Remote control of a first user's session by a second user
US-2017354880-A1 · Dec 14, 2017 · US
US10486064B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10486064-B2 |
| Application number | US-201916416190-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 18, 2019 |
| Priority date | Nov 23, 2011 |
| Publication date | Nov 26, 2019 |
| Grant date | Nov 26, 2019 |
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Official abstract text for this publication.
A method for sharing gameplay is provided, including the following operations: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay; receiving an input generated from a controller device; responsive to receiving the input, then sharing the portion of gameplay to a website.
Opening claim text (preview).
What is claimed is: 1. A method for sharing gameplay, comprising: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay; receiving an input generated from a controller device; responsive to receiving the input, then sharing the portion of gameplay to a website. 2. The method of claim 1 , wherein the input is generated from a button of the controller device. 3. The method of claim 2 , wherein sharing the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed. 4. The method of claim 1 , wherein the portion of gameplay is associated to a user ID of a user that plays the video game. 5. The method of claim 1 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay. 6. The method of claim 5 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay. 7. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a statistical anomaly event determined by comparing gameplay metrics to average metrics. 8. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a gaming achievement, a trophy being attained, a landmark being reached, a predefined level being reached, or a predefined number of points being reached. 9. The method of claim 1 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game. 10. The method of claim 1 , wherein the gameplay is defined by video generated from the execution of the video game. 11. The method of claim 1 , wherein the website is a social media website. 12. A method for sharing gameplay, comprising: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay, wherein the portion of gameplay is associated to a user ID of a user that plays the video game; receiving an input generated from a controller device; responsive to receiving the input, then sharing the portion of gameplay to a website. 13. The method of claim 12 , wherein the input is generated from a button of the controller device. 14. The method of claim 13 , wherein sharing the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed. 15. The method of claim 12 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay. 16. The method of claim 15 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay. 17. The method of claim 12 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game. 18. A method for sharing gameplay, comprising: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay; receiving an input generated from a controller device, wherein the input is generated from a button of the controller device; responsive to receiving the input, then sharing the portion of gameplay to a website. 19. The method of claim 18 , wherein sharing the portion of gameplay includes sharing gameplay that occurred during a duration of time when the button was pressed. 20. The method of claim 18 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay.
using a wireless connection, e.g. infrared or piconet · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
for locating contacts on a surface, e.g. floor mats or touch pads · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
characterised by their sensors, purposes or types · CPC title
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