Methods, systems, and media for presenting interstitial animations
US-2018101976-A1 · Apr 12, 2018 · US
US10467791B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10467791-B2 |
| Application number | US-201715838494-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 12, 2017 |
| Priority date | Dec 13, 2016 |
| Publication date | Nov 5, 2019 |
| Grant date | Nov 5, 2019 |
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The present disclosure relates to a motion edit method for editing the motion of an articulated object using a computing device with a touch screen, including a) when any one of a joint path and a body line of an articulated object is selected by a user, setting a position constraint of higher level joint according to the user's sketching input and joint hierarchy, and b) generating motion of the articulated object for which the constraint is set.
Opening claim text (preview).
What is claimed is: 1. A motion edit method for an articulated object that edits motion of an articulated object using a computing device with a touch screen, comprising: a) when any one of a joint path and a body line of an articulated object is selected by a user, setting a position constraint of higher level joint according to the user's sketching input and joint hierarchy; and b) generating motion of the articulated object for which the constraint is set, wherein at the step a), when setting a position constraint to any one of joints of the articulated object, the following warping vector is applied to prevent the position constrained joint from being visualized statically: s j warped ( t )= s j ( t )+α w ( t ) where α denotes a user parameter that determines a degree of warping and w(t) denotes the warping vector at the time t, wherein further comprising: after the step a), c) when a change in the joint movement occurs by the sketching input, equalizing a time interval between a keyframe of a point in time at which the user input occurred and other frames before and after the keyframe, wherein at the step c), increasing a number of editing frames in proportion to a distance between the articulated object and a camera which captures an image of the articulated object, wherein T − and T + are respectively defined by a set of editing frames before and after the current time t c , and a set of bounding frames T b in a specific camera view is defined by the following equations: T + =T − ∪T + ={t c −m, . . . , t c , . . . , t c +n} T − and T + are defined by the following equation: T - = { t c - m , … , t c ❘ m < f ( s _ ( t c ) ) , ∑ t = t c - m t c l ( t ) < η } , T + = { t c , … , t c + n ❘ n < f ( s _ ( t c ) ) , ∑ t = t c t c + n l ( t ) < η } , where m and n denote a number of frames before and after the t c respectively, and s (t)∈ 3 is a motion centroid of the articulated object at the time t c , and f(x) corresponds to a function which computes a number of bounding frames proportional to depth of position x and l(t) denotes a distance between two consecutive centroids in the screen area and 3 denotes 3-dimensional space. 2. The motion edit method for an articulated object according to claim 1 , wherein
Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts · CPC title
Three-dimensional [3D] animation · CPC title
Rule based animation · CPC title
of characters, e.g. humans, animals or virtual beings · CPC title
Interaction techniques to control parameter settings, e.g. interaction with sliders or dials · CPC title
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