Video game with concurrent processing of game-related physical objects

US10315119B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10315119-B2
Application numberUS-201113109956-A
CountryUS
Kind codeB2
Filing dateMay 17, 2011
Priority dateMay 17, 2011
Publication dateJun 11, 2019
Grant dateJun 11, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.

First claim

Opening claim text (preview).

What is claimed is: 1. A computer implemented method for use in providing a video game, comprising: determining that a change in toys present on or near a reader indicates that a toy has been added, such that information may be received from the toy; in response to determining that the change in toys present on or near the reader indicates that the toy has been added, adding a game character associated with the toy to the video game by: as part of adding the game character associated with the toy to the video game, receiving initial information from a memory of the toy, the memory of the toy including at least initial information stored in an initial information area of the memory of the toy and further information stored in a further information area of the toy, the initial information and the further information including information about the game character associated with the toy, the further information including information about the game character associated with the toy additional to information of the initial information, as part of adding the game character associated with the toy to the video game, displaying a representation of the game character associated with the toy utilizing the initial information, without regard as to whether the further information from the memory of the toy has been received, and making the game character associated with the toy available for game play in the video game, as part of adding the game character associated with the toy to the video game, receiving the further information from the memory of the toy, and as part of adding the game character associated with the toy to the video game, after displaying the representation of the game character associated with the toy and making the game character associated with the toy available for game play in the video game, modifying status of the game character associated with the toy by adding details of the further information received from the memory of the toy to the status of the game character associated with the toy. 2. The method of claim 1 , wherein the initial information comprises a name of the game character associated with the toy. 3. The method of claim 1 , wherein the initial information includes an identification of an object worn by the game character associated with the toy. 4. The method of claim 1 , wherein the memory of the toy includes at least two sets of data areas including further information and further comprising: receiving sequence values from each of a plurality of data areas of the memory of the toy, each of the sequence values indicative of when the corresponding data area was written; and determining, utilizing the sequence values, a current one of the data areas to read at least the further information. 5. The method of claim 1 , further comprising: detecting toys present such that information may be received from the toys present; determining, based on changes in the toys detected relative to a previous detection of toys present, whether the toy has been removed; and for each toy determined to have been removed, removing the game character associated with the removed toy from the video game. 6. The method of claim 1 , further comprising: determining a type of event affecting the game character associated with one of the toys; when the determined type of event is a first type, writing, after a time period, information based on the event to the one of the toys; and when the determined type of event is a second type, writing, without substantial delay, information based on the event to the one of the toys. 7. The method of claim 6 , wherein writing information based on the event to the one of the toys comprises: determining which of a plurality of data areas in a memory of the one of the toys is an oldest of the data areas; and writing the information based on the event to the oldest of the data areas. 8. The method of claim 1 , wherein detecting toys present utilizes radio frequency identification. 9. The method of claim 1 , wherein detecting toys present utilizes optical recognition. 10. A video game system, comprising: a peripheral configured to sense identifiers of a plurality of toys proximate the peripheral and read information from and write information to memories of the toys; and a processor configured by program instructions, the processor data coupled to the peripheral, the program instructions comprising instructions to: receive the identifiers of toys proximate the peripheral; determine changes in the toys detected relative to a previous sensing of toys proximate the peripheral; and for each toy determined to have been added, add a game character associated with the added toy to the video game, the instructions to add the game character associated with the added toy to the video game comprising instructions to: as part of adding the game character associated with the added toy to the video game, command the peripheral to read initial information about the game character associated with the added toy from a memory of the added toy, as part of adding the game character associated with the added toy to the video game, command display of a representation of the game character associated with the added toy utilizing the initial information and make the game character associated with the added toy available for game play in the video game, as part of adding the game character associated with the added toy to the video game, command the peripheral to read further information about the game character associated with the added toy from the memory of the added toy, the further information including additional information about the game character beyond that of the initial information, and as part of adding the game character associated with the added toy to the video game, after making the game character associated with the added toy available for game play, modify status of the game character associated with the added toy utilizing the further information read from the memory of the added toy. 11. The video game system of claim 10 , wherein the program instructions further comprise instructions to: for each toy determined to have been removed, removing the game character associated with the removed toy from the video game. 12. The video game system of claim 10 , wherein the peripheral is configured to sense the identifiers of multiple ones of the toys concurrently. 13. The video game system of claim 10 , wherein the peripheral is configured to sense the identifiers of the toys using radio frequency identification. 14. The video game system of claim 10 , wherein the instructions to command the peripheral to read initial information from the memory of the added toy comprise instructions to: command the peripheral to read sequence values from each of a plurality of data areas of the memory of the added toy, each of the sequence values indicative of when the corresponding data area was written; determine, utilizing the sequence values, the current one of the data areas; and command the peripheral to read the initial information from the current one of the data areas. 15. The video game system of claim 10 , wherein the program instructions further comprise instructions to: command the peripheral to write information to one of the toys indicative of a status of the game character associated with the one of the toys. 16. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for: commanding a peripheral device to detect toys present in a region; determining changes in the toys detecte

Assignees

Inventors

Classifications

  • A63F13/95Primary

    Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title

  • using a wireless connection, e.g. infrared or piconet · CPC title

  • using a wireless connection, e.g. Bluetooth®, infrared connections · CPC title

  • for unlocking hidden game elements, e.g. features, items, levels · CPC title

  • Computerized interactive toys, e.g. dolls · CPC title

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Frequently asked questions

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What does patent US10315119B2 cover?
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, …
Who is the assignee on this patent?
Reiche Paul, Leyland Robert, Batson Iii Charles H, and 1 more
What technology area does this patent fall under?
Primary CPC classification A63F13/95. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jun 11 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).