Bonus round for video keno game
US-12175841-B2 · Dec 24, 2024 · US
US10586428B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10586428-B2 |
| Application number | US-201715586676-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 4, 2017 |
| Priority date | Sep 17, 2012 |
| Publication date | Mar 10, 2020 |
| Grant date | Mar 10, 2020 |
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Official abstract text for this publication.
The present system incorporates mobile computing devices to play games, such as electronic pull-tabs, in a plurality of venues, each having a local wireless network. Each network communicates with a central system that generates decks of game outcomes and associated awards. All wagers and awards for each game are tracked on the central system, which also provides each game award and associated outcome from a deck stored on the central system.
Opening claim text (preview).
The invention claimed is: 1. A method of implementing a wagering game on a first mobile computing device of the type having a touch-sensitive screen and a camera, the method comprising: providing an application on the first mobile computing device for reading an optical machine-readable code; providing a wagering-game application on the first mobile computing device; accounting for a money deposit; generating an optical machine-readable code that includes data related to the amount of the deposit; providing such a first mobile computing device and the generated code to a person; receiving an image of the generated code via the camera; applying a credit to the wagering game related to the generated code; permitting a player to play the wagering game on the first mobile computing device responsive to wagers made using the applied credit; displaying at least two images on the touch-sensitive screen as part of play of the wagering game; and revealing game outcomes in one of two ways, namely: (i) changing one of the images to display one of a winning outcome or a losing outcome of the game responsive to the player touching the screen adjacent the one image; or (ii) changing the at least two images to display one of a winning game outcome or a losing game outcome responsive to a player swiping along an axis adjacent both images; generating data related to a current activity level of the first mobile computing device; transmitting the generated data to a computer system; receiving additional data at the computer system related to the current activity level of each of a plurality of additional mobile computing devices; determining how long each mobile computing device is idle for longer than a predefined time; varying the predefined time as a function of the number of mobile computing devices; and sending a message over the network to the first mobile computing device when the first mobile computing device is idle for longer than the predefined time. 2. The method of claim 1 further comprising deducting wagers that resulted in a loss from the applied credit to produce a credit balance. 3. The method of claim 2 further comprising applying prizes that resulted from a win to the applied credit thereby augmenting the credit balance. 4. The method of claim 3 further comprising tracking the credit balance at a location remote from the mobile computing device. 5. The method of claim 4 further comprising accounting for a withdrawal of the credit balance. 6. The method of claim 5 wherein accounting for a withdrawal of the credit balance comprises receiving an image of the generated code.
Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title
Regular and instant lottery, e.g. electronic scratch cards · CPC title
about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system · CPC title
Betting, e.g. on live events, bookmaking · CPC title
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
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