Non-transitory computer-readable storage medium, control method of computer, and computer
US-2015346964-A1 · Dec 3, 2015 · US
US10238977B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10238977-B2 |
| Application number | US-201113109896-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 17, 2011 |
| Priority date | May 17, 2011 |
| Publication date | Mar 26, 2019 |
| Grant date | Mar 26, 2019 |
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A system and method for collecting information related to a video game including a physical object such as a toy. The system includes a game console having a processor for executing instructions to conduct video game play using the physical object. During the game play, data related to the toy may be stored for on the physical object or game console and provided to a server.
Opening claim text (preview).
What is claimed is: 1. A system for collecting cumulative time and frequency related information related to a video game, comprising: a toy configured to communicate with each of a plurality of different types of video game platforms without alteration, the toy including a memory for storing information related to a video game, the information including cumulative time information, frequency information, and an identification of a type of video game platform connected to the toy, the type of video game platform being one of the plurality of different types of video game platforms, that is in communication with the toy, the toy representative of a virtual video game character or object usable within a video game; a toy reader configured to connect to a first video game system of a first video game platform type; and the first video game system configured for communication with the toy through the toy reader and for executing instructions to conduct video game play using information related to the toy, the first video game system being further configured to monitor cumulative time information and frequency information and to write the cumulative time information and the frequency information to the memory of the toy; wherein the cumulative time information comprises a cumulative time with which the toy has been used in connection with the type of video game platform that is in communication with the toy, and the frequency information comprises information related to a frequency with which the toy is used to conduct video game play with each of a different type of video game platform of the plurality of different types of video game platforms. 2. The system of claim 1 , wherein the toy is a race car. 3. The system of claim 1 , wherein the toy is an action figure. 4. The system of claim 1 , wherein the toy is a robot. 5. The system of claim 1 , wherein the toy is a mythical figure. 6. A system for collecting type of video game platform information and frequency information related to a video game, comprising: a server configured to receive, from a video game system communicatively coupled with a toy, particular information stored in a memory of the toy, and to store the particular information in a storage unit, wherein the particular information is developed during video game play using the toy, and wherein the particular information includes an identification of a type of video game platform that has been in communication with the toy and information related to a frequency with which the toy is used in connection with each different type of a plurality of types of video game platforms; wherein the memory of the toy further includes information to identify a virtual video game object to be used during video game play and wherein the toy is usable with the plurality of types of video game platforms without alteration. 7. The system of claim 6 , wherein the particular information further includes a cumulative time with which the toy has been used in connection with the video game system to conduct video game play. 8. The system of claim 6 , wherein the particular information further includes information related to a frequency with which the toy is used in connection with the video game system to conduct video game play. 9. The system of claim 6 , wherein the toy is a race car. 10. The system of claim 6 , wherein the toy is an action figure. 11. The system of claim 6 , wherein the toy is a robot. 12. The system of claim 6 , wherein the toy is a mythical figure. 13. The system of claim 6 , wherein the server is configured to communicates with the video game system via a computer network. 14. A computer implemented method for providing video game related information to a server, comprising: for each of a plurality of toys that are configured to communicatively couple with each of a plurality of different types of video game platforms without alteration, representative of fantastical creatures and having computer readable information, the computer readable information including an identity of a virtual representation of the toy within a video game, storing an indication of a time of first use in the video game and an indication of frequency of use at each of a different type of video game platform of a plurality of different types of video game platforms; and providing the indication of the time of first use in the video game of a particular video game platform type and the indication of frequency of use on each of the different type of video game platform to a server through the video game system over a network. 15. The method of claim 14 , further comprising storing a cumulative time of use at each of the different type of video game platform, and providing the cumulative time of use on each of the different type of video game platform to the server through the video game system over the network. 16. The method of claim 14 , wherein each of the different type of video game platform includes a different type of game console. 17. The system of claim 1 , wherein at least one of the plurality of different types of video game platforms comprise a game console. 18. The system of claim 17 , wherein the plurality of different type of video game platforms includes a plurality of different types of game consoles.
Connection between platform and handheld device · CPC title
Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title
for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters · CPC title
involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory · CPC title
by saving game or status data · CPC title
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