Stretchable form of single crystal silicon for high performance electronics on rubber substrates
US-9105555-B2 · Aug 11, 2015 · US
US10300371B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10300371-B2 |
| Application number | US-201615281960-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 30, 2016 |
| Priority date | Oct 1, 2015 |
| Publication date | May 28, 2019 |
| Grant date | May 28, 2019 |
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A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
Opening claim text (preview).
What is claimed is: 1. A system comprising: at least one sensing device having at least one sensor configured to sense at least one physiologic or biometric condition of a person; a game console or virtual reality controller configured to produce a virtual environment, wherein the game console or virtual reality controller is in communication with the at least one sensing device and configured to receive sensor data from the at least one sensing device, whereby the game console or virtual reality controller adjust the virtual environment by determining a reaction of the person to an aspect in the virtual environment as a function of the sensor data and increasing a frequency of the occurrence of the aspects in the virtual environment. 2. The system according to claim 1 , comprising at least two sensing devices. 3. The system according to claim 1 , wherein the at least one physiologic or biometric condition is selected from the group consisting of heart rate, heart rate variability, respiration rate, respiration rate variability, skin temperature, core temperature, blood pressure, gait, posture, muscle potential, motion, and stride length. 4. The system according to claim 1 , wherein the at least one sensing device is in contact with the skin of the person. 5. The system according to claim 1 , wherein the at least one sensing device includes at least one of: an accelerometer, a temperature sensor, a gyroscope, a light sensor, an ECG sensor, a sound sensor, and one or more electrodes. 6. The system according to claim 1 , wherein the game console or virtual reality controller presents the virtual environment on a display. 7. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a controller. 8. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a motion tracker. 9. The system according to claim 1 , wherein the game console or virtual reality controller is configured to analyze the sensor data. 10. The system according to claim 1 , wherein the game console or virtual reality controller is connected to a game server, whereby the game console or virtual reality controller transmits the sensor data to the game server. 11. The system according to claim 1 , wherein the game server is configured to analyze the sensor data.
specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks · CPC title
the game being influenced by physiological parameters (A63F2250/1031 takes precedence) · CPC title
for temperature · CPC title
involving biosensors worn by the player, e.g. for measuring heart beat, limb activity · CPC title
using inertial sensors, e.g. accelerometers, gyroscopes · CPC title
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