Method for motion-synchronized ar or vr entertainment experience
US-2018033199-A9 · Feb 1, 2018 · US
US10656704B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10656704-B2 |
| Application number | US-201715591975-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 10, 2017 |
| Priority date | May 10, 2017 |
| Publication date | May 19, 2020 |
| Grant date | May 19, 2020 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
In accordance with one embodiment, a system includes a virtual reality attraction system. The virtual reality attraction system includes virtual reality (VR) and/or augmented reality (AR) headgear configured to display AR images and/or VR images to a user, and at least one user-assisted vehicle configured to accommodate the user. The vehicle includes a frame configured to permit the user to provide at least partial motor power to move the vehicle within the attraction. The frame defines a boundary about the user. The vehicle also includes a harness coupled to the frame and configured to provide support to the user when the user is in the vehicle, and a vehicle controller configured to communicate the AR and/or VR images to the virtual reality (VR) and/or augmented reality (AR) headgear.
Opening claim text (preview).
The invention claimed is: 1. A virtual reality attraction system comprising: virtual reality and/or augmented reality (VR/AR) headgear configured to display VR/AR images to a user; and at least one user-assisted vehicle configured to accommodate the user, the at least one user-assisted vehicle comprising: a frame, wherein the frame is configured to permit the user to at least partially provide motor power to move the at least one user-assisted vehicle within the attraction and wherein the frame defines a boundary about the user; a harness coupled to the frame and configured to provide support to the user when the user is in the at least one user-assisted vehicle, wherein the frame is configured to permit the motor power provided by the user to move the at least one user-assisted vehicle within the attraction; a special effects delivery system configured to deliver one or more special effects to the user, wherein the special effects comprise a vibration effect, an air effect, a fluid effect, a sound effect or any combination thereof; and a controller configured to communicate the VR/AR images to the VR/AR headgear and to update the VR/AR images and to activate the special effects delivery system based on a proximity signal indicative of a distance between the at least one user-assisted vehicle and another user-assisted vehicle or an object in the environment. 2. The virtual reality attraction system of claim 1 , wherein the controller is disposed on the at least one user-assisted vehicle. 3. The virtual reality attraction system of claim 1 , comprising a reservoir disposed in or on the frame and configured to emit a special effects material in response to an activation signal. 4. The virtual reality attraction system of claim 1 , wherein an environment of the attraction comprises a plurality of interactive objects comprising one or more special effect refill stations, one or more structures, one or more items, or any combination thereof. 5. The virtual reality attraction system of claim 1 , comprising an attraction controller configured to receive one or more signals indicative of one or more locations of the at least one user-assisted vehicle within the attraction from vehicle sensors disposed on the at least one user-assisted vehicle and to provide the proximity signal to the at least one user-assisted vehicle. 6. The virtual reality attraction system of claim 5 , wherein the controller is configured to receive the proximity signal and provide a brake signal to a braking system to selectively engage based on the proximity signal. 7. The virtual reality attraction system of claim 5 , wherein the controller is configured to receive the proximity signal and provide a drive signal to wheels of the at least one user-assisted vehicle to selectively manipulate the wheels based on the proximity signal. 8. The virtual reality attraction system of claim 1 , wherein the controller is configured to control a braking system and wheels of the at least one user-assisted vehicle based on the proximity signal. 9. The virtual reality attraction system of claim 1 , wherein the motor power is provided entirely by the user. 10. A virtual reality attraction system comprising: a plurality of user-assisted vehicles in an attraction, wherein each respective user-assisted vehicle comprises a vehicle controller; an attraction controller configured to provide virtual reality and/or augmented reality (VR/AR) images for an attraction and to communicate the VR/AR images to the plurality of user-assisted vehicles, wherein the attraction controller comprises a processor storing instructions that, when executed, operate to: receive a first set of position information from each user-assisted vehicle of the plurality of user-assisted vehicles over time; determine that a first user-assisted vehicle of the plurality of user-assisted vehicles is within a predetermined distance of a second user-assisted vehicle of the plurality of user assisted vehicles; and trigger display of a VR/AR image representative of the first user assisted vehicle to a VR/AR headset associated with the second user-assisted vehicle based on the determination that the first user-assisted vehicle is within the predetermined distance of the second user-assisted vehicle. 11. The virtual reality attraction system of claim 10 , wherein the processor stores instructions that, when executed, operate to: determine that a third user-assisted vehicle is within a second predetermined distance from an artificial attraction object; and trigger display of a VR/AR image indicative of an action associated with the artificial attraction object to a VR/AR headset associated with the third user-assisted vehicle based on the determination that the third user-assisted vehicle is within the second predetermined distance from the artificial attraction object. 12. The virtual reality attraction system of claim 11 , wherein the processor stores instructions that, when executed, operate to: receive a second set of position information from a plurality of motion-capture cameras placed throughout an environment of the attraction; and display a portion of the second set of position information via a display of the attraction controller. 13. The virtual reality attraction system of claim 11 , wherein a set of brakes are coupled to each user-assisted vehicle of the plurality of user-assisted vehicles and configured to selectively engage based at least on the determination that the first user-assisted vehicle is within the predetermined distance of the second user-assisted vehicle. 14. The virtual reality attraction system of claim 11 , comprising wheels coupled to each user-assisted vehicle of the plurality of user-assisted vehicles and wherein each user-assisted vehicle is configured to selectively steer via selective engagement of the wheels, wherein the selective engagement is based at least on the determination that the first user-assisted vehicle is within the predetermined distance of the second user-assisted vehicle. 15. The virtual reality attraction system of claim 11 , wherein a set of brakes are coupled to each user-assisted vehicle of the plurality of user-assisted vehicles and configured to selectively engage based at least on the determination that the third user-assisted vehicle is within the second predetermined distance from the artificial attraction object. 16. The virtual reality attraction system of claim 11 , comprising wheels coupled to each user-assisted vehicle of the plurality of user-assisted vehicles and wherein each user-assisted vehicle is configured to selectively steer via selective engagement of the wheels, wherein the selective engagement is based at least on the determination that the third user-assisted vehicle is within the second predetermined distance from the artificial attraction object. 17. The virtual reality attraction system of claim 10 , wherein the processor stores instructions that, when executed, operate to: control a motor and steering system of each user-assisted vehicle of the plurality of user-assisted vehicles. 18. The virtual reality attraction system of claim 10 , wherein the processor stores instructions that, when executed, operate to: control a special effects system configured to deploy one or more special effects based at least on the first set of position information. 19. The virtual reality attraction system of claim 10 , wherein a direction of movement of each user-assisted vehicle of the plurality of user-assisted vehicles is configured to be controlled vi
Virtual reality · CPC title
Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title
Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets · CPC title
Devices allowing competitions between several persons, not otherwise provided for · CPC title
characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.