Systems and methods for changing behavior of computer program elements based on gaze input

US10430150B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10430150-B2
Application numberUS-201414467877-A
CountryUS
Kind codeB2
Filing dateAug 25, 2014
Priority dateAug 23, 2013
Publication dateOct 1, 2019
Grant dateOct 1, 2019

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

According to the invention, a method for changing the behavior of computer program elements is disclosed. The method may include determining, with an eye tracking device, a gaze point of a user. The method may also include causing, with a computer system, an interactive event controlled by the computer system to alter its behavior based at least in part on the gaze point of the user.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for changing behavior of computer program elements, wherein the method includes operations comprising: displaying content on a display device; defining a plurality of locations in the content where artificial intelligence characters can appear; determining, with an eye tracking device, a gaze point of a user on the display device; determining, with the eye tracking device, which of the plurality of locations have been gazed at by the user; causing, with a computer system, artificial intelligence characters to appear at random or in a predefined pattern at at least some of the plurality of locations; causing, with the computer system, a character controlled by the user to select a virtual weapon based at least in part on the gaze point of the user; receiving, with a non-gaze input device, a non-gaze input; causing, with the computer system, an alteration in the random or predefined pattern of where artificial intelligence characters appear, the alteration based at least in part on which of the plurality of locations have been gazed at by the user; and causing, with the computer system, the selected virtual weapon controlled by the computer system to fire toward a virtual point displayed in the content on the display device based at least in part on receipt of the non-gaze input and the gaze point of the user on the display device correlating to the virtual point. 2. The method for changing behavior of computer program elements of claim 1 , wherein the virtual point comprises: a graphical representation of a thing, creature, or other character. 3. The method for changing behavior of computer program elements of claim 1 , wherein selecting the virtual weapon based at least in part on the gaze point of the user being to the left or the right of the display device further includes: causing the character controlled by the user to switch the selected virtual weapon to an additional virtual weapon. 4. The method of claim 1 , the operations further comprising: determining, with the eye tracking device, that the gaze point of the user is to the left or the right of the display device, wherein selection of the virtual weapon is further based at least in part on the gaze point of the user being to the left or the right of the display device.

Assignees

Inventors

Classifications

  • G06F3/167Primary

    Audio in a user interface, e.g. using voice commands for navigating, audio feedback · CPC title

  • Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 · CPC title

  • Synergistic effects of band splitting and sub-band processing · CPC title

  • Eye tracking input arrangements (G06F3/015 takes precedence) · CPC title

  • Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US10430150B2 cover?
According to the invention, a method for changing the behavior of computer program elements is disclosed. The method may include determining, with an eye tracking device, a gaze point of a user. The method may also include causing, with a computer system, an interactive event controlled by the computer system to alter its behavior based at least in part on the gaze point of the user.
Who is the assignee on this patent?
Tobii Ab
What technology area does this patent fall under?
Primary CPC classification G06F3/167. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 01 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).