Three-dimensional virtualization

US10191612B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-10191612-B2
Application numberUS-201715824843-A
CountryUS
Kind codeB2
Filing dateNov 28, 2017
Priority dateFeb 27, 2015
Publication dateJan 29, 2019
Grant dateJan 29, 2019

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Three-dimensional virtualization may include receiving captured images of an entity and/or a scene, and/or capturing the images of the entity and/or the scene. The images may be connected in a predetermined sequence to generate a virtual environment. A virtual reality application may be generated to implement controls for manipulation of the virtual environment. Gestures related to a view generated by the virtual reality application may be received. The gestures may be translated to manipulate the view generated by the virtual reality application.

First claim

Opening claim text (preview).

What is claimed is: 1. A system comprising: an image capturer, executed by at least one hardware processor, to at least one of receive captured images of at least one of an entity or a scene, or capture the images of the at least one of the entity or the scene; a virtual environment converter, executed by the at least one hardware processor, to connect the captured images in a predetermined sequence to generate a virtual environment; a virtual reality application generator, executed by the at least one hardware processor, to generate a virtual reality application to implement controls for manipulation of the virtual environment, wherein the virtual reality application generator comprises an input handler, executed by the at least one hardware processor, to receive gestures related to a view generated by the virtual reality application, and translate the gestures to manipulate the view generated by the virtual reality application; and a selectable functionality controller, executed by the at least one hardware processor, to implement, by the virtual reality application, a plurality of different functionalities in a selectable object of a set of selectable objects. 2. The system according to claim 1 , wherein the selectable functionality controller is to implement, by the virtual reality application, the plurality of different functionalities in the selectable object of the set of selectable objects based on at least one of attributes of the selectable objects, or a particular game mode of a plurality of game modes that the selectable object is being used in, wherein the game modes are related to different views including the view generated by the virtual reality application. 3. The system according to claim 2 , wherein, for the particular game mode of the plurality of game modes that the selectable object is being used in, the plurality of game modes include at least two of a welcome screen game mode, a map view game mode, or a photosphere view game mode, and the selectable object includes at least one of a pin or a content flag. 4. The system according to claim 1 , wherein the gestures include a touch gesture, and wherein the input handler is to receive the touch gesture related to a pin displayed in the view generated by the virtual reality application, and translate the touch gesture to display a photosphere view related to the pin displayed in the view generated by the virtual reality application. 5. The system according to claim 1 , wherein the gestures include a touch gesture, and wherein the input handler is to receive the touch gesture related to a content flag displayed in the view generated by the virtual reality application, and translate the touch gesture to display content related to the content flag in the view generated by the virtual reality application. 6. The system according to claim 1 , wherein the gestures include a movement of a display device to position, for a predetermined time period, a targeting reticle within the view generated by the virtual reality application, and wherein the input handler is to receive an indication of the movement of the display device to position, for the predetermined time period, the targeting reticle within the view generated by the virtual reality application, wherein the view is a photosphere virtual reality view, and translate the movement of the display device to position, for the predetermined time period, the targeting reticle within the photosphere virtual reality view generated by the virtual reality application to display content related to an area selected by the targeting reticle. 7. The system according to claim 1 , wherein the gestures include a rotation of a display device relative to the view generated by the virtual reality application, and wherein the input handler is to receive an indication of the rotation of the display device relative to the view generated by the virtual reality application, and translate the rotation of the display device relative to the view generated by the virtual reality application to display a new view generated by the virtual reality application, wherein content displayed for the view generated by the virtual reality application is different from content displayed for the new view generated by the virtual reality application. 8. The system according to claim 1 , further comprising a logic director, executed by the at least one hardware processor, to determine a validity of a gesture of the gestures related to the view generated by the virtual reality application based on a comparison of the gesture to a control mode of a plurality of control modes that include a gyroscopic-based control mode, a finger-based control mode, and a linger-based control mode. 9. The system according to claim 1 , further comprising a game mode functionality controller, executed by the at least one hardware processor, to implement, based on a set of rules, a functionality from a plurality of different functionalities in a game mode of a plurality of game modes, wherein the plurality of game modes include a map view game mode and a photosphere view game mode, and wherein a rule of the set of rules includes a determination of implementation of a gesture of the gestures that include touch, touch and drag, and two finger touch based on the game mode of the plurality of game modes. 10. The system according to claim 1 , further comprising a camera operator controller, executed by the at least one hardware processor, to implement a camera setting from a plurality of available camera settings based on a particular game mode of a plurality of game modes, wherein the camera settings include at least two of a gyroscopic mode camera setting, a finger mode camera setting, or a virtual reality camera setting, wherein the plurality of game modes include at least two of a welcome screen game mode, a map view game mode, or a photosphere view game mode, and wherein the map view game mode includes the finger mode camera setting and the virtual reality camera setting. 11. The system according to claim 1 , wherein the virtual reality application generator is to generate, based on a user selection, the virtual reality application for deployment on a platform from a plurality of available platforms that include a personal computer, a tablet, and a smartphone. 12. A computer implemented method comprising: ascertaining, by at least one hardware processor, captured images of at least one of an entity or a scene; generating, by the at least one hardware processor, a virtual environment by connecting the captured images in a predetermined sequence; generating, by the at least one hardware processor, a virtual reality application to implement controls for manipulation of the virtual environment; receiving, by the at least one hardware processor, gestures related to a view generated by the virtual reality application; translating, by the at least one hardware processor, the gestures to manipulate the view generated by the virtual reality application; and implementing, by the at least one hardware processor, by the virtual reality application, and based on a set of rules, a functionality from a plurality of different functionalities in a game mode of a plurality of game modes. 13. The method according to claim 12 , wherein the plurality of game modes include a map view game mode and a photosphere view game mode. 14. The method according to claim 12 , further comprising: determining, by the at least one hardware processor, based on a rule of the set of rules, and based on the game mode of the plurality of game modes, implementation of a gestur

Assignees

Inventors

Classifications

  • using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title

  • Graphical or visual programming · CPC title

  • Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer · CPC title

  • for inputting data by handwriting, e.g. gesture or text · CPC title

  • Drag-and-drop · CPC title

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What does patent US10191612B2 cover?
Three-dimensional virtualization may include receiving captured images of an entity and/or a scene, and/or capturing the images of the entity and/or the scene. The images may be connected in a predetermined sequence to generate a virtual environment. A virtual reality application may be generated to implement controls for manipulation of the virtual environment. Gestures related to a view gener…
Who is the assignee on this patent?
Accenture Global Services Ltd
What technology area does this patent fall under?
Primary CPC classification G06F3/04815. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jan 29 2019 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).