Consumer purchasing and inventory control assistant apparatus, system and methods
US-12148022-B2 · Nov 19, 2024 · US
US10275959B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10275959-B2 |
| Application number | US-201615289317-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 10, 2016 |
| Priority date | Mar 14, 2012 |
| Publication date | Apr 30, 2019 |
| Grant date | Apr 30, 2019 |
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Methods and systems for tracking user behavior, the user behavior including one or more of: one or more user actions and one or more user interactions with a vehicle. A storage system stores the user behavior, where the tracked user behavior is associated with a driver and the storage system is capable of storing the tracked behavior for the driver from a plurality of vehicles.
Opening claim text (preview).
What is claimed is: 1. A method of improving driving of a user that is driving a vehicle, comprising: receiving, via a processor, information collected by one or more vehicle sensors and driver sensors of the vehicle, wherein the information is collected while the vehicle is being driven by a user; monitoring, via the processor, the received information; determining, via the processor and based on the received information, a driving performance of the user driving the vehicle; generating, via the processor and based at least partially on the driving performance of the user driving the vehicle and on one or more game rules for interactive driving games stored in a memory, a user score rating the driving performance of the user while driving the vehicle; storing, via the processor, the user score in a driver facts data storage memory; providing real-time feedback to the user of the user's user score; and tracking multiple user scores for the interactive driving games with a remote server; wherein the one or more game rules define an acceptable driving behavior for each of the interactive driving games stored in the memory. 2. The method of claim 1 , further comprising: sending, via a communication device associated with the vehicle, the user score across a wireless communication network to at least one of another communication device associated with another user, a social network server, an insurance company server, and a peer-rating system server. 3. The method of claim 1 , wherein an objective of at least one of the interactive driving games is to conserve fuel, and one or more of current fuel consumption and past fuel consumption is evaluated by the games module. 4. The method of claim 1 , wherein an objective of at least one of the interactive driving games is to provide smooth transportation to one or more passengers, and one or more of g-forces, passenger input and peer input are evaluated by the games module. 5. The method of claim 1 , wherein an objective of at least one of the interactive driving games is to be a considerate driver, and one or more of g-forces, passenger input, proximate driver's input and peer input are evaluated by the games module. 6. A method of improving driving of a user that is driving a vehicle, comprising: receiving, via a processor, information collected by one or more vehicle sensors and driver sensors of the vehicle, wherein the information is collected while the vehicle is being driven by a user; monitoring, via the processor, the received information; determining, via the processor and based on the received information, a driving performance of the user driving the vehicle; generating, via the processor and based at least partially on the driving performance of the user driving the vehicle and on one or more game rules for interactive driving games stored in a memory, a user score rating the driving performance of the user while driving the vehicle; storing, via the processor, the user score in a driver facts data storage memory, and providing real-time feedback to the user of the user's user score, wherein the one or more game rules define an acceptable driving behavior for each of the interactive driving games stored in the memory, wherein real-time information is provided to the user driving the vehicle about at least one other user score associated with at least one of the interactive driving games. 7. The method of claim 6 , further comprising: sending, via a communication device associated with the vehicle, the user score across a wireless communication network to at least one of another communication device associated with another user, a social network server, an insurance company server, and a peer-rating system server. 8. The method of claim 6 , wherein an objective of at least one of the interactive driving games is to conserve fuel, and one or more of current fuel consumption and past fuel consumption is evaluated by the games module. 9. The method of claim 6 , wherein an objective of at least one of the interactive driving games is to provide smooth transportation to one or more passengers, and one or more of g-forces, passenger input and peer input are evaluated by the games module. 10. The method of claim 6 , wherein an objective of at least one of the interactive driving games is to be a considerate driver, and one or more of g-forces, passenger input, proximate driver's input and peer input are evaluated by the games module. 11. A method of improving driving of a user that is driving a vehicle, comprising: receiving, via a processor, information collected by one or more vehicle sensors and driver sensors of the vehicle, wherein the information is collected while the vehicle is being driven by a user; monitoring, via the processor, the received information; determining, via the processor and based on the received information, a driving performance of the user driving the vehicle; generating, via the processor and based at least partially on the driving performance of the user driving the vehicle and on one or more game rules for interactive driving games stored in a memory, a user score rating the driving performance of the user while driving the vehicle; storing, via the processor, the user score in a driver facts data storage memory; providing real-time feedback to the user of the user's user score; and sending, via a communication device associated with the vehicle, the user score across a wireless communication network to a driving school server, and wherein the games module cannot be deactivated by the user driving the vehicle, wherein the one or more game rules define an acceptable driving behavior for each of the interactive driving games stored in the memory. 12. The method of claim 11 , further comprising: sending, via a communication device associated with the vehicle, the user score across a wireless communication network to at least one of another communication device associated with another user, a social network server, an insurance company server, and a peer-rating system server. 13. The method of claim 11 , wherein an objective of at least one of the interactive driving games is to conserve fuel, and one or more of current fuel consumption and past fuel consumption is evaluated by the games module. 14. The method of claim 11 , wherein an objective of at least one of the interactive driving games is to provide smooth transportation to one or more passengers, and one or more of g-forces, passenger input and peer input are evaluated by the games module. 15. The method of claim 11 , wherein an objective of at least one of the interactive driving games is to be a considerate driver, and one or more of g-forces, passenger input, proximate driver's input and peer input are evaluated by the games module.
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