Attendant device and gaming machine
US-2017330415-A1 · Nov 16, 2017 · US
US10187618B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-10187618-B2 |
| Application number | US-201615153899-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 13, 2016 |
| Priority date | May 18, 2015 |
| Publication date | Jan 22, 2019 |
| Grant date | Jan 22, 2019 |
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A projection mechanism including a projector emitting projection light by which a game effect image is generated and a projection target mechanism including a projection surface which generates a three-dimensional structure corresponding to a game content, in association with the game effect image generated by projection of the projection light are included.
Opening claim text (preview).
What is claimed is: 1. A gaming machine comprising: a projection mechanism including a projector configured to emit projection light by which a game effect image is generated; and a projection target mechanism including a projection surface which is configured to generate a three-dimensional structure corresponding to a game content, in combination with the game effect image generated by projection of the projection light, wherein the projection surface is horizontally provided at a position that is above or below the projection mechanism, and wherein, the game effect image includes an object capable of random movement relative to a plurality of stop positions such that a game win/loss is determinable based on a stop position of the object, the gaming machine further comprising: a controller; and, a memory, wherein each time a game is executed the memory stores, as stop position data, data corresponding to a stop position of the object, and the controller, each time the game is executed: calculates, based on the stop position data, a cumulative object stop position over a preselected number of games based on the number of times the object is associated with each of the plurality of stop positions; generates a graphical image corresponding to the calculated cumulative object stop position for each of the plurality of stop positions; and, projects, with the projector, the graphical image onto the horizontally disposed game field such that an image of the calculated cumulative object stop position for each stop position is associated with each stop position. 2. The gaming machine according to claim 1 , wherein, the projection target mechanism includes a light-transmitting projection surface protection plate which is provided to entirely cover the projection surface. 3. The gaming machine according to claim 1 , wherein, the projection mechanism includes a light-transmitting light emission port protection plate which is provided to entirely cover a light emission port of the projector, from which the projection light is emitted. 4. The gaming machine according to claim 1 , wherein, in the projection target mechanism, the projection surface is shaped to be a roulette rotating wheel and a central axis of the projection surface is in parallel to an up-down direction, and the projection mechanism is provided above the projection target mechanism and the game effect image generated by the projection light is a roulette wheel surface image. 5. The gaming machine according to claim 4 , wherein, in the projection target mechanism, the game effect image generated by the projection light includes a roulette ball image moving in the wheel surface image. 6. The gaming machine according to claim 4 , wherein, the projection target mechanism includes a contact member which is provided on the projection surface and is configured to change a traveling direction of a roulette ball. 7. An effect assemblage for a gaming machine, which is configured to display a process of determining win/loss and a result of the win/loss by random movement of an object, the effect assemblage comprising: a projector configured to project an image; a horizontally disposed game field including a non-flat projection surface which is positioned above or below the projector to receive projection light from the projector; a memory configured to store plural types of video data of images projected on the game field from the projector and table data in which the types of the video data are associated with random numbers generatable by a random number generator, respectively; and a controller configured to execute control so as to sample a type of the video data associated with a random number generated based on a predetermined condition and cause the projector to project an image on the projection surface based on the sampled type of the video data, wherein, the win/loss is determined based on a stop position of the object, the memory is capable of storing the stop position of the object and the number of times of stop associated with the stop position, as stop position data and number-of-times-of-stop data, respectively, and the controller stores the stop position and the number of times of stop of the object in the memory each time a game is executed, executes, each time the game is executed, a process of calculating a position frequency indicating the number of times of stop with respect to the total number of times of execution of the game for each stop position, based on the stop position data and the number-of-times-of-stop data stored in the memory, and projects with the projector, the position frequency in the form of an image, in association with the stop position of the object, onto the horizontally disposed game field. 8. An effect assemblage for a gaming machine, which is configured to display a process of determining win/loss and a result of the win/loss based on a roulette pocket corresponding to a stop position after random movement of a roulette ball, the effect assemblage comprising: a projector configured to project an image; a horizontally disposed game field including a non-flat projection surface which is positioned above or below the projector to receive projection light from the projector; a memory configured to store plural types of video data of images of the roulette ball and the roulette rotating wheel, which are projected on the game field from the projector, and table data in which the types of the video data are associated with random numbers generatable by a random number generator, the memory being capable of storing a stop position of an object and the number of times of stop associated with the stop position, as stop position data and number-of-times-of-stop data, respectively; and a controller configured to execute control so as to sample a type of the video data associated with a random number generated based on a predetermined condition and cause the projector to project an image on the projection surface based on the sampled type of the video data, store the stop position and the number of times of stop of the roulette ball in the memory each time a game is executed, execute, each time the game is executed, a process of calculating a position frequency indicating the number of times of stop with respect to the total number of times of execution of the game for each stop position, based on the stop position data and the number-of-times-of-stop data stored in the memory, and project onto the horizontally disposed game field with the projector, the position frequency in the form of an image, in association with the roulette pocket at the stop position in the roulette wheel.
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