Hybrid 2D/3D data in a virtual environment

US10438413B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10438413-B2
Application numberUS-201715806125-A
CountryUS
Kind codeB2
Filing dateNov 7, 2017
Priority dateNov 7, 2017
Publication dateOct 8, 2019
Grant dateOct 8, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a physical object of a real-world, real-world environment in three dimensions (3D), the method comprising: using LiDAR to produce a 3D point cloud of the real-world environment; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud; overlaying the 2D technical drawing (including all labels and dimensions) over the physical object as depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset.

First claim

Opening claim text (preview).

We claim: 1. A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a real-world, physical object in three dimensions (3D), the method comprising: using LiDAR to produce a 3D point cloud of a real-world environment that comprises the physical object by performing the following substeps: scanning the real-world environment with a laser scanner to produce scan data; registering the scan data with a computer to stitch data from multiple scans together to create a data-intensive point cloud; degrading the data-intensive point cloud by reducing the number of data points in the data-intensive point cloud to create a degraded point cloud by using an octree filter to subdivide the data-intensive point cloud and preserving only one point from each nonempty subdivision; creating the 3D point cloud by formatting the degraded point cloud into a game-engine-compatible format; and importing the 3D point cloud into a software framework used for creating and developing video games; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in the 3D point cloud; overlaying the 2D technical drawing (including all labels and dimensions) on the physical object depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset. 2. The method of claim 1 , wherein the game-engine-compatible format is ASCII. 3. The method of claim 1 , wherein the game-engine-compatible format is polygonal file format (PLY). 4. The method of claim 1 , wherein the degraded point cloud comprises fewer than two million data points. 5. The method of claim 1 , further comprising removing a background from the 2D technical drawing leaving only lines, labels, and dimensions such that when the 3D point cloud of the real-world environment and the overlaid 2D technical drawing are simultaneously displayed to the user with the VR headset the user only sees the lines, labels, and dimensions of the 2D technical drawing overlaid on the physical object as depicted in the 3D point cloud. 6. The method of claim 1 , wherein when the 3D point cloud of the real-world environment and the overlaid 2D technical drawing are simultaneously displayed to the user with the VR headset the physical object as depicted in the 3D point cloud is obscured from the view of the user by the overlaid 2D technical drawing. 7. The method of claim 1 , wherein the physical object is a floor and the 2D technical drawing is a floor plan. 8. The method of claim 1 , wherein the physical object is a wall. 9. The method of claim 1 , wherein the 2D technical drawing pre-exists the production of the 3D point cloud. 10. A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a real-world physical object in three dimensions (3D), the method comprising: scanning a real-world environment that comprises the physical object to produce scan data; creating with a computer a 3D point cloud of the real-world environment based on the scan data comprising the substeps of: registering the scan data with the computer such that scan data from multiple scans are stitched together to create a data-intensive point cloud; degrading the data-intensive point cloud by reducing the number of data points in the data-intensive point cloud to create a degraded point cloud by using an octree filter to subdivide the data-intensive point cloud and preserving only one point from each nonempty subdivision; creating the 3D point cloud by formatting the degraded point cloud into a game-engine-compatible format; and importing the 3D point cloud into a software framework used for creating and developing video games; overlaying the 2D technical drawing (including all lines, labels, and dimensions) on the physical object as depicted in the 3D point cloud; and visually comparing the 3D point cloud representation of the physical object to the 2D technical drawing by simultaneously displaying the 3D point cloud of the real-world environment and the overlaid 2D technical drawing to a user with the VR headset. 11. The method of claim 10 , wherein prior to the overlaying step, the 2D technical drawing is scaled and aligned to match the size and orientation of the physical object as depicted in the 3D point cloud. 12. The method of claim 11 , wherein the scanning step is performed with a LiDAR laser scanner. 13. The method of claim 10 , wherein a background of the overlaid 2D technical drawing is sufficiently transparent such that when the 3D point cloud of the real-world environment and the overlaid 2D technical drawing are simultaneously displayed to the user with the VR headset the lines, labels, and dimensions of the overlaid 2D technical drawing as well as the physical object as depicted in the 3D point cloud are visible to the user in the VR headset.

Assignees

Inventors

Classifications

  • for mapping or imaging · CPC title

  • Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems · CPC title

  • with head-mounted left-right displays · CPC title

  • Architectural design, interior design · CPC title

  • G06T19/006Primary

    Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00) · CPC title

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What does patent US10438413B2 cover?
A method for using a virtual reality (VR) headset to view a two-dimensional (2D) technical drawing of a physical object of a real-world, real-world environment in three dimensions (3D), the method comprising: using LiDAR to produce a 3D point cloud of the real-world environment; scaling and aligning the 2D technical drawing to match the size and orientation of the physical object as depicted in…
Who is the assignee on this patent?
Spawar Systems Ct Pacific, Us Navy
What technology area does this patent fall under?
Primary CPC classification G06T19/006. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 08 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 10 related publications on this page (citations in our corpus or others sharing the same primary CPC).