Device and method for intraoperative reconstruction of bone 3d models
US-2024394982-A1 · Nov 28, 2024 · US
US10460504B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10460504-B2 |
| Application number | US-201816010316-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 15, 2018 |
| Priority date | Jan 26, 2018 |
| Publication date | Oct 29, 2019 |
| Grant date | Oct 29, 2019 |
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A method, computer readable medium, and system are disclosed for performing a texture level-of-detail approximation. The method includes the steps of identifying a scene to be rendered, projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene, determining a footprint angle of the pixel, determining a curvature measure for the geometry element at the first hit point within the scene, computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element, and performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.
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What is claimed is: 1. A method comprising: identifying a scene to be rendered; projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene; determining a footprint angle of the pixel; determining a curvature measure for the geometry element at the first hit point within the scene; computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation. 2. The method of claim 1 , wherein the LOD approximation is used to estimate a size of a texture footprint for a second hit point. 3. The method of claim 1 , wherein the component includes a recursive reflection. 4. The method of claim 1 , wherein the component includes a recursive refraction. 5. The method of claim 1 , wherein the component includes a reflection. 6. The method of claim 1 , wherein the component includes a refraction. 7. The method of claim 1 , wherein the footprint angle includes a spread angle that models a spread of a pixel in radians, and the curvature measure is used to determine an additional spread of the pixel induced by a curvature at the first hit point. 8. The method of claim 1 , wherein determining the curvature measure includes negating the curvature measure when the geometry element is concave. 9. The method of claim 1 , wherein performing the one or more rendering operations includes performing one or more texturing operations. 10. The method of claim 1 , wherein performing the one or more rendering operations includes performing one or more mipmapping operations, utilizing the texture LOD approximation. 11. The method of claim 1 , wherein performing the one or more rendering operations includes determining a plurality of mipmapped reflections, utilizing the texture LOD approximation. 12. The method of claim 1 , further comprising, when the component includes a recursive reflection or a recursive refraction: determining a projected footprint at the first hit point; transporting the projected footprint from the first hit point to a second hit point; and using a size of the projected footprint as the texture LOD approximation for the component at the second hit point. 13. A system comprising: a processor that is configured to: identify a scene to be rendered; project a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene; determine a footprint angle of the pixel; determine a curvature measure for the geometry element at the first hit point within the scene; compute a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and perform, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation. 14. The system of claim 13 , wherein the LOD approximation is used to estimate a size of a texture footprint for a second hit point. 15. The system of claim 13 , wherein the component includes a recursive reflection. 16. The system of claim 13 , wherein the component includes a recursive refraction. 17. The system of claim 13 , wherein the component includes a reflection. 18. The system of claim 13 , wherein the component includes a refraction. 19. The system of claim 13 , wherein the processor is further configured to, when the component includes a recursive reflection or a recursive refraction: determine a projected footprint at the first hit point; transport the projected footprint from the first hit point to a second hit point; and use a size of the projected footprint as the texture LOD approximation for the component at the second hit point. 20. A non-transitory computer-readable storage medium storing instructions that, when executed by a processor, causes the processor to perform steps comprising: identifying a scene to be rendered; projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene; determining a footprint angle of the pixel; determining a curvature measure for the geometry element at the first hit point within the scene; computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and performing one or more rendering operations for the scene, utilizing the texture LOD approximation.
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