Three-dimensional model look-at-point rotation and viewport modes
US-2018315238-A1 · Nov 1, 2018 · US
US10599284B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10599284-B2 |
| Application number | US-201715713431-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 22, 2017 |
| Priority date | May 1, 2017 |
| Publication date | Mar 24, 2020 |
| Grant date | Mar 24, 2020 |
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A three-dimensional model can be presented in a two-dimensional digital canvas on a computer display. User input directed at the three-dimensional model in the two-dimensional canvas can be received. The three-dimensional model can be manipulated in response to the user input. A two-dimensional view of the three-dimensional model can be displayed. Corresponding data structures for the model, the canvas, and the two-dimensional objects in the data structure can be maintained and updated. One or more additional techniques can also be utilized in a computer system, such as continuous user-controlled model rotation in a two-dimensional canvas; viewport autofit and non-autofit modes; rotating the model around a camera look-at point; ghosting outside the viewport; normalizing modeling units and values; preset buttons with on-button previews; user-defined view presets; and/or two-dimensional image substitution.
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We claim: 1. A computer-implemented method comprising: maintaining a two-dimensional digital canvas data structure in a computer system, with the canvas data structure representing a two-dimensional digital canvas; maintaining one or more data structures representing one or more two-dimensional objects in the two-dimensional canvas; maintaining a three-dimensional model data structure representing a three-dimensional model located in the two-dimensional canvas, with the maintaining of the three-dimensional model data structure comprising converting physical length values for the three-dimensional model from physical length units in the three-dimensional model to normalized values in normalized units; presenting the three-dimensional model in the two-dimensional canvas on a computer display, with the presenting of the three-dimensional model using the normalized values; receiving first user input directed at the three-dimensional model in the two-dimensional canvas; a first act of manipulating the three-dimensional model in response to the first user input; updating the three-dimensional model data structure to represent the first act of manipulating in response to the first user input; updating the canvas data structure to represent the first act of manipulating in response to the first user input; presenting a normalized value on the computer display, with the presented normalized value being one of the normalized values; receiving second user input directed at the three-dimensional model, with the second user input indicating a change to the presented normalized value; a second act of manipulating the three-dimensional model in response to the second user input, with the second act of manipulating comprising changing the normalized value in response to the second user input; revising the three-dimensional model according to the changed normalized value in response to the second user input; updating the three-dimensional model data structure to represent the second act of manipulating in response to the second user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the second act of manipulating of the three-dimensional model in response to the second user input; and updating the canvas data structure to represent the second act of manipulating in response to the second user input. 2. The computer-implemented method of claim 1 , wherein the method further comprises displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas during the manipulating of the three-dimensional model, with the displaying of the two-dimensional view comprising generating and displaying a non-ghosted view of a three-dimensional model portion whose view is located within a viewport in the canvas, and generating and displaying a ghosted view of a three-dimensional model portion whose view is located outside the viewport in the canvas, with a texture of the ghosted view being different from a texture of the non-ghosted view, with the displaying of the two-dimensional view comprising updating three-dimensional model ghosting, and with the updating of the three-dimensional model ghosting comprising transitioning portions of the two-dimensional view of the three-dimensional model between being part of the ghosted view and being part of the non-ghosted view as the transitioned portions move across a boundary of the viewport. 3. The computer-implemented method of claim 2 , wherein the texture of the ghosted view omits one or more visual features of the non-ghosted view. 4. The computer-implemented method of claim 3 , wherein the one or more visual features comprise opacity, with the generating of the ghosted view comprising generating semi-transparent objects in place of opaque objects. 5. The computer-implemented method of claim 3 , wherein the one or more visual features comprise line portions, with the generating of the ghosted view comprising generating dashed lines in place of solid lines. 6. The computer-implemented method of claim 2 , further comprising displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the first act of manipulating of the three-dimensional model, with the displaying after the first act of manipulating omitting from the display the portion of the three-dimensional model whose view is located outside the viewport in the canvas. 7. The computer-implemented method of claim 1 , wherein: the method further comprises presenting a gallery of preset buttons on the computer display, with each of the preset buttons indicating a set of display settings for the three-dimensional model, and with the presented preset buttons each including a preview of the three-dimensional model displayed with the display settings for the corresponding preset button; wherein the method further comprises receiving third user input directed at the three-dimensional model in the two-dimensional canvas, with the third user input comprising a selection of a preset button in the gallery of preset buttons; wherein the method further comprises a third act of manipulating the three-dimensional model in response to the third user input, with the third act of manipulating comprising applying a corresponding set of selected display settings for the preset button selected by the third user input; the acts further comprise updating the three-dimensional model data structure to represent the third act of manipulating in response to the third user input; the method further comprises displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the third act of manipulating of the three-dimensional model in response to the third user input; and the method further comprises updating the canvas data structure to represent the third act of manipulating in response to the third user input. 8. The computer-implemented method of claim 7 , wherein the method further comprises: receiving user input hovering a user input indicator over one of the preset buttons; and in response to receiving the hovering user input, displaying in the two-dimensional canvas a preview of the three-dimensional model displayed with the display settings for the preset button over which the hovering user input occurred. 9. A computer system comprising: at least one processor; and memory comprising instructions stored thereon that when executed by at least one processor cause at least one processor to perform acts comprising: maintaining a two-dimensional digital canvas data structure in a computer system, with the canvas data structure representing a two-dimensional digital canvas; maintaining one or more data structures representing one or more two-dimensional objects in the two-dimensional canvas; maintaining a three-dimensional model data structure representing a three-dimensional model located in the two-dimensional canvas, with the maintaining of the three-dimensional model data structure comprising converting physical length values for the three-dimensional model from physical length units in the three-dimensional model to normalized values in normalized units; presenting the three-dimensional model in the two-dimensional canvas on a computer display, with the presenting of the three-dimensional model using the normalized values; receiving first user input directed at the three-dimensional model in the two-dimensional canvas; a first act of manipulating the three-dimensional model in response to the first user input; updating the three-dimensional model data structure to represent the first act of manipulating in response to the first user input; updating the canvas data structure to represent the first act
involving graphical user interfaces [GUIs] · CPC title
Creating or editing images; Combining images with text · CPC title
Multiple view windows (top-side-front-sagittal-orthogonal) · CPC title
Semi-transparency · CPC title
Style variation · CPC title
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