Interactive cubicle and method for determining a body shape

US10417825B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10417825-B2
Application numberUS-201615265811-A
CountryUS
Kind codeB2
Filing dateSep 14, 2016
Priority dateMar 4, 2013
Publication dateSep 17, 2019
Grant dateSep 17, 2019

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  1. Title

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  5. First independent claim

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Abstract

Official abstract text for this publication.

A cubicle for trying on one or more items of clothing and a method for determining a body shape are described. A cubicle includes a display of an avatar with one or more items of clothing, and an interaction unit for a user to modify the items of clothing. The method includes gathering the spatial coordinates of a plurality of points on the surface of the dressed person and body parameters that at least partly define the body shape to be determined.

First claim

Opening claim text (preview).

That which is claimed is: 1. A cubicle, comprising: a scanning means for capturing spatial coordinates of a plurality of points on a user within the cubicle using radiation that does not penetrate through clothes worn by the user; a computing means for generating, based on inputs received from the scanning means indicating the spatial coordinates of the plurality of points, optimized shape parameters defining physical properties of a body shape of the user and optimized orientation parameters defining orientations between two adjacent partial regions of the body shape; an interaction means for selecting an article of clothing from a plurality of articles of clothing; a display means for visually depicting a virtual reality environment and also depicting graphical representation of the user within the virtual reality environment, the graphical representation of the user having body proportions substantially similar to the user based on the optimized shape parameters and the optimized orientation parameters, wherein selection of the article of clothing via the interaction means causes the display means to further display a graphical representation of the article of clothing on top of the graphical representation of the user, the graphical representation of the article of clothing adapted to conform to the body proportions of the user, and further causes the display means to adapt the virtual reality environment to represent a typical environment in which the article of clothing is worn; an inner frame of surfaces forming an enclosed area; and an outer frame of surfaces surrounding the inner frame of surfaces such that an open space exists between the inner frame of surfaces and the outer frame of surfaces, wherein the open space includes the scanning means, the computing means, the display means. 2. The cubicle of claim 1 , wherein the computing means is further for: determining a reference shell for the user from the captured spatial coordinates of the plurality of points on the user, the body shape of the user lying substantially within the reference shell; determining, from the reference shell, a reference body type comprising shape parameters defining and orientation parameters of the reference body type, the reference body type one of a plurality of statistical models of possible body types; and deforming the reference body type by adapting the shape parameters and the orientation parameters to determine the optimized shape parameters and the optimized orientation parameters. 3. The cubicle of claim 1 , wherein the interaction means is further for modifying the article of clothing by modifying one or more of a size characteristic, length characteristic, color characteristic, or material characteristic, wherein modification of the article of clothing causes the display means to update the graphical representation of the article of clothing according to the modification. 4. The cubicle of claim 1 , wherein the interaction means is further for selecting a second article of clothing from the plurality of articles of clothing, and wherein selection of the second article of clothing causes the display means to further display the graphical representation of the article of clothing as a first layer of clothing and the second article of clothing as a second layer of clothing, the first layer of clothing and the second layer of clothing layered on top of the graphical representation of the user, the first layer of clothing and the second layer of clothing adapted to conform to the body proportions of the user. 5. The cubicle of claim 1 , wherein the interaction means is further for selecting a second article of clothing from the plurality of articles of clothing; and wherein the display means comprises a plurality of displays, wherein the graphical representation of the article of clothing and the graphical representation of the user are displayed on a first display of the plurality of displays, wherein selection of the second article of clothing causes a second display of the plurality of displays to display a graphical representation of the second article of clothing layered on top of the graphical representation of the user. 6. The cubicle of claim 1 , wherein: the interaction means is further for selecting pre-stored data for an alternative graphical representation of the user, and wherein selection of the pre-stored data causes the display means to update the graphical representation of the user with the alternative graphical representation of the user. 7. The cubicle of claim 1 , wherein: the scanning means is further for recording a movement pattern of the user within the cubicle; and wherein the display means is further for updating the graphical representation of the article of clothing layered on top of the graphical representation of the user in accordance with the movement pattern of the user. 8. The cubicle of claim 1 , wherein the interaction means is for selecting the article of clothing via voice or gesture control. 9. The cubicle of claim 1 , wherein the open space between the inner frame of surfaces and the outer frame of surfaces further includes the interaction means. 10. The cubicle of claim 1 , wherein the interaction means is further for selecting a computer game, and wherein the graphical representation of the user represents an avatar in the computer game. 11. A method for identifying a body shape of a user in a cubicle and presenting a graphical representation of an article of clothing on a graphical representation of the user that is substantially similar to the body shape of the user, the method comprising: capturing, via a scanning device, spatial coordinates of a plurality of points on the user using radiation that does not penetrate through articles of clothing worn by the user; generating, according to the spatial coordinates of the plurality of points, optimized shape parameters defining physical properties of the body shape of the user and optimized orientation parameters defining orientations between two adjacent partial regions of the body shape; receiving, via an interaction unit, a selection of an article of clothing from a plurality of articles of clothing; and displaying, on one or more displays within the cubicle, a virtual reality environment and a graphical representation of the user within the virtual reality environment, the graphical representation of the user depicting body proportions substantially similar to the user based on the optimized shape parameters and the optimized orientation parameters, wherein selection of the article of clothing causes the one or more displays to further display the graphical representation of the article of clothing on top of the graphical representation of the user, the graphical representation of the article of clothing adapted to conform to the body proportions of the user, and further causes the one or more displays to adapt the virtual reality environment to represent a typical environment in which the article of clothing is worn. 12. The method of claim 11 , wherein the optimized shape parameters and optimized orientation parameters are generated by: determining a reference shell for the user from the captured spatial coordinates of the plurality of points on the user, the body shape of the user lying substantially within the reference shell, determining, from the reference shell, a reference body type comprising shape parameters and orientation parameters of the reference body type, the reference body type based on one of a plurality of statistical models of possible body types, and deforming the reference body type by adapting the shape parameters and the orientation param

Assignees

Inventors

Classifications

  • Virtual reality · CPC title

  • Cloth · CPC title

  • utilising user interfaces specially adapted for shopping · CPC title

  • Audio in a user interface, e.g. using voice commands for navigating, audio feedback · CPC title

  • by investigating goods or services · CPC title

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What does patent US10417825B2 cover?
A cubicle for trying on one or more items of clothing and a method for determining a body shape are described. A cubicle includes a display of an avatar with one or more items of clothing, and an interaction unit for a user to modify the items of clothing. The method includes gathering the spatial coordinates of a plurality of points on the surface of the dressed person and body parameters that…
Who is the assignee on this patent?
Adidas Ag
What technology area does this patent fall under?
Primary CPC classification G06T19/006. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Sep 17 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).