Controlling power distribution to haptic output devices

US10452170B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10452170-B2
Application numberUS-201916296964-A
CountryUS
Kind codeB2
Filing dateMar 8, 2019
Priority dateDec 23, 2014
Publication dateOct 22, 2019
Grant dateOct 22, 2019

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  1. Title

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  5. First independent claim

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Abstract

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Systems and methods for controlling power and/or current consumption for multiple haptic output devices are provided. Various features of the haptic output device may be described within a data structure. In response to a haptic instruction, a power budget for the haptic output device may be determined in accordance with its operational characteristics. A drive signal may then be applied to the haptic output device to produce the haptic effect in accordance with the calculated power budget. The calculated power budget may be configured to limit the current or power drawn by the haptic output device.

First claim

Opening claim text (preview).

We claim: 1. A method for controlling current consumption for a plurality of haptic output devices, the method comprising: receiving a haptic drive instruction for the plurality of haptic output devices; determining an excess projected current and an available current for the plurality of haptic output devices based on one or more operational characteristics of the plurality of haptic output devices; determining a current reduction value for one or more of the plurality of haptic output devices based on the excess projected current, the available current, and respective priority values for each of the plurality of haptic output devices; and producing a haptic effect based on the current reduction value. 2. The method according to claim 1 , wherein the plurality of haptic output devices are included within a controller or gamepad. 3. The method according to claim 1 , wherein the haptic effect is produced at a user input element of a peripheral device. 4. The method according to claim 1 , wherein the plurality of haptic output devices includes a trigger or a rumble output device. 5. The method according to claim 1 , wherein a timing of a drive signal is adjusted based on the available current. 6. The method according to claim 1 , wherein the plurality of haptic output devices include a bi-directional haptic output device. 7. The method according to claim 1 , wherein the one or more operational characteristics include a startup current or a steady state current. 8. A device comprising: a processor; and a memory storing a program for execution by the processor, the program including instructions for controlling current consumption of a plurality of haptic output devices, the instructions comprising: receiving a haptic drive instruction for the plurality of haptic output devices; determining an excess projected current and an available current for the plurality of haptic output devices based on one or more operational characteristics of the plurality of haptic output devices; determining a current reduction value for one or more of the plurality of haptic output devices based on the excess projected current, the available current, and respective priority values for each of the plurality of haptic output devices; and producing a haptic effect based on the current reduction value. 9. The device according to claim 8 , wherein the plurality of haptic output devices are included within a controller or gamepad. 10. The device according to claim 8 , wherein the haptic effect is produced at a user input element of a peripheral device. 11. The device according to claim 8 , wherein the plurality of haptic output devices includes a trigger or a rumble output device. 12. The device according to claim 8 , wherein a timing of a drive signal is adjusted based on the available current. 13. The device according to claim 8 , wherein the plurality of haptic output devices include a bi-directional haptic output device. 14. The device according to claim 8 , wherein the one or more operational characteristics include a startup current or a steady state current. 15. A non-transitory computer readable storage medium storing a program configured to be executed by a processor to control current consumption of a plurality of haptic output devices, the program comprising instructions for: receiving a haptic drive instruction for the plurality of haptic output devices; determining an excess projected current and an available current for the plurality of haptic output devices based on one or more operational characteristics of the plurality of haptic output devices; determining a current reduction value for one or more of the plurality of haptic output devices based on the excess projected current, the available current, and respective priority values for each of the plurality of haptic output devices; and producing a haptic effect based on the current reduction value. 16. The non-transitory computer readable storage medium of claim 15 , wherein the plurality of haptic output devices are included within a controller or gamepad. 17. The non-transitory computer readable storage medium of claim 15 , wherein the haptic effect is produced at a user input element of a peripheral device. 18. The non-transitory computer readable storage medium of claim 15 , wherein the plurality of haptic output devices includes a trigger or a rumble output device. 19. The non-transitory computer readable storage medium of claim 15 , wherein a timing of a drive signal is adjusted based on the available current. 20. The non-transitory computer readable storage medium of claim 15 , wherein the plurality of haptic output devices include a bi-directional haptic output device.

Assignees

Inventors

Classifications

  • G06F3/0383Primary

    Signal control means within the pointing device · CPC title

  • Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title

  • Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • G06F3/038Primary

    Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry · CPC title

  • Force feedback applied to a game · CPC title

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What does patent US10452170B2 cover?
Systems and methods for controlling power and/or current consumption for multiple haptic output devices are provided. Various features of the haptic output device may be described within a data structure. In response to a haptic instruction, a power budget for the haptic output device may be determined in accordance with its operational characteristics. A drive signal may then be applied to the…
Who is the assignee on this patent?
Immersion Corp
What technology area does this patent fall under?
Primary CPC classification G06F3/0383. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 22 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).