IHS to identify an aspect of the physical object using the ultrasonic sensor. 13. The IHS of claim 12 , wherein the aspect includes at least one of: identity, size, or shape of the physical object. 14. The IHS of claim 1 , wherein the program instructions, upon execution, further cause the IHS to calculate the distance between the user and the physical object. 15. The IHS of claim 14 , wherein the program instructions, upon execution, further cause the IHS to: identify, using a depth camera coupled to the processor, a feature selected from the group consisting of: a user's arm's length, or a user's height; and adjust the distance according to the feature. 16. A method, comprising: executing a virtual reality, augmented reality, or mixed reality (xR) application that displays an xR image to a user wearing a headset; detecting, using an ultrasonic sensor, a potential collision between the user and a physical object during execution of the xR application by comparing a position, a velocity, and an acceleration of the user with a position, a velocity, and an acceleration of the physical object; and in response to the ultrasonic detection, instructing the user to lay down or stand up to cause the collision using a haptic system coupled to a user's vest or backpack, wherein the haptic system comprises haptic circuitry configured to control four haptic actuators located in the front, back, left, and right of the user using a set of digital-to-analog converters (DACs), piezo-driving circuitry coupled to the DACs, and flyback circuitry coupled to the piezo-driving circuitry that controls a vibration of at least one of the haptic actuators, and wherein (a) if a distance between the user and the physical object is above a threshold value, decrease at least one of: an intensity of the vibration or a frequency of the vibration, and (b) if the distance is below the threshold value, increase at least one of: the intensity of the vibration or the frequency of the vibration. 17. A hardware memory storage device having program instructions stored thereon that, upon execution by a processor, cause the processor to: execute a virtual reality, augmented reality, or mixed reality (xR) application that displays an xR image to a user wearing a headset; detect, using an ultrasonic sensor, a potential collision between the user and a physical object during execution of the xR application by comparing a position, a velocity, and an acceleration of the user with a position, a velocity, and an acceleration of the physical object; and in response to the ultrasonic detection, instruct the user to lay down or stand up to cause the collision using a haptic system coupled to a user's vest or backpack, wherein the haptic system comprises haptic circuitry configured to control four haptic actuators located in the front, back, left, and right of the user using a set of digital-to-analog converters (DACs), piezo-driving circuitry coupled to the DACs, and flyback circuitry coupled to the piezo-driving circuitry that controls a vibration of at least one of the haptic actuators, and wherein (a) if a distance between the user and the physical object is above a threshold value, decrease at least one of: an intensity of the vibration or a frequency of the vibration, and (b) if the distance is below the threshold value, increase at least one of: the intensity of the vibration or the frequency of the vibration.
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