Method and system for interacting with a virtual environment

US10300371B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10300371-B2
Application numberUS-201615281960-A
CountryUS
Kind codeB2
Filing dateSep 30, 2016
Priority dateOct 1, 2015
Publication dateMay 28, 2019
Grant dateMay 28, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.

First claim

Opening claim text (preview).

What is claimed is: 1. A system comprising: at least one sensing device having at least one sensor configured to sense at least one physiologic or biometric condition of a person; a game console or virtual reality controller configured to produce a virtual environment, wherein the game console or virtual reality controller is in communication with the at least one sensing device and configured to receive sensor data from the at least one sensing device, whereby the game console or virtual reality controller adjust the virtual environment by determining a reaction of the person to an aspect in the virtual environment as a function of the sensor data and increasing a frequency of the occurrence of the aspects in the virtual environment. 2. The system according to claim 1 , comprising at least two sensing devices. 3. The system according to claim 1 , wherein the at least one physiologic or biometric condition is selected from the group consisting of heart rate, heart rate variability, respiration rate, respiration rate variability, skin temperature, core temperature, blood pressure, gait, posture, muscle potential, motion, and stride length. 4. The system according to claim 1 , wherein the at least one sensing device is in contact with the skin of the person. 5. The system according to claim 1 , wherein the at least one sensing device includes at least one of: an accelerometer, a temperature sensor, a gyroscope, a light sensor, an ECG sensor, a sound sensor, and one or more electrodes. 6. The system according to claim 1 , wherein the game console or virtual reality controller presents the virtual environment on a display. 7. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a controller. 8. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a motion tracker. 9. The system according to claim 1 , wherein the game console or virtual reality controller is configured to analyze the sensor data. 10. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a game server, whereby the game console or virtual reality controller transmits the sensor data to the game server. 11. The system according to claim 1 , wherein the game server is configured to analyze the sensor data.

Assignees

Inventors

Classifications

  • specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks · CPC title

  • the game being influenced by physiological parameters (A63F2250/1031 takes precedence) · CPC title

  • for temperature · CPC title

  • involving biosensors worn by the player, e.g. for measuring heart beat, limb activity · CPC title

  • using inertial sensors, e.g. accelerometers, gyroscopes · CPC title

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Frequently asked questions

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What does patent US10300371B2 cover?
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and…
Who is the assignee on this patent?
Mc10 Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/212. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 28 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).