Transient or persistent game play in wagering games
US-9293001-B2 · Mar 22, 2016 · US
US10453299B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10453299-B2 |
| Application number | US-97663910-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 22, 2010 |
| Priority date | Dec 23, 2009 |
| Publication date | Oct 22, 2019 |
| Grant date | Oct 22, 2019 |
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There is disclosed a method for enabling restoration of games. The method comprises receiving a request for subsequent restoration of a game at a gaming device, selecting one of a plurality of game state identifiers associated with respective ones of a plurality of game states based on a current game state presented at the gaming device, and issuing the game state identifier. There is also disclosed a method for restoring games. The method comprises receiving a game state identifier, and restoring a game at a gaming device to one of a plurality of game states associated with respective ones of a plurality of game state identifiers based on the game state identifier.
Opening claim text (preview).
The invention claimed is: 1. A method for enabling restoration of games, comprising: receiving, at a first gaming device including a first credit input mechanism configured to receive a credit input from a player, the first credit input mechanism comprising at least one of a coin input chute, a bill collector, a card reader, or a ticket reader, a request for subsequent restoration of a game; storing, in a game state identifier database, a plurality of game state identifiers, each game state identifier associated with one or more game states of the game; identifying, by a first game controller of the first gaming device, a current game state of the game presented on a display of the first gaming device; selecting, by the first game controller, a game state identifier of the plurality of game state identifiers associated with the current game state; requesting, by the first game controller, a session identifier from a session server through a network, wherein the session identifier is generated based upon a random number and independently of the game state identifier in response to the requesting; issuing, by the first game controller, at the first gaming device, the game state identifier and the session identifier; registering, by the first game controller, at least one of the game state identifier and the session identifier with a player account of the player, whereby the player is enabled to restore the game using only the player account if desired by the player; receiving the game state identifier and the session identifier at a second game controller of a second gaming device, the second gaming device including a second credit input mechanism configured to receive a credit input from the player, the second credit input mechanism comprising at least one of a coin input chute, a bill collector, a card reader, or a ticket reader; communicating, by the second game controller, the session identifier from the second gaming device to the session server through the network; receiving, by the second game controller, a communication that the session identifier is valid from the session server through the network; identifying, by the second game controller, the current game state of the game using the game state identifier; and restoring, by the second game controller, the game to the current game state on the second gaming device. 2. The method as claimed in claim 1 further comprising mapping each of the one or more game states to a game state identifier of the plurality of game state identifiers. 3. The method as claimed in claim 1 , wherein issuing the game state identifier comprises printing a ticket including the game state identifier. 4. The method as claimed in claim 1 , wherein issuing the game state identifier comprises transmitting a Short Messaging Service (SMS) message including the game state identifier to a mobile communication device of the player. 5. The method as claimed in claim 1 further comprising: receiving, by the second game controller, a communication that the session identifier is invalid from the session server through the network; and restoring, by the second game controller and in response to receiving the communication that the session identifier is invalid, the second gaming device to a state of waiting to receive a game state identifier. 6. The method as claimed in claim 5 , wherein the communication that the session identifier is invalid indicates that the session identifier was previously used to restore a game. 7. The method as claimed in claim 1 further comprising: associating, by the session server, the session identifier with an initial count value; and decrementing, by the session server, the initial count value in response to the restoring the game to the current game state on the second gaming device, whereby the game is capable of being restored from the session identifier a number of times corresponding to the initial count value, and whereby the initial count value is decremented each time the session identifier is used to restore the game until the initial count value is decremented to zero. 8. The method as claimed in claim 7 further comprising: receiving, by the second game controller, a decremented count value; and restoring, by the second game controller and in response to receiving the decremented count value, the game unless the decremented count value is equal to zero. 9. The method as claimed in claim 1 further comprising: receiving, by the first game controller and prior to issuing the the game state identifier and the session identifier, a mobile telephone number from the player; and transmitting, by the first game controller, a Short Messaging Service (SMS) message including at least one of the game state identifier or the session identifier to a mobile communication device of the player associated with the mobile telephone number. 10. The method as claimed in claim 1 further comprising: associating, by the first game controller, at least one of the game state identifier or the session identifier with at least one of a personal identification number (PIN) or password; and requesting, by the second game controller, at least one of the PIN or password prior to restoring the game to the current game state on the second gaming device. 11. A game controller for a gaming device, the gaming device including a credit input mechanism configured to receive a credit input from a player of the gaming device, the credit input mechanism comprising at least one of a coin input chute, a bill collector, a card reader, or a ticket reader, the game controller configured to execute instructions stored in a memory, which when executed, cause the game controller to at least: receive a request for subsequent restoration of a game; identify a current game state of the game presented on a display of the gaming device; select a game state identifier from a plurality of game state identifiers, the game state identifier associated with the current game state, the plurality of game state identifiers associated with respective game states and stored in a game state identifier database; request a session identifier from a session server through a network, wherein the session identifier is generated based upon a random number and independently of the game state identifier in response to the request; issue the game state identifier and the session identifier; and register at least one of the game state identifier and the session identifier with a player account of the player, whereby the player is enabled to restore the game using only the player account if desired by the player. 12. The game controller as claimed in claim 11 , wherein the instructions, when executed, further cause the game controller to map each of the respective game states to a game state identifier of the plurality of game state identifiers. 13. The game controller as claimed in claim 11 , wherein the instructions, when executed, further cause the game controller to communicate with a ticket printer for printing a ticket including the game state identifier. 14. The game controller as claimed in claim 11 , wherein the instructions, when executed, further cause the game controller to communicate with an identifier transmitter for transmitting a Short Messaging Service (SMS) message including the game state identifier to a mobile communication device of the player. 15. A gaming system comprising: a first gaming device comprising: a first credit input mechanism configured to receive a credit input from a player of the first gaming device, the first credit input mechanism comprising at least one of
Tracking of individual players · CPC title
for games, toys, sports, or amusements · CPC title
Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements · CPC title
Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title
wherein at least part of the system is portable · CPC title
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