Electronic gaming machine and method for holding designated symbols during a wagering game and incrementally increasing a multiplier
US-2024412596-A1 · Dec 12, 2024 · US
US10347073B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10347073-B2 |
| Application number | US-201414291685-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 30, 2014 |
| Priority date | May 30, 2014 |
| Publication date | Jul 9, 2019 |
| Grant date | Jul 9, 2019 |
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An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.
Opening claim text (preview).
The invention claimed is: 1. An electronic gaming machine for providing a 3D selection game comprising: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface representations of the multi-faceted gaming surface in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto; wherein the processor is configured to: receive signals indicating at least two selected sets of 3D game components based on the initial set of 3D game components, each respective selected set of the at least two selected sets of 3D game components located on a respective one of the at least two gaming surface representations of the multi-faceted gaming surface; display the at least two selected sets of 3D game components; for each of the at least two gaming surface representations, determine a winning combination comprising one or more winning symbols; and display one or more winning 3D game components that correspond to the one or more winning symbols, wherein each of the at least two gaming surface representations of the multi-faceted gaming surface comprises at least two selection games and the processor is further configured to determine a winning combination for each of the at least two selection games of each of the at least two gaming surface representations. 2. The electronic gaming machine of claim 1 , wherein the multi-faceted gaming surface comprises at least four gaming surface representations, and each gaming surface representation comprises a face of the multi-faceted gaming surface. 3. The electronic gaming machine of claim 1 , wherein the at least two selection games on each of the at least two gaming surface representations is played based on the initial set of 3D game components and the at least two selected sets of 3D game components. 4. The electronic gaming machine of claim 3 , wherein the processor is further configured to determine a winning outcome or prize based on the one or more winning 3D game components that correspond to the one or more winning symbols. 5. The electronic gaming machine of claim 3 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner which visually distinguishes the at least two selected sets of 3D game components from the initial set of 3D game components. 6. The electronic gaming machine of claim 5 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner by: determining a first set of visual characteristics associated with the initial set of 3D game components; retrieving, from the persistent data store, a set of display rules; determining, based on the set of display rules, a second set of visual characteristics; and displaying the at least two selected sets of 3D game components in accordance with the second set of visual characteristics. 7. The electronic gaming machine of claim 6 , wherein the first or second set of visual characteristics comprise one or more of: shape, colour, depth level, spatial frequency, blackness level, brightness level, dynamic range, transfer function, duty cycle, and color gamut. 8. The electronic gaming machine of claim 3 , wherein the processor is further configured to generate and display a new game as a result of the one or more winning 3D game components that correspond to the one or more winning symbols. 9. The electronic gaming machine of claim 3 , wherein the signals indicating the at least two selected sets of 3D game components comprise at least one of user-input signals and machine-input signals. 10. An electronic gaming system for providing 3D selection game comprising: a server comprising a transmitter for transmitting electronic data signals representing game data; an electronic device comprising: at least one processor; at least one persistent data store; at least one receiver to receive the electronic data signals representing game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface representations of a multi-faceted gaming surface in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto; wherein the processor is configured to: receive signals indicating at least two selected sets of 3D game components based on the initial set of 3D game components, each respective selected set of the at least two selected sets of 3D game components located on a respective one of the at least two gaming surface representations of the multi-faceted gaming surface; display the at least two selected sets of 3D game components; for each of the at least two gaming surface representations, determine a winning combination comprising one or more winning symbols; and display one or more winning 3D game components that correspond to the one or more winning symbols, wherein each of the at least two gaming surface representations of the multi-faceted gaming surface comprises at least two selection games and the processor is further configured to determine a winning combination for each of the at least two selection games of each of the at least two gaming surface representations. 11. The electronic gaming system of claim 10 , wherein the multi-faceted gaming surface comprises at least four gaming surface representations, and each gaming surface representation comprises a face of the multi-faceted gaming surface. 12. The electronic gaming system of claim 10 , wherein the at least two selection games on each of the at least two gaming surface representations is played based on the initial set of 3D game components and at least one of the at least two selected sets of 3D game components. 13. The electronic gaming system of claim 10 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner which visually distinguishes the at least two selected sets of 3D game components from the initial set of 3D game components. 14. The electronic gaming system of claim 10 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner by: determining a first set of visual characteristics associated with the initial set of 3D game components; retrieving, from the persistent data store, a set of display rules; determining, based on the set of display rules, a second set of visual characteristics; and displaying the at least two selected sets of 3D game components in accordance with the second set of visual characteristics. 15. A computer-implemented method for providing 3D selection game components comprising: receiving, by a processor, game data for storage in at least one persistent data store; displaying, using a display device: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface r
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Game play aspects of gaming systems · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
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