Method of operating a video gaming system

US10500482B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10500482-B2
Application numberUS-201715585668-A
CountryUS
Kind codeB2
Filing dateMay 3, 2017
Priority dateMay 3, 2016
Publication dateDec 10, 2019
Grant dateDec 10, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method of operating a video game system can include applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera. The method can also include processing the video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit. The method can also include calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera and translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of operating a video game system, comprising: applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; processing a digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit; calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera; translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor. 2. The method of claim 1 , wherein applying the optical filter includes mechanically positioning the optical filter in the field of view of the camera. 3. The method of claim 1 , wherein applying the optical filter includes turning on an electronically switchable optical filter. 4. The method of claim 1 , wherein processing the digital video feed from the camera includes continuously processing the video output feed. 5. The method of claim 1 , wherein said processing is performed at least in part by the camera. 6. The method of claim 1 , wherein said processing is performed at least in part by a console of the video game system. 7. The method of claim 1 , wherein translating the location of the non-visible light dot within the field of view of the camera onto the location on the display screen includes applying the proportion of said one or more dimensions of the field of view of the camera to corresponding dimensions on the display screen. 8. The method of claim 1 , wherein translating includes translating the location of the non-visible light dot onto the location on the display screen irrespective of the size of the display screen. 9. The method of claim 8 , wherein the display screen is a television. 10. The method of claim 1 , wherein the non-visible light dot is an infrared light dot. 11. The method of claim 1 , wherein processing includes searching in the digital video output feed the location of the non-visible light dot continually projected by the light targeting peripheral unit, and recording the position of the non-visible light dot upon actuation of an actuator of the light targeting peripheral unit. 12. The method of claim 1 , wherein processing includes searching the digital video output feed from the camera for the non-visible light dot that is projected by the light targeting peripheral unit onto the display screen upon actuation of an actuator of the light targeting peripheral unit. 13. The method of claim 1 , wherein processing the video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera includes filtering out intensity values of non-visible light below a predetermined threshold value. 14. The method of claim 1 , wherein processing the digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera includes filtering out non-visible light having a density of pixels below a threshold value. 15. A method of operating a video game system, comprising: mechanically positioning an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; searching a digital video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit; calculating the location of the non-visible light dot within the field of view of the camera as a proportion of one or more dimensions of the field of view of the camera; translating the location of the non-visible light dot within the field of view of the camera onto a location on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor. 16. The method of claim 15 , wherein the display screen is a television. 17. The method of claim 15 , wherein the non-visible light dot is an infrared light dot. 18. The method of claim 15 , wherein the non-visible light dot is continually projected by the light targeting peripheral unit onto the display screen and searching includes tracking in the digital video output feed the location of the non-visible light dot and recording the position of the non-visible light dot upon actuation of an actuator of the light targeting peripheral unit. 19. The method of claim 15 , wherein the non-visible light dot is projected by the light targeting peripheral unit onto the display screen only upon actuation of the trigger, and searching includes searching in the digital video output feed the location of the non-visible light dot and recording the position of the non-visible light dot upon actuation of the actuator of the light targeting peripheral unit. 20. A method of operating a video game system, comprising: positioning an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera; searching a digital video output feed from the camera with a computer processor to identify a location within the field of view of the camera where a non-visible light dot is absent upon actuation of an actuator of a light targeting peripheral that projects non-visible light onto the display screen; calculating the location within the field of view of the camera where the non-visible light dot is missing as a proportion of dimensions of the field of view of the camera; translating the location of the absence of the non-visible light dot within the field of view of the camera onto a location on the display screen by applying the proportion of said dimensions of the field of view of the camera to corresponding dimensions on the display screen; and initiating a recalibration of the camera to recalculate a boundary of the display screen in the field of view of the camera if a motion of the camera above a threshold amount is sensed with a motion sensor.

Assignees

Inventors

Classifications

  • A63F13/219Primary

    for aiming at specific areas on the display, e.g. light-guns · CPC title

  • A63F13/213Primary

    comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title

  • based on additional sensors, e.g. acceleration sensors · CPC title

  • performed by a processor, e.g. controlling the readout of an image memory · CPC title

  • provided with illuminating means · CPC title

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Frequently asked questions

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What does patent US10500482B2 cover?
A method of operating a video game system can include applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera. The method can also include processing the video output feed from the camera with a computer processor to identify a location of a…
Who is the assignee on this patent?
Performance Designed Products Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/219. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 10 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).