Instant Game Network Integrated Technology Enhancement Systems and Methods
US-2024412603-A1 · Dec 12, 2024 · US
US10354491B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10354491-B2 |
| Application number | US-201715403135-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 10, 2017 |
| Priority date | Dec 21, 2012 |
| Publication date | Jul 16, 2019 |
| Grant date | Jul 16, 2019 |
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Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more tournament game structures. The systems and methods may utilize one or more power-up cards in the one or more tournament game structures.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: a monetary funds accepting mechanism for accepting monetary funds in creating a player credit balance; at least one display device; at least one player input device; a memory device; a controller; and machine-readable code stored in said memory device and executable by said controller to, in response to a wager placed by said player from said player credit balance, cause said at least one display device to present information regarding a wagering game; machine-readable code stored in said memory device and executable by said controller to cause said at least one display device to display information regarding one or more power-up cards, said power-up cards each having an associated power-up card game action comprising at least one of an attack action that provides one or more benefits or disadvantages to one or more players, and a shield action that prevents one or more attack actions from being implemented; machine-readable code executable by said controller to cause said controller to accept input from said player via said at least one player input device of at least one selected power-up card from said one or more displayed power-up cards; machine-readable code executable by said controller to cause said controller to implement the attack action and/or the shield action of the power-up game action associated with said at least one selected power-up card; machine-readable code executable by said controller to cause said controller to determine an outcome of said wagering game, as modified by the attack action and/or the shield action; and machine-readable code executable by said controller to increase said credit balance by an award in the event said outcome of said wagering game is winning. 2. The electronic game device in accordance with claim 1 further comprising machine-readable code executable by said controller to present at least one skill-based activation event, to accept input from said player relative to said event, and to, activate said at least one selected power-up card for implementation based upon an outcome of said event. 3. The electronic game device in accordance with claim 1 wherein said one or more power-up cards were earned by said player. 4. The electronic gaming device in accordance with claim 3 wherein said one or more power-up cards comprise awards based upon play of one or more other games. 5. The electronic gaming device in accordance with claim 3 wherein said one or more power-up cards comprise promotional awards to said player. 6. The electronic gaming device in accordance with claim 1 wherein said one or more power-ups cards depend upon a size of said wager. 7. The electronic gaming device in accordance with claim 1 wherein said wagering game is a tournament game. 8. The electronic gaming device in accordance with claim 1 wherein said power-up game action comprises control over an object in said wagering game. 9. The electronic gaming device in accordance with claim 1 wherein said wagering game comprises a slot-type game in which game symbols are displayed by said at least one display device and said outcome of said wagering game is determined by said displayed game symbols. 10. The electronic gaming device in accordance with claim 9 wherein said power-up game action comprises permitting said player to replace one or more of said game symbols with a replacement game symbol. 11. The electronic gaming device in accordance with claim 9 wherein said power-up game action comprises permitting said player to change the positions of two or more of said displayed game symbols. 12. The electronic gaming device in accordance with claim 1 wherein said outcome of said wagering game, as modified by said power-up card action, is different than an outcome of said wagering game would have been without modification by said power-up card action. 13. The electronic gaming device in accordance with claim 2 wherein said power-up card is not activated unless said skill-based activation event is successfully completed. 14. The electronic gaming device in accordance with claim 2 wherein said skill-based activation event is a virtual sporting event presented by said at least one display device. 15. An electronic gaming device comprising: a monetary funds accepting mechanism for accepting monetary funds in creating a player credit balance; at least one display device; at least one player input device; a memory device; a controller; and machine-readable code stored in said memory device and executable by said controller to, in response to a wager placed by said player from said player credit balance, cause said at least one display device to present a power-up card activation event which is at least partially skilled based; machine-readable code stored in said memory device and executable by said controller to receive one or more inputs from said player relative to said activation event; machine-readable code stored in said memory device and executable by said controller to activate at least one power-up card based upon an outcome of said activation event which is dependent upon said one or more inputs from said player; machine-readable code stored in said memory device and executable by said controller to present a wagering game; machine-readable code executable by said controller to cause said controller to implement a power-up game action associated with said at least one power-up card, a power-up game action comprising at least one of an attack action that provides one or more benefits or disadvantages to one or more players, and a shield action that prevents one or more attack actions from being implemented; machine-readable code executable by said controller to cause said controller to determine an outcome of said wagering game, as modified by said power-up game action; and machine-readable code executable by said controller to increase said credit balance by an award in the event said outcome of said wagering game is winning. 16. The electronic gaming device in accordance with claim 15 wherein said activation event is a virtual shooting event. 17. The electronic gaming device in accordance with claim 15 wherein said wagering game comprises a slot-type game in which said controller causes said at least one display device to display game symbols. 18. The electronic gaming device in accordance with claim 15 wherein said power-up card is a skill card having a power-up action comprising a skill. 19. The electronic gaming device in accordance with claim 15 wherein said skill comprises an attack, a defense or control of an object in said wagering game.
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Game play aspects of gaming systems · CPC title
Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title
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