Tamper Protection and Video Source Identification for Video Processing Pipeline
US-2018253567-A1 · Sep 6, 2018 · US
US10729980B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10729980-B2 |
| Application number | US-201816233372-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 27, 2018 |
| Priority date | Dec 27, 2018 |
| Publication date | Aug 4, 2020 |
| Grant date | Aug 4, 2020 |
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Official abstract text for this publication.
Embodiments described herein provide an apparatus comprising a processor to receive, from a gaming/anti-cheating server, a message comprising a first pixel data set comprising first pixel data for one or more pixels of a watermark generated by the gaming/anti-cheating server, store the first pixel data set in the machine-readable memory, receive, from a gaming system, a frame buffer rendered by the gaming system and comprising the watermark generated by the gaming/anti-cheating server, isolate, from the frame buffer, a second pixel data set comprising second pixel data for one or more pixels corresponding to the first pixel set, and forward an alert to the gaming/anti-cheating server when the second pixel data differs from the first pixel data by an amount that exceeds a threshold. Other embodiments may be described and claimed.
Opening claim text (preview).
What is claimed is: 1. An apparatus, comprising: a processor to: receive, from a gaming server, a message comprising a first pixel data set comprising first pixel data for one or more pixels of a watermark generated by the gaming server; store the first pixel data set in a machine-readable memory; receive, from a gaming system, a frame buffer rendered by the gaming system and comprising the watermark generated by the gaming server; isolate, from the frame buffer, a second pixel data set comprising second pixel data for one or more pixels corresponding to the first pixel set; and forward an alert to the gaming server when the second pixel data differs from the first pixel data by an amount that exceeds a threshold. 2. The apparatus of claim 1 , the processor to: establish a secure communication channel with the gaming server. 3. The apparatus of claim 2 , the processor to: exchange a shared secret with the gaming server during an attestation process, wherein the shared secret uniquely identifies a player and a platform; and use the shared secret to decrypt the first pixel data set. 4. The apparatus of claim 1 , the processor to: transmit, in response to receiving the first pixel data set, a frame buffer request to the gaming system. 5. The apparatus of claim 1 , the processor to: compare a first color value of the first pixel data set with a second color value of the second pixel data set; and forward an alert when a difference between the first color value of the first pixel data set and the second color value of the second pixel data set exceeds a threshold. 6. The apparatus of claim 5 , wherein: the threshold is a fixed value. 7. The apparatus of claim 5 , the processor to: adjust the threshold dynamically in response to a change in an operating condition of the gaming system. 8. A non-transitory machine readable medium storing instructions which, when executed by one or more processors, cause the one or more processors to: receive, from a gaming server, a message comprising a first pixel data set comprising first pixel data for one or more pixels of a watermark generated by the gaming server; store the first pixel data set in a machine-readable memory; receive, from a gaming system, a frame buffer rendered by the gaming system and comprising the watermark generated by the gaming server; isolate, from the frame buffer, a second pixel data set comprising second pixel data for one or more pixels corresponding to the first pixel set; and forward an alert to the gaming server when the second pixel data differs from the first pixel data by an amount that exceeds a threshold. 9. The non-transitory machine readable medium of claim 8 , further comprising instructions which configure the processor to: establish a secure communication channel with the gaming server. 10. The non-transitory machine readable medium of claim 9 , further comprising instructions which configure the processor to: exchange a shared secret with the gaming server during an attestation process, wherein the shared secret uniquely identifies a player and a platform; and use the shared secret to decrypt the first pixel data set. 11. The non-transitory machine readable medium of claim 8 , further comprising instructions which configure the processor to: transmit, in response to receiving the first pixel data set, a frame buffer request to the gaming system. 12. The non-transitory machine readable medium of claim 8 , further comprising instructions which configure the processor to: compare a first color value of the first pixel data set with a second color value of the second pixel data set; and forward an alert when a difference between the first color value of the first pixel data set and the second color value of the second pixel data set exceeds a threshold. 13. The non-transitory machine readable medium of claim 12 , wherein: the threshold is a fixed value. 14. The non-transitory machine readable medium of claim 12 , further comprising instruction which configure the processor to: adjust the threshold dynamically in response to a change in an operating condition of the gaming system. 15. A computer-implemented method, comprising: receiving, in a processor, a message from a gaming server, the message comprising a first pixel data set comprising first pixel data for one or more pixels of a watermark generated by the gaming server; storing the first pixel data set in a machine-readable memory communicatively coupled to the processor; receiving, in the processor, a frame buffer rendered by the gaming system and comprising the watermark generated by the gaming server; isolating, from the frame buffer, a second pixel data set comprising second pixel data for one or more pixels corresponding to the first pixel set; and forwarding an alert to the gaming server when the second pixel data differs from the first pixel data by an amount that exceeds a threshold. 16. The method of claim 15 , further comprising: establishing a secure communication channel with the gaming server. 17. The method of claim 16 , further comprising: exchanging a shared secret with the gaming server during an attestation process, wherein the shared secret uniquely identifies a player and a platform; and using the shared secret to decrypt the first pixel data set. 18. The method of claim 15 , further comprising: transmitting, in response to receiving the first pixel data set, a frame buffer request to the gaming system. 19. The method of claim 15 , further comprising: comparing a first color value of the first pixel data set with a second color value of the second pixel data set; and forwarding an alert when a difference between the first color value of the first pixel data set and the second color value of the second pixel data set exceeds a threshold. 20. The method of claim 19 , wherein: the threshold is a fixed value. 21. The method of claim 19 , further comprising: adjusting the threshold dynamically in response to a change in an operating condition of the gaming system.
Protecting confidentiality, e.g. by encryption · CPC title
for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object · CPC title
Enforcing rules, e.g. detecting foul play or generating lists of cheating players · CPC title
Authorising game programs or game devices, e.g. checking authenticity · CPC title
Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title
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