Unified media program guide systems and methods
US-2015189388-A1 · Jul 2, 2015 · US
US10595077B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10595077-B2 |
| Application number | US-201514797094-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 11, 2015 |
| Priority date | Aug 26, 2014 |
| Publication date | Mar 17, 2020 |
| Grant date | Mar 17, 2020 |
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Official abstract text for this publication.
On a device with an internet protocol network connection, an application is provided that allows a user to watch internet protocol television on the device. While the user is watching a first live internet protocol television program via the application on the device, an accurate current list of second through Nth live internet protocol television programs that are available to be watched by the user is displayed. The device could include, for example, a gaming console, a media streamer, or the like.
Opening claim text (preview).
What is claimed is: 1. A method comprising the steps of: providing, on a game console with an internet protocol network connection, a television application that allows a user to watch internet protocol television via said game console, said internet protocol television being obtained by said television application from a video content network, said game console also having gaming software in communication with an online gaming service; displaying, on a display associated with said game console by said television application, a first live internet protocol television program obtained by said television application from said video content network; obtaining, by said gaming software, from said online gaming service, a list of friends of said user together with rich presence strings defining current activities of said friends of said users; obtaining, by said television application, from said gaming software, said list of friends of said user together with said rich presence strings, via a gaming software application program interface on said game console; displaying, on a display associated with said game console by said television application, simultaneously with said first live internet protocol television program, a picture-in-picture indication, based on a corresponding one of said rich presence strings, of a second live internet protocol television program currently being watched by a friend selected from said list of friends; and affording to said user via said game console an opportunity to select said second live internet protocol television program for viewing via said game console. 2. The method of claim 1 , further comprising: obtaining, by said television application, from said user, a selection indicating that said user desires to watch said second live internet protocol television program via said game console. 3. The method of claim 2 , further comprising: responsive to said selection indicating that said user desires to watch said second live internet protocol television program via said game console, querying said user whether said user wishes to share with said online gaming service information indicating that said user is watching said second live internet protocol television program via said game console; and causing said second live internet protocol television program to be displayed to said user via said television application on said game console. 4. The method of claim 3 , further comprising: obtaining a negative response to said query; and refraining from sharing with said online gaming service said information indicating that said user is watching said second live internet protocol television program via said game console. 5. The method of claim 3 , further comprising: obtaining an affirmative response to said query; and sharing with said online gaming service, as a rich presence string of said user, said information indicating that said user is watching said second live internet protocol television program via said game console. 6. The method of claim 1 , further comprising affording said user an opportunity to send a message to at least one of said friends via said online gaming service.
using television networks · CPC title
communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title
Management of end-user data (customer care in data networks H04L41/5077) · CPC title
Live feed · CPC title
for requesting content on demand, e.g. video on demand · CPC title
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