Uv dye sublimation decoration of complex-shaped objects
US-2018361769-A1 · Dec 20, 2018 · US
US10363729B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10363729-B2 |
| Application number | US-201515112729-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 26, 2015 |
| Priority date | Jan 26, 2014 |
| Publication date | Jul 30, 2019 |
| Grant date | Jul 30, 2019 |
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A method of printing a three-dimensional (3D) color object, layer-by-layer, comprises: obtaining a 3D CAD specification defining a 3D geometry and a surface color distribution for the color object to be printed, defining regions on a surface of the color object; defining colors for each region based on the CAD specification; determining, using the 3D geometry of the specification, conditions applying at respective regions that are liable to cause color variation, such that using the colors as defined at the respective regions may give rise to a coloration error; selecting color corrections defined for respective determined conditions; correcting the defined colors; and printing the 3D color object with the color corrections.
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What is claimed is: 1. A method of printing a three-dimensional (3D) color object using materials having at least some transparency, layer-by-layer, the method comprising: obtaining a 3D CAD file defining a 3D geometry and a color texture for said color object; dividing said 3D geometry into a core and a color shell; dividing said color shell into volumetric regions; based on a look up table (LUT), assigning each of said regions with an arrangement of voxels in a color stack that results in an optimal reproduction of the requested color; based on said 3D geometry, determining conflicting instances in which the color stack of one region interferes with a color stack of another region; in case of conflict between color stacks, applying a color correction; and printing said 3D color object. 2. The method of claim 1 , wherein said LUT is compiled by printing various color stack compositions and measuring the resulting colors. 3. The method of claim 1 , wherein said arrangement of voxels comprises up to and not including 10 voxels. 4. The method of claim 1 , wherein the thickness of said color shell is calculated relative to the extinction depth of the materials used. 5. The method of claim 1 , wherein the conflicting instances are selected from junctions between faces, sharp edges and thin parts. 6. The method of claim 5 , wherein the thin part is a thin wall. 7. The method of claim 1 , wherein said color correction comprises selecting the best match of color stacks from a library of color combinations, measuring a distance between the actual colors and the colors provided by the library, and modifying the color stacks provided by the library to better fit the actual colors. 8. The method of claim 7 , wherein said modifying color stacks comprises applying a model predicting color change as a function of inks or placing lighter colored inks at the inner layers of the stack. 9. The method of claim 1 , wherein said color correction involves the use of a dithering process between voxels of interfering color stacks. 10. The method of claim 9 , wherein said dithering process comprises selecting different dithering vectors of voxels for each of said requested colors and combining said dithering vectors of voxels to find a combination requiring a minimal amount of voxel overwriting. 11. The method of claim 10 , wherein combining said dithering vectors of voxels is performed via a tail matching algorithm that takes into account collisions between neighboring dithering stacks. 12. The method of claim 11 , wherein said tail matching algorithm comprises looking for vectors which have the same tail of common colors in the inner part of the color stack. 13. The method of claim 11 , wherein said tail matching algorithm comprises selecting the combination of vectors having the longest length common tail. 14. The method of claim 1 , wherein said LUT is compiled according to a specific printing condition. 15. The method of claim 14 , wherein said printing condition is minimal, medium or high UV exposure.
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