Systems, apparatus, and methods for a game utilizing a wheel with dynamically resizable game spaces
US-9821218-B2 · Nov 21, 2017 · US
US10504322B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10504322-B2 |
| Application number | US-201815947916-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 9, 2018 |
| Priority date | Oct 8, 2015 |
| Publication date | Dec 10, 2019 |
| Grant date | Dec 10, 2019 |
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A game apparatus is configured to acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; display a moving image based on the acquired movement image; receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; set a symbol in accordance with the operation input by the player, in one or more of the physical regions that are displayed in the acquired movement image; acquire information indicative of the operation result of selecting the physical region; and generate a game result for the player based on the acquired information and setting content.
Opening claim text (preview).
What is claimed is: 1. A game apparatus comprising: a memory configured to store one or more instructions; and at least one processor configured to execute the one or more instructions to: acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; control a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device, receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; set the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image; acquire information indicative of the operation result of selecting the physical region; and generate a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player. 2. The game apparatus according to claim 1 , wherein the at least one processor is further configured to control the display to display the movement image acquired by the moving image acquirer in association with information of the a symbol set in accordance with the player operation, as the moving image based on the movement image. 3. The game apparatus according to claim 1 , wherein the at least one processor is further configured to change a symbol set in the one or more of the physical regions displayed in the movement image in accordance with the operation input by the player. 4. The game apparatus according to claim 1 , wherein the at least one processor is further configured to add a symbol to the one or more of the physical regions displayed in the movement image in accordance with the operation input by the player. 5. The game apparatus according to claim 1 , wherein the at least one processor is further configured to change an extent of the physical region in which to set a same symbol in the movement image, in accordance with the player operation. 6. The game apparatus according to claim 1 , wherein the at least one processor is further configured to set a symbol in accordance with the operation input by the player in a case in which a predetermined game condition is satisfied. 7. A non-transitory computer readable medium storing a computer program for causing one or more computers to perform a method comprising: acquiring a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; controlling a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device; receiving an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; setting the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image; acquiring information indicative of the operation result of selecting the physical region; and generating a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player. 8. A method for operating a game apparatus comprising: acquiring a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; controlling a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device; receiving an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; setting the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image; acquiring information indicative of the operation result of selecting the physical region; and generating a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player.
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