Location based restrictions on networked gaming

US10692325B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10692325-B2
Application numberUS-201816146956-A
CountryUS
Kind codeB2
Filing dateSep 28, 2018
Priority dateJun 20, 2008
Publication dateJun 23, 2020
Grant dateJun 23, 2020

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system comprising an at least one gaming client, wherein the at least one gaming client is configured to accept a selection of an at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option; an administration server, wherein the administration server is configured to receive the selection of the at least one gaming option from the at least one gaming client, and initiate the game for the player based on the selection of the at least one gaming option; and an at least one gaming server, wherein the at least one gaming sever is configured to run the game and transmit data about the game to the administration server.

First claim

Opening claim text (preview).

We claim: 1. A system for hosting games, the system comprising: an administrative server configured to communicate with multiple gaming clients, the administrative server further comprising: a risk management module configured to receive gaming data from each of the gaming clients; an electronic payment system configured to accept and distribute payment via at least one of fiat currencies, virtual currencies, virtual goods, or cryptocurrencies, wherein the virtual goods include at least one of skins, crates, tokens, containers, bins, emojis, characters, cards, non-fungible tokens, and weapons; a gaming option creation module configured to maintain a list of available games that can be played on the multiple gaming clients; and a tournament administration module configured to host a tournament game, wherein the tournament administration module communicates with the risk management module is configured to determine whether players are colluding or exhibiting illicit behavior during a tournament game; a blockchain to record activity and score within each tournament game; and wherein each of the multiple gaming clients include: a communication interface configured to: communicate with the administrative server; and communicate game data to the administrative server; a player interface configured to: present a player with the list of available games, receive a selection of a game from a player, and a game initiation module configured to communicate with the administrative server and to display a game for a player. 2. The system of claim 1 , wherein the list of available games include at least one of: a tournament racing game, an arcade game, esport game, a video game, a puzzle game, a word game, a trivia game, a virtual reality game, an augmented reality game, or a card game. 3. The system of claim 1 , where at least one of the multiple gaming clients is a mobile electronic device and wherein the multiple gaming clients or the administrative server monitors a location of the mobile electronic device and updates a list of available games based on jurisdictional authorization for each game. 4. The system of claim 1 , further comprising a scoreboard configured to access the blockchain and retrieve a score of each tournament game. 5. The system of claim 1 , wherein the virtual goods are created within the blockchain and wherein the player requests to change ownership of the virtual good and recording a change of ownership in a blockchain system. 6. The system of claim 1 , wherein tournament play automatically ends after a predetermined period of time has expired causing the gaming system to identify a highest score recorded within a blockchain system. 7. The system of claim 1 , wherein at least one of the crates, containers, and bins contain a value of zero. 8. The system of claim 1 , wherein the tournament administration module maintains a record of winners in multiple games to display a leaderboard showing players and winnings in the tournament game. 9. The system of claim 1 , wherein the electronic payment system accepts a bet with a wager amount, wherein the wager amount is at least one of a virtual currency, a virtual good, and a cryptocurrency. 10. The system of claim 1 , further comprising an external betting interface to allow non-players to place bets on activity within the game. 11. The system of claim 10 , wherein the external betting interface is displayed via a mobile application running on a mobile device of the non-players. 12. A method for operating a gaming system, the method comprising: communicating with multiple gaming clients; receiving gaming data from each of the multiple gaming clients; accepting and distributing payment via at least one of virtual currencies, virtual goods, or cryptocurrencies, wherein the virtual goods include at least one of skins, crates, tokens, containers, bins, emojis, characters, cards, and weapons; initiating an interactive game; displaying the interactive game for a player; recording activity and score of the interactive game within a blockchain; and determining whether players colluding or exhibiting illicit behavior during the interactive game. 13. The method of claim 12 , further comprising making a wager with a wager amount, wherein the wager amount is at least one of a virtual currency, a virtual good, and a cryptocurrency. 14. The method of claim 12 , wherein wager amounts changes to non-monetary based wagering and the method further comprising compensating the player with a virtual good. 15. The method of claim 12 , wherein the virtual goods are created within the blockchain and wherein the method further comprising receiving a request to change ownership of the virtual goods and recording a change of ownership in the blockchain. 16. The method of claim 12 , wherein the interactive game is at least one of: a tournament racing game, an arcade game, a video game, a puzzle game, a word game, a trivia game, a virtual reality game, an augmented reality game, or a card game. 17. The method of claim 12 , where at least one of the multiple gaming clients is a mobile electronic device. 18. The method of claim 17 , further comprising monitoring the location of the mobile electronic device and updates a list of available games based on jurisdictional authorization for each game. 19. The method of claim 12 , further comprising updating a record of winners in multiple games and displaying a leaderboard showing players and winnings in a tournament game. 20. The method of claim 12 , wherein recording the score within the blockchain occurs automatically after a period of time has expired causing the gaming system to identify a highest score. 21. The method of claim 12 , wherein at least one of the crates, containers, and bins contain a value of zero. 22. The method of claim 12 , further comprising allowing non-players to place bets on activity within the game. 23. A player terminal comprising: one or more processors; a communications component to connect the player terminal to a host computer system that administers interactive games; a display to depict action from an interactive gaming session directed to one of the interactive games operated by the host computer system; an electronic payment system to accept and distribute payment methods that include at least one of virtual currencies, virtual goods, and cryptocurrencies; a blockchain to record activity and score within each of the interactive games; a display to provide gaming action from one of the interactive games to the player; and a collusion detection system to determine whether players are colluding and exhibiting illicit behavior during a tournament game. 24. The player terminal of claim 23 , wherein the interactive games includes at least one of: a tournament racing game, an arcade game, a video game, a puzzle game, a word game, a trivia game, a virtual reality game, an augmented reality game, or a card game. 25. The player terminal of claim 23 , wherein the player terminal is a mobile electronic device and wherein an administrative server monitors a location of the mobile electronic device and updates a list of available games based on jurisdictional authorization for each game. 26. The player terminal of claim 23 , wherein the virtual goods are created within the blockchain and wherein the player requests to change ownership of the virtual good thereby

Assignees

Inventors

Classifications

  • Games involving multiple players · CPC title

  • Type of games · CPC title

  • for games, toys, sports, or amusements · CPC title

  • Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title

  • Games involving skill, e.g. dexterity, memory, thinking · CPC title

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Frequently asked questions

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What does patent US10692325B2 cover?
A system and method for peer-to-peer gaming is described. One embodiment includes a system for peer-to-peer gaming, the system comprising an at least one gaming client, wherein the at least one gaming client is configured to accept a selection of an at least one gaming option from a player, and allow the player to play a game based on the selection of the at least one gaming option; an administ…
Who is the assignee on this patent?
Ag 18 Llc
What technology area does this patent fall under?
Primary CPC classification G07F17/3223. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jun 23 2020 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 10 related publications on this page (citations in our corpus or others sharing the same primary CPC).