Game-based sensorimotor rehabilitator

US10299738B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10299738-B2
Application numberUS-201514942971-A
CountryUS
Kind codeB2
Filing dateNov 16, 2015
Priority dateMay 16, 2013
Publication dateMay 28, 2019
Grant dateMay 28, 2019

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Treatment of neurological injury through motor relearning. A game-based sensorimotor rehabilitator that enables individuals to interact with the functional objects using the appropriate amount of force, tilt, finger movement, and muscle activity to regain lost skill due to injury.

First claim

Opening claim text (preview).

What is claimed: 1. A computer-implemented machine for training or rehabilitating, comprising: a base having one or more load force sensors for receiving force from one or more grasping objects; a glove having two or more grip force sensors; a processor; and a tangible computer-readable medium operatively connected to the processor and including computer code configured to: receive information from the one or more load force sensors and the two or more grip force sensors; and determine a change in load force and determine a grip force exerted through the glove, wherein the base further comprises a coaster configured to receive the one or more grasping objects. 2. The computer implemented machine of claim 1 , wherein the computer code is further configured to determine if the change in load force and the group force are each within an identified range of acceptable states and if not, send information to a feedback mechanism to provide corrective feedback. 3. The computer-implemented machine for training or rehabilitating of claim 1 , further wherein the coaster comprises a first leg, a second leg, and a third leg, and wherein the one or more load force sensors comprise a first load force sensor associated with the first leg, a second load force sensor associated with the second leg, and a third load force sensor associated with the third leg. 4. The computer-implemented machine for training or rehabilitating of claim 1 , further comprising a capacitive sensor associated with the base and configured to start the computer-implemented machine. 5. The computer-implemented machine for training or rehabilitating of claim 1 , further comprising computer code configured to receive an initial load information from the one or more load force sensors and determining a weight of the one or more objects associated with the base.

Assignees

Inventors

Classifications

  • Grasping motions of hands · CPC title

  • involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title

  • arranged on the user · CPC title

  • Primarily by articulating the shoulder joint (A63B23/129 takes precedence) · CPC title

  • with means for remote communication, e.g. internet or the like · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US10299738B2 cover?
Treatment of neurological injury through motor relearning. A game-based sensorimotor rehabilitator that enables individuals to interact with the functional objects using the appropriate amount of force, tilt, finger movement, and muscle activity to regain lost skill due to injury.
Who is the assignee on this patent?
Univ New York
What technology area does this patent fall under?
Primary CPC classification A61B5/744. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 28 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).