Remotely controlling a self-propelled device in a virtualized environment
US-9218316-B2 · Dec 22, 2015 · US
US10445398B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10445398-B2 |
| Application number | US-201213718553-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 18, 2012 |
| Priority date | Mar 1, 2012 |
| Publication date | Oct 15, 2019 |
| Grant date | Oct 15, 2019 |
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Managing assets during production of multimedia, comprising: creating at least one scouting image; creating a metadata including information needed to import the at least one scouting image as a shot; and generating a script including commands needed to recreate the shot in its current state, and storing camera and character attributes. Keywords include asset management and scouting images.
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The invention claimed is: 1. A method of managing assets including at least one scouting image during a storyboarding process in production of a motion picture, the method comprising: generating metadata corresponding to the at least one scouting image, the metadata including a path to a script including commands needed to reconstruct a 3-D environment and camera positions of the at least one scouting image; importing the at least one scouting image from the 3-D environment for the storyboarding process; incorporating the least one scouting image into the storyboarding process to generate a plurality of storyboard images by organizing the at least one scouting image and the plurality of storyboard images into a single application, wherein the single application is used to generate complex 3-D setups and reconstruction of the camera positions within the 3-D environment; and manipulating the at least one scouting image as a reference using the script and the camera positions within the 3-D environment to generate the plurality of storyboard images. 2. The method of claim 1 , wherein the multimedia comprises a computer game. 3. The method of claim 1 , wherein the at least one scouting image comprises at least one animated image. 4. The method of claim 1 , wherein the at least one scouting image comprises at least one 3-D still image. 5. The method of claim 4 , wherein the at least one 3-D still image is used to create an animated shot having a plurality of animated images by interpolating the positions stored with each of the at least one 3-D still image. 6. The method of claim 1 , wherein the metadata is a markup language. 7. The method of claim 6 , wherein the markup language is an extensible markup language (XML). 8. The method of claim 1 , further comprising importing the at least one scouting image as a shot, wherein the shot is a computer graphics (CG) shot. 9. The method of claim 8 , wherein the metadata includes a path to the CG shot. 10. The method of claim 1 , further comprising importing the at least one scouting image as a shot and recreating the shot in its current state using the script. 11. The method of claim 10 , further comprising: recreating the shot as a new version of the shot; and reusing the metadata corresponding to the shot as the metadata for the new version of the shot. 12. A non-transitory storage medium storing a computer program to manage assets including at least one scouting image during a storyboarding process in production of a motion picture, the computer program comprising executable instructions that cause a computer to: generate metadata corresponding to the at least one scouting image, the metadata including a path to a script including commands needed to reconstruct a 3-D environment and camera positions of the at least one scouting image; import the at least one scouting image from the 3-D environment for the storyboarding process; incorporate the least one scouting image into the storyboarding process to generate a plurality of storyboards by organizing the at least one scouting image and the plurality of storyboards into a single application, wherein the single application is used to generate complex 3-D setups and reconstruction of the camera positions within the 3-D environment; and manipulating the at least one scouting image as a reference using the script and the camera positions within the 3-D environment to generate the plurality of storyboard images. 13. The non-transitory storage medium of claim 12 , wherein the metadata is a markup language. 14. The non-transitory storage medium of claim 12 , further comprising executable instructions that cause the computer to import the at least one scouting image as a shot and recreate the shot in its current state using the script. 15. The non-transitory storage medium of claim 14 , further comprising executable instructions that cause the computer to: recreate the shot as a new version of the shot; and use the metadata corresponding to the shot as the metadata for the new version of the shot.
Studio circuitry; Studio devices; Studio equipment (cameras or camera modules comprising electronic image sensors, or control thereof H04N23/00) · CPC title
Indicating arrangements {(indicating means incorporated in magazine or cassette G11B23/046 and G11B23/0875; indicating measured values in general G01D)} · CPC title
on discs (G11B27/036, G11B27/038 take precedence) · CPC title
Digital computing or data processing equipment or methods, specially adapted for specific functions (information retrieval, database structures or file system structures therefor G06F16/00) · CPC title
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