Computational design of linkage-based characters

US10437940B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10437940-B2
Application numberUS-201414487878-A
CountryUS
Kind codeB2
Filing dateSep 16, 2014
Priority dateSep 16, 2014
Publication dateOct 8, 2019
Grant dateOct 8, 2019

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  1. Title

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  2. Abstract

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  4. Key dates

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  5. First independent claim

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Abstract

Official abstract text for this publication.

There are provided systems and methods for the computational design of linkage-based characters. The system including a display, a memory storing a software application, and a processor configured to execute the software application to display a linkage on the display, the linkage including a plurality of links and a plurality of motors, each of the plurality of links being connected to at least another of the plurality of links using one of the plurality of motors, receive a user input selecting a first link and a second link from the plurality of links and a motor from the plurality of motors, the motor being located between the first link and the second link, and generate an updated linkage by connecting the first link to the second link using a new link and replacing the motor with a pin.

First claim

Opening claim text (preview).

What is claimed is: 1. A system comprising: a display; a memory storing a software application; and a processor configured to execute the software application to: receive a first motion from a user for designing a linkage-based character; in response to receiving the first motion from the user, create a linkage for the linkage-based character that is displayed on the display, the linkage including a plurality of links and a plurality of motors, each of the plurality of links being connected to at least another of the plurality of links using one of the plurality of motors, wherein the plurality of motors are created to reproduce joint trajectories according to the first motion received from the user; simulate the linkage to show the first motion on the display to a user; receive a first user input selecting a first link and a second link from the plurality of links and a first motor from the plurality of motors, the first motor being connected to the first link and the first motor being further connected to a third link that is connected to the second link using a second motor of the plurality of motors; in response to receiving the first user input selecting the first link, the second link and the first motor, update the linkage by adding a new link to connect the first link to the second link while the first link and the second link remain connected using the third link and the second motor, and by replacing the first motor with a pin enabling the updated linkage to perform a second motion similar to the first motion, wherein the updating uses the new link to connect the first link to the second link at points that optimize the updated linkage to perform the second motion similar to the first motion; and simulate the updated linkage, including the first link and the second link connected directly using the new link and connected indirectly using the pin, the third link and the second motor, to show the second motion on the display enabling the user to compare the similarity between the first motion and the second motion. 2. The system of claim 1 , wherein before generating the updated linkage, the processor is further configured to execute the software application to: determine a plurality of updated linkages including the updated linkage, each of the plurality of updated linkages including the new link connecting the first link to the second link and replacing the first motor with the pin; display the plurality of updated linkages including the updated linkage on the display; and receive a user selection for the updated linkage from the plurality of linkages. 3. The system of claim 2 , wherein the processor is further configured to execute the software application to simulate each of the plurality of updated linkages being displayed on the display. 4. The system of claim 1 , wherein the points are a first point on the first link and a second point on the second link and selected such that a distance between the first point and the second point changes the least compared to any other two points on the first link and the second link while the updated linkage performs the second motion. 5. The system of claim 1 , wherein the linkage is displayed on the display using a user interface for a user to select the first link, the second link, and the motor using the user interface. 6. The system of claim 1 , wherein the processor is further configured to execute the software application to: receive a plurality of user inputs, each of the plurality of user inputs selecting another first link and another second link from the plurality of links and another motor from the plurality of motors, the another motor being located between the another first link and the another second link; and for each of the plurality of user inputs, generate an another updated linkage by connecting the another first link to the another second link using another new link and replacing the another motor with another pin. 7. The system of claim 6 , wherein the processor is further configured to execute the software application to receive the plurality of user inputs until the another updated linkage includes only a single motor from the plurality of motors. 8. The system of claim 1 , wherein the processor is further configured to execute the software application to receive a second user input for adding an auxiliary link to the updated linkage, wherein the auxiliary link does not affect the function of the updated linkage, and wherein the auxiliary link connects a user selected first link to a user selected second link from the plurality of links. 9. A method for optimizing a linkage, the method comprising: receiving a first motion from a user for designing a linkage-based character; in response to receiving the first motion from the user, creating the linkage for the linkage-based character that is displayed on a display, the linkage including a plurality of links and a plurality of motors, each of the plurality of links being connected to at least another of the plurality of links using one of the plurality of motors, wherein the plurality of motors are created to reproduce joint trajectories according to the first motion received from the user; simulating the linkage to show the first motion on the display to a user; receiving a first user input selecting a first link and a second link from the plurality of links and a first motor from the plurality of motors, the first motor being connected to the first link and the first motor being further connected to a third link that is connected to the second link using a second motor of the plurality of motors; in response to receiving the first user input selecting the first link, the second link and the motor, updating the linkage by adding a new link to connect the first link to the second link while the first link and the second link remain connected using the third link and the second motor, and by replacing the first motor with a pin enabling the updated linkage to perform a second motion similar to the first motion, wherein the updating uses the new link to connect the first link to the second link at points that optimize the updated linkage to perform the second motion similar to the first motion; and simulating the updated linkage, including the first link and the second link connected directly using the new link and connected indirectly using the pin, the third link and the second motor, to show the second motion on the display enabling the user to compare the similarity between the first motion and the second motion. 10. The method of claim 9 , wherein before generating the updated linkage, the method further comprises: determining a plurality of updated linkages including the updated linkage, each of the plurality of updated linkages including the new link connecting the first link to the second link and replacing the motor with the pin; displaying the plurality of updated linkages including the updated linkage on the display; and receiving a user selection for the updated linkage from the plurality of linkages. 11. The method of claim 10 , wherein the method further comprises simulating each of the plurality of updated linkages being displayed on the display. 12. The method of claim 9 , wherein the points are a first point on the first link and a second point on the second link and selected such that a distance between the first point and the second point changes the least compared to any other two points on the first link and the second link while the updated linkage performs the second motion. 13. The method of claim 9 , wherein the linkage is displayed on the display using a user interface for a user to select th

Assignees

Inventors

Classifications

  • G06F30/17Primary

    Mechanical parametric or variational design · CPC title

  • G06F30/20Primary

    Design optimisation, verification or simulation (optimisation, verification or simulation of circuit designs G06F30/30) · CPC title

  • Physics · mapped topic

  • Physics · mapped topic

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What does patent US10437940B2 cover?
There are provided systems and methods for the computational design of linkage-based characters. The system including a display, a memory storing a software application, and a processor configured to execute the software application to display a linkage on the display, the linkage including a plurality of links and a plurality of motors, each of the plurality of links being connected to at leas…
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification G06F30/17. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 08 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).