Three-dimensional digital model ghosting
US-2018314405-A1 · Nov 1, 2018 · US
US10496239B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10496239-B2 |
| Application number | US-201715713392-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 22, 2017 |
| Priority date | May 1, 2017 |
| Publication date | Dec 3, 2019 |
| Grant date | Dec 3, 2019 |
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A three-dimensional model can be presented in a two-dimensional digital canvas on a computer display. User input directed at the three-dimensional model in the two-dimensional canvas can be received. The three-dimensional model can be manipulated in response to the user input. A two-dimensional view of the three-dimensional model can be displayed. Corresponding data structures for the model, the canvas, and the two-dimensional objects in the data structure can be maintained and updated. One or more additional techniques can also be utilized in a computer system, such as continuous user-controlled model rotation in a two-dimensional canvas; viewport autofit and non-autofit modes; rotating the model around a camera look-at point; ghosting outside the viewport; normalizing modeling units and values; preset buttons with on-button previews; user-defined view presets; and/or two-dimensional image substitution.
Opening claim text (preview).
We claim: 1. A computer system comprising: at least one processor; and memory comprising instructions stored thereon that when executed by at least one processor cause at least one processor to perform acts comprising: maintaining a two-dimensional digital canvas data structure in a computer system, with the canvas data structure representing a two-dimensional digital canvas; maintaining one or more data structures representing one or more two-dimensional objects in the two-dimensional canvas; maintaining a three-dimensional model data structure representing a three-dimensional model located in the two-dimensional canvas; presenting the three-dimensional model in the two-dimensional canvas on a computer display; receiving user input directed at the three-dimensional model in the two-dimensional canvas; manipulating the three-dimensional model in response to the user input; updating the three-dimensional model data structure to represent the manipulating in response to the user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas using a three-dimensional scene after the manipulating of the three-dimensional model; updating the canvas data structure to represent the manipulating in response to the user input; and switching between a viewport autofit mode and a viewport non-autofit mode. 2. The computer system of claim 1 , wherein the updating of the three-dimensional model data structure comprises rotating the three-dimensional model around a point that is co-located with a look-at point of a modeled camera in the three-dimensional scene for the three-dimensional model. 3. The computer system of claim 2 , wherein the displaying of the two-dimensional view of the three-dimensional model comprises maintaining the look-at point of the modeled camera at a fixed point on a viewport through which the three-dimensional model is displayed in the two-dimensional canvas. 4. The computer system of claim 3 , wherein the fixed point is at a center of the viewport. 5. The computer system of claim 1 , wherein the acts further comprise performing the following while in the viewport autofit mode: presenting the three-dimensional model in a viewport in the two-dimensional canvas on a computer display; receiving first user input directed at the three-dimensional model in the two-dimensional canvas; performing a first manipulation of the three-dimensional model in response to the first user input; automatically resizing the viewport to fit the three-dimensional model in response to the first manipulation; updating the three-dimensional model data structure to represent the first manipulation in response to the first user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the first manipulation; and updating the canvas data structure to represent the first manipulation in response to the first user input. 6. The computer system of claim 5 , wherein the acts further comprise performing the following while in the viewport non-autofit mode: performing a second manipulation of the three-dimensional model in response to a second user input, with the second manipulation comprising changing an overall size of a view of the three-dimensional model in the viewport in response to the second manipulation, without automatically resizing the viewport to fit the three-dimensional model in response to the second user input; updating the three-dimensional model data structure to represent the second manipulation in response to the second user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the second manipulation of the three-dimensional model; and updating the canvas data structure to represent the second manipulation in response to the second user input. 7. The computer system of claim 1 , wherein the displaying of the two-dimensional view of the three-dimensional model comprises displaying a view of the three-dimensional model in a viewport in the two-dimensional canvas after the manipulating, with the viewport being smaller than the two-dimensional canvas. 8. The computer system of claim 7 , wherein the displaying of the two-dimensional view of the three-dimensional model after the manipulating comprises hiding portions of the three-dimensional model in the displayed view that are located outside the viewport. 9. The computer system of claim 7 , wherein the acts comprise the computer system responding to the manipulation by resizing the viewport to fit the view of the three-dimensional model after the manipulating. 10. A computer-implemented method, comprising: maintaining a two-dimensional digital canvas data structure in a computer system, with the canvas data structure representing a two-dimensional digital canvas; maintaining one or more data structures representing one or more two-dimensional objects in the two-dimensional canvas; maintaining a three-dimensional model data structure representing a three-dimensional model located in the two-dimensional canvas; presenting the three-dimensional model in the two-dimensional canvas on a computer display; receiving user input directed at the three-dimensional model in the two-dimensional canvas; manipulating the three-dimensional model in response to the user input; updating the three-dimensional model data structure to represent the manipulating in response to the user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas using a three-dimensional scene after the manipulating of the three-dimensional model; updating the canvas data structure to represent the manipulating in response to the user input; and switching between a viewport autofit mode and a viewport non-autofit mode. 11. The computer-implemented method of claim 10 , wherein the updating of the three-dimensional model data structure comprises rotating the three-dimensional model around a point that is co-located with a look-at point of a modeled camera in the three-dimensional scene for the three-dimensional model, and wherein the method further comprises maintaining the look-at point of the modeled camera at a fixed point on the viewport while switching between the viewport autofit mode and the viewport non-autofit mode. 12. The computer-implemented method of claim 10 , wherein the method further comprises: performing the following while in the viewport autofit mode: presenting the three-dimensional model in a viewport in the two-dimensional canvas on a computer display; receiving first user input directed at the three-dimensional model in the two-dimensional canvas; performing a first manipulation of the three-dimensional model in response to the first user input; automatically resizing the viewport to fit the three-dimensional model in response to the first manipulation; updating the three-dimensional model data structure to represent the first manipulation in response to the first user input; displaying a two-dimensional view of the three-dimensional model in the two-dimensional canvas after the first manipulation; and updating the canvas data structure to represent the first manipulation in response to the first user input; and performing the following while in the viewport non-autofit mode: performing a second manipulation of the three-dimensional model in response to a second user input, with the second manipulation comprising changing an overall size of a view of the three-dimensional model in the viewport in response to the second manipulation, without automatically resizing the viewport to fit the three-dimensional model in
Semi-transparency · CPC title
Style variation · CPC title
involving graphical user interfaces [GUIs] · CPC title
for image manipulation, e.g. dragging, rotation, expansion or change of colour · CPC title
Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object · CPC title
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