Resonant coils for use with games and toys

US10413807B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10413807-B2
Application numberUS-201715692943-A
CountryUS
Kind codeB2
Filing dateAug 31, 2017
Priority dateMay 9, 2013
Publication dateSep 17, 2019
Grant dateSep 17, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An electronic card game system and method using NFC or RFID electromagnetic communication, including an initiator having a driving coil, a first card having a secondary coil with a capacitor, and a playing piece having a receiving coil. The initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil overlap. Similarly, the first card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap. These overlapped coils allow a driving signal initiated at the driving coil to be transmitted through the secondary coil and received by the receiving coil.

First claim

Opening claim text (preview).

What is claimed is: 1. An electronic card game system for use with an initiator having a driving coil, comprising: a first card having a secondary coil with a capacitor; a playing piece having a receiving coil, a power source, and one or more powered devices; wherein the initiator and the first card may be placed on a playing surface so that a portion of the initiator and a portion of the first card are in direct contact with the playing surface and so that at least a portion of the driving coil and at least a portion of the secondary coil overlap; wherein the first card and the playing piece may be placed on the playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap; and wherein a driving signal initiated at the driving coil may be transmitted through the secondary coil and received by the receiving coil, and wherein the one or more powered devices of the playing piece consume more power than the driving signal received by the receiving coil can supply, but are powered by the power source of the playing piece when the driving signal is received by the receiving coil. 2. The electronic card game system according to claim 1 , further comprising: a second card having a secondary coil with a capacitor; wherein the first card and the second card may be placed on the playing surface so that at least a first portion of the secondary coil of the second card and at least the second portion of the secondary coil of the first card overlap; and wherein the second card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil of the second card overlap; and wherein the driving signal initiated at the driving coil may be transmitted through the secondary coils of the first card and the second card and received by the receiving coil. 3. The electronic card game system according to claim 2 , wherein the first card is configured as a first playing card, and the second card is configured as a second playing card, and wherein the first and second playing cards are sized smaller than a game board. 4. The electronic card game system according to claim 1 , wherein the driving coil transmits a resonant field primarily on a first side of the initiator, and wherein, during use, the first card folds from the first side of the initiator to a second side of the initiator. 5. The electronic card game system according to claim 1 , wherein: the driving coil transmits a resonant field primarily on a first side of the initiator; the initiator includes a display screen on a second side of the initiator; during use, the first card folds from the first side of the initiator to the second side of the initiator so that the first card at least partially overlaps the display screen; and the first card is at least partially transparent or cut away so that the display screen may be viewed through the first card as the playing piece is removed from overlapping the second portion of the secondary coil. 6. The electronic card game system according to claim 1 , wherein during use, the first card is folded to define a Z-shape. 7. The electronic card game system according to claim 6 , wherein the first card is at least partially transparent or cut away so that the initiator may be viewed through the first card. 8. The electronic card game system according to claim 1 , wherein the first card is configured as a first playing card that is sized smaller than a game board. 9. A method for playing an electronic card game system, comprising the following steps: providing a first card with a first resonant coil; placing the first card directly on a playing surface; providing an initiator with a driving coil, placing the initiator on the playing surface relative to the first card so that a portion of the initiator is in direct contact with the playing surface and so that at least a portion of the first resonant coil and the driving coil overlap; providing a playing piece with a receiving coil, a power source, and one or more powered devices; placing the playing piece on the playing surface relative to the first card so that at least a portion of the first resonant coil and the receiving coil overlap; initiating a driving signal at the driving coil and relaying the driving signal through the first resonant coil and to the receiving coil; and powering the one or more powered devices of the playing piece via the power source of the playing piece in response to receiving the driving signal at the receiving coil, wherein the one or more powered devices consume more power than the driving signal received by the receiving coil can supply. 10. The method according to claim 9 , further comprising: providing a second card with a second resonant coil; placing the second card on the playing surface so that a portion of the first resonant coil and the second resonant coil overlap; placing the playing piece on the playing surface relative to the second card so that at least a portion of the second resonant coil and the receiving coil overlap; and initiating the driving signal at the driving coil and relaying the driving signal through the first resonant coil to the second resonant coil and to the receiving coil. 11. The method according to claim 10 , wherein the first card is a first playing card that is sized smaller than a game board and that includes the first resonant coil, and wherein the second card is a second playing card that is sized smaller than the game board and that includes the second resonant coil. 12. An electronic card game system for use with an initiator having a primary coil capable of generating a radio-frequency signal, comprising: a playing card having a secondary coil for receiving and retransmitting the radio-frequency signal; and a playing piece having a receiving coil, a power source, and one or more powered devices, wherein the playing piece rests on top of the playing card while the primary coil is adjacent the playing card, and wherein the radio-frequency signal may be transmitted through the playing card from the initiator to the playing piece, and wherein the one or more powered devices of the playing piece consume more power than the radio-frequency signal received by the receiving coil can supply, but are powered by the power source of the playing piece when the radio-frequency signal is received by the receiving coil. 13. The electronic card game system according to claim 12 , wherein the primary coil transmits a resonant field primarily on a first side of the initiator, and wherein, during use, the playing card folds from the first side of the initiator to a second side of the initiator. 14. The electronic card game system according to claim 12 , wherein: the primary coil transmits a resonant field primarily on a first side of the initiator; the initiator includes a display screen on a second side of the initiator; during use, the playing card folds from the first side of the initiator to a second side of the initiator so that the playing card at least partially overlaps the display screen; and the playing card is at least partially transparent or cut away so that the display screen may be viewed through the playing card as the playing piece is removed from overlapping the second portion of the secondary coil. 15. The electronic card game system according to claim 12 , wherein, during use, the playing card is folded to define a Z-shape. 16. The electronic card game system according to claim 15 , wherein the playing card is at l

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What does patent US10413807B2 cover?
An electronic card game system and method using NFC or RFID electromagnetic communication, including an initiator having a driving coil, a first card having a secondary coil with a capacitor, and a playing piece having a receiving coil. The initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil …
Who is the assignee on this patent?
Mattel Inc
What technology area does this patent fall under?
Primary CPC classification A63F1/02. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Sep 17 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).